I’ve started taking a new team I forged this week online with some pretty nice results despite my very low expectations. Haggar (A)/ Iron Fist (Y) / Spencer (B) is a team I created for fun, because I was in the grappler type of mood and I wanted to finish off my little brawler trio. Little did I know just how effective the team is, even without a projectile assist.
Haggar, for one, is just an amazing point character. With Spencer and Iron Fist behind him, people will always think twice about trying to jump away or come in from the air unless they want to get snagged, and Haggar drop-kick pipe-launcher cancel combos with Spencer on the first rep and Iron Fist on the second have landed me about 665,000 without use of meter and ending in a hard knockdown most of the time. DHC wise, multi-fist and body crash both DHC nicely into Iron Fist’s rising dragon super for a healthy chunk of damage.
BnB for Haggar (Builds 1.5 maybe 2 meters, 665,000 Meterless): cr:l: ,
, QCF+:l: Super Jump 
:u::h:, QCF+:s: Land :d::h:xx(Call Spencer):f::h:xx DP+:l: Super Jump 
:u::h:, QCF+:s: Land :d::h:xx(Call Iron Fist):f::h:xx DP+:l: Super Jump :s:
This combo works from anywhere too, although timing changes on that initial QCF+L depending on how close to the corner you are.
With all this meter building going on from Haggar, Iron Fist is going to be able to come in with (on average) 3-4 meters to play around with which is great. More importantly however, is that even if Haggar dies (which I often let him do) Iron Fist really only relies on the re-stun opportunities that Spencer’s diagonal grapple allows him. These combos do juicy damage, often hitting either just around 1 Mill, give or take depending on how well I can mash.
Iron Fist BnB w/Spencer Assist (2 Meter Variant, builds 1.5 Meter): (:l:)
:h:
:h:xx:qcb:+:l:xx:qcf:+:l:xx:qcf:
:s: Super Jump 
:h::s: Land, :a2: :qcb:+:m:, Slight Delay for the zip line to ground the opponent (or else they just get knocked back into a hard knockdown), :s: Super Jump 
:h::s: Land, :qcb:+:m:xx:qcf:+:h: xx Fists of Fury, Wall Bounce xx:qcf:
xx Fists of Fury.
If you want to go for even more damage and you have (and should have) the meter to burn, you can go for a level three variant which is exactly the same as the BnB, but after the second air combo you go: :qcb:+:m:xx :qcb:+:h:xx:qcb:+:s: Wall Bounce -> Power of Chi.
Finally, Spencer is Spencer which means he hits hard and with X-Factor Level 3 and the anchor spot he hits even faster (and you might even have enough left over meter to drain a few shots of BIOOONNNIIIC ARRRRHHHHMMMM). I’m still working on my Spencer so I’m not anywhere at the fancy level, but simple is pretty best for Spencer. That said, since I do have Haggar on my team, if I ever find Spencer backed with Haggar assist and I’m in the corner (it happens… sometimes), I like to go for the BnB variant that’s Mission 6 (I believe) in Spencer’s trial mode where you can get a couple of extra Ss in before true knock down. It’s showy, but not too much more damaging or effective as other options.
All in all, I really like this team. There’s a lot of patience required, but having mained mostly grapplers throughout my fighting game career I’ve gotten used to waiting and playing duck and dodge with projectiles. The team is also, especially with Iron Fist, very footsie heavy and you’ll find yourself playing matches that end up being more like SF4 than Marvel. Again, you want to be patient, and be defensive. Let them come to you, none of your team has less than 1 Million health and you hit back like a grown ass man, so they’ll get swatted away eventually.