"Heroes for Hire" Iron Fist's Team Building thread

I think I posted a big post about this team on the previous page (Wolverine/Dormammu/Iron Fist), but I finally got around to making a video about some of the combo options it gives you. And damage. It gives you a shit tonne of damage.

[media=youtube]yimU9-a-VVs[/media]

So I’m very seriously considering Zero/Iron Fist/Strider because Rising Fang is insane for Zero.

My question to all, what’s the best way to use Strider’s Vajra assist for IF? I assume its great for locking down on the ground, but is there anything else I should keep in mind?

When i was testing out vajra i used it at the same time as Crescent heel.I believe if you time it right it negates the ground bounce, so you can cancel into Power Chi and ground bounce again.Not a great use,but it adds some damage.

wait but can you continue IF chain after doing that?
I use Iron Fist/Iron Man/Strider and i was thinking if it negates the ground bounce and continue the combo after without having to cresant heel again then that would give us an otg without using up a ground bounce. then again it sounds like it would happen to fast to be able to but MAYBE with the low kick rekka?

Hi all
I’ve been using a team of Iron Fist/Virgil/Doom
Virgil’s assist is the Sword Slash (the full screen one) and Doom’s is just his beam assist
any thoughts as far as using these assists to get in? Is this a good team in general?
Mostly I’ve just been wave dashing jumping and throwing out Doom’s plasma beam waiting for the other guy to whiff something but is there a better way to get in?
Anyways any comments and suggestions would be appreciated
P.S. this is my first post ever lol

I can definitely see Vergil being good, given how far it pushes them towards the corner, at which point Iron Fist goes from ass tier to bawss tier. Ass for getting in, it’s all about that read, wave dashing in and out of their effective range and baiting them to commit to something silly. If they won’t, then you can do :l::m: x2 and wave dash cancel to an :m: from just over half the max screen, or if you’re closer you can can do:

:b:+:l::m: > :l::m: x2 which dashes backwards and then dashes back forwards and then comes out with the :m:

If you do short 2-3 move block strings ending in :f:+:h: you jump cancel it, call an assist, option select throw while in the air with H and then try another string.

I don’t really see either vergil assist or doom beam to be good assists for IF. The whole “pushing them into the corner” thing about vergil’s rapid slash don’t really mean much when IF can combo corner to corner and people can just sj out of corners vs IF anyways. On hit, rapid slash knocks them too far up for IF to really follow up with a combo. Doom beam knocks down and heavily scales combos so IF can’t really get much off a beam hit either.

Missile would be a better assist since it’ll cover angles that IF can’t and it doesn’t knockdown so you can get a full combo from it. None of vergil’s assist do much for IF so whatever, stick with rapid slash if you want. The other assist option is rising sun and can make for some interesting alpha counters. Overall the team seems good enough if you want to keep it. Vergil offers safe DHC out options for IF and can add good damage to DHCs with sword loops. Doom is a good assist/anchor. Rising fang is also a good assist for vergil and doom.

I run a Iron Fist/Wesker/Doom team. Besides the obvious tag doom or wesker in during crumple, IF builds a lot of meter for Wesker to use off the bat. My bnb builds a bar so I DHC into Wesker and looky there, no glasses. Also I use Rising Fang as IF’s assist which when used in a Wesker combo during the first A,B,C you can go straight into a short gun loop knock them up in the air and then finish it with Wesker otg, Doom’s Plasma Assist, into Phantom Dance.

Overall the team works great. IF is the lowest damage character on the team but he builds just as much meter as Wesker does when midscreen. Also IF isn’t top tier so it balances the team out.

I main Zero and I want to put Ironfist in there, which char should I put to complement IF more than zero (or both…even better). Also where should I put IF, 2nd or 3rd? ( I always start Zero)

I wouldn’t recommend having IF 3rd, but if you do, Dormammu makes a great 2nd character who is complemented by Iron Fist and if the order gets swapped around mid-game Dorm can also complement IF in various ways. Having Dorm in 2nd would allow you access to his nice TAC combo for silly damage after an extended Zero combo as well.

Okay so I’ve been playing around with characters ALOT.

but I’m getting closer i think! i got these 2 teams i think might work.

Iron Fist(Rising Fang)/Strider(Vajra DUH!)/Hawkeye(Greyhound)
this gives me 2 fast assists that help me get in and i can combo well off of.

or the one that while it will take time to get the handle of these 2 characters.

Iron Fist(Rising Fang)/Frank West(Shopping Cart)/Dante(Jam Session)
Shopping cart is awesome! jam session atleast gives me something i can hit people in the sky with. and i got multible ways to level frank. team hyper with dante. and i can also use both assists to get him to level 4 with 1 combo :smiley:

Hey guys,

I’m getting the game in a couple of weeks, and I plan on going at the game pretty hard.

I’m intent on having Iron Fist on my team, so I’m trying to find some teams (and assists) that will complement him. I thought I’d list some other characters I’m interested in, and someone might be able to reccomend a few teams based on that.

Trish
Frank West
Doom
Taskmaster
Viper
Nova
Dr. Strange

Thanks guys.

I’ve started taking a new team I forged this week online with some pretty nice results despite my very low expectations. Haggar (A)/ Iron Fist (Y) / Spencer (B) is a team I created for fun, because I was in the grappler type of mood and I wanted to finish off my little brawler trio. Little did I know just how effective the team is, even without a projectile assist.

Haggar, for one, is just an amazing point character. With Spencer and Iron Fist behind him, people will always think twice about trying to jump away or come in from the air unless they want to get snagged, and Haggar drop-kick pipe-launcher cancel combos with Spencer on the first rep and Iron Fist on the second have landed me about 665,000 without use of meter and ending in a hard knockdown most of the time. DHC wise, multi-fist and body crash both DHC nicely into Iron Fist’s rising dragon super for a healthy chunk of damage.

BnB for Haggar (Builds 1.5 maybe 2 meters, 665,000 Meterless): cr:l: ,:m:, QCF+:l: Super Jump :m::m::u::h:, QCF+:s: Land :d::h:xx(Call Spencer):f::h:xx DP+:l: Super Jump :m::m::u::h:, QCF+:s: Land :d::h:xx(Call Iron Fist):f::h:xx DP+:l: Super Jump :s:

This combo works from anywhere too, although timing changes on that initial QCF+L depending on how close to the corner you are.

With all this meter building going on from Haggar, Iron Fist is going to be able to come in with (on average) 3-4 meters to play around with which is great. More importantly however, is that even if Haggar dies (which I often let him do) Iron Fist really only relies on the re-stun opportunities that Spencer’s diagonal grapple allows him. These combos do juicy damage, often hitting either just around 1 Mill, give or take depending on how well I can mash.

Iron Fist BnB w/Spencer Assist (2 Meter Variant, builds 1.5 Meter): (:l:):m::h::b::h:xx:qcb:+:l:xx:qcf:+:l:xx:qcf::m::s: Super Jump :m::m::h::s: Land, :a2: :qcb:+:m:, Slight Delay for the zip line to ground the opponent (or else they just get knocked back into a hard knockdown), :s: Super Jump :m::m::h::s: Land, :qcb:+:m:xx:qcf:+:h: xx Fists of Fury, Wall Bounce xx:qcf::m:xx Fists of Fury.

If you want to go for even more damage and you have (and should have) the meter to burn, you can go for a level three variant which is exactly the same as the BnB, but after the second air combo you go: :qcb:+:m:xx :qcb:+:h:xx:qcb:+:s: Wall Bounce -> Power of Chi.

Finally, Spencer is Spencer which means he hits hard and with X-Factor Level 3 and the anchor spot he hits even faster (and you might even have enough left over meter to drain a few shots of BIOOONNNIIIC ARRRRHHHHMMMM). I’m still working on my Spencer so I’m not anywhere at the fancy level, but simple is pretty best for Spencer. That said, since I do have Haggar on my team, if I ever find Spencer backed with Haggar assist and I’m in the corner (it happens… sometimes), I like to go for the BnB variant that’s Mission 6 (I believe) in Spencer’s trial mode where you can get a couple of extra Ss in before true knock down. It’s showy, but not too much more damaging or effective as other options.

All in all, I really like this team. There’s a lot of patience required, but having mained mostly grapplers throughout my fighting game career I’ve gotten used to waiting and playing duck and dodge with projectiles. The team is also, especially with Iron Fist, very footsie heavy and you’ll find yourself playing matches that end up being more like SF4 than Marvel. Again, you want to be patient, and be defensive. Let them come to you, none of your team has less than 1 Million health and you hit back like a grown ass man, so they’ll get swatted away eventually.

I don’t know how you can function without an assist to help you get in; how do you fight against up back and super jump tactics? I have a similar team (which I’m probably gonna drop) of Iron Fist/Spencer/Hawkeye and even with the projectile assist it’s ridiculously hard to fight some of the higher tiered characters and properly constructed teams. Also, your team as almost no mixups or screen control so you have to rely on playing footsies and hitting air throws; any character that puts stuff on the screen and has an assist to help them doesn’t have to deal with this. This will become more apparent when you fight a good Zero, Morrigan, Viper, Doom, Hulk with Drones etc.

In regards to your Iron Fist bnb, you should be using this.
[media=youtube]qbVGD2mjtxM[/media]

I need to update this combo with a new vid for some extra damage, but that’s the basic idea. Here’s the notation for the update:

:m:, :h:, :f:+:h:, :qcf::l:, :qcf::m:, :dp::l:, :h:, cr.:h:, :f:+:h:, j.:h:, j.:s:, :m:, :h:, :b::h:, :qcb::h:, :qcf::h:, :dp::h:, :qcb::m:, :qcb::l:, :qcf::h:, :a1:~:qcb::m:, :dp::l:, :qcf::m:, :dp::l:, :qcf::h:, :qcb::l:, :qcf::h:, :qcf::atk::atk:, :dp::atk::atk:

Replace Volcanic Roar with :qcf::m:, :qcf::atk::atk:, :qcf::atk::atk: (DHC) to kill 1.1 characters.

I’ve just been lucky so far, as most Zeros/Dooms have just wanted to get in, or run out out the clock. It’s my casual team, but it is hard, I’m not denying any of that. The footsies are huge because you’re right, the mix up potential of the team is limited to the corner pressure you can give with Iron Fist stagger strings and Haggar assist. My real team is Nova (Y)/ Hawkeye (A)/ Sentinel (Whatever the fuck drones are), so I know exactly how important assists that take up screen and pressure movement are.

I really do like that BnB though, looks damn pretty.

Been working on Dante(Jam)/Iron Fist (Rising Fang)/ Hawkeye (Quick silver). At first I thought the team wasn’t working out but for me it took awhile to learn when to call hawkeye and to get in with Iron Fist. I want to breakdown my findings and maybe you guys can give me more insight

Dante is on point because Iron Fist isn’t really mobile like most points. Triple arrows is great but it’s not the best lock down and jam session is only really gold when you are in the corner. Iron Fist is only on point if I really want to sacrifice him or I feel I can manage the match up. In truth the Dante is the real star here, creating his own mix ups and or using assists. Rising fang isn’t too bad as a get off me assist and near the corner, Dante can get some short combos ending in reset or using Million Dollars. Dante if needed can scale out his combos for bar for Iron Fist. The only realy draw back for Dante is that he is heavy on execution and only DHCs safely on hit with Iron Fist second, even on hit DHC only works if you are towards the corner.

Iron Fist with the point down or almost down, you have a little more room to move depending on the opposing team. With two bars Iron Fist pretty much kills the entire cast which Dante and himself can always providing for bar. If I feel I am losing the fight and it will go down to Hawkeye, I’ve been trying to activate green chi to get Hawkeye the most amount of bar I can get with the stray shots or any combo I can manage to land.

Hawkeye for me is the unfortunate anchor. I like Hawkeye but I am not at the point where I can always take out three characters if things go south. I find him on par with Arthur minus Save the Princess. If both of you have xfactor it just sucks cause smart opponents know that you are relying on it way more then they are. Sometimes if I can save Iron Fist or Dante I rather buy time with Hawkeye and have either one (or both) gain thier red health then xfactor and try to out last thier xfactor that they are using to avoid the chip.

Right not what makes me struggle with the team is that I am 100% new to all three characters so I havn’t even really developed any real team tech. My current goals is to be confident with all three characters and build up my execution especially with Dante, visually be able to hit confirm with Iron Fist so I am not losing any oppotinity to deal damage and trying to make sure that Hawkeye does not have to always rely on xfactor.

That’s my little write up I hope you guys can give some feedback.

A team I have been thinking about is Iron Fist (Rising Fang), Amaterasu (Cold Star), and Sentinel (Drones). What do you guys think of this?

Here’s a video of me playing my Iron Fist team against a friend of mine from a couple of months ago. Let me know what y’all think. Enjoy!

[media=youtube]rfPnaWdXzFQ[/media]

What’s the viability of pairing Iron Fist with Nova? Eventually leading into like Iron Fist/Nova/Hawkeye of course.

I’d like to main IF (not got a team at all, only just started playing the game seriously), and was thinking about using Iron Fist/Vergil (Rapid Slash). I’d like to know what a good anchor would be for the team, and what assist IF should be using. As I said, I’m new to the game and I’ve gotta learn IF and Vergil, so I dont mind learning a thrid character. I play on pad but I’m willing to put in the work to learn someone high execution (was looking at Strider cause I like watching Maximillian use him in TOW)