Everyone seems to have hit the point already. All I can say is Doom never goes wrong on any team. Ever. Capt. and IF are both point characters but IF has a good assist so you can place him there or something. And you may think it’s swag now, but crumple into tag combos truly does maximize damage. IF has low minimum damage at the end of his combos so for example tagging Doom in (who has high minimum damage on his normals) would help you easily kill people way over 1mil.
thanks for all the advice guys. i gave him a whirl yesterday and he was pretty cool. gonna take some practice getting used to for sure. he’s fast on the floor but seems very difficult to open people up and idk what to use as air to air or ground to air etc .
also, i guess hit stun scaling does come into play. it will really lower the type of follow ups i can do with modok. but i’m sure i can do something pretty cool…
ONe last question ( i really don’t know if i’m gonna stick with this cahracter but he is interesting at the least). what is the max damage I can do with a combo before getting the grounded crumple into hard tag? LMH f+H qcf+L qcf+M? There’s got to be somethign more than that right?
I too have been messing up with Iron Fist, I feel so much swag everytime I land a proper combo lol, so imma keep playing him for now.
I use mags disruptah assist to get in, but the inspiration came from a doom player I played using plasma beam to cover Iron fist(usually with MH b+H qcb+H qcf+H)…not quite optimal yet.
I’ve been practicing, call plasma beam/disruptah from full screen then wave dash to hit confirm.
I haven’t been playing him long, but so far the main idea is to learn how to hit confirm from whatever assist you are using. IMO this is the most important thing to practice with him, as it’s kinda hard to catch people on the ground in this game.
Team is Iron fist(dragon kick), mags(disruptah), cap(shield slash)
as for the max damage combo
from what i’ve seen it can only be done on a standing opponent (also they may need to be tall enough) and will need some practice to land consistently
MH f+H (jump cancel) j+H, j+S (land) MH f+H qcb+L qcf+l qcf+m(crumple).
If you guys are looking at using him with beam/horizontal assists, try to look at the ones which keep them standing on hit, like Iron Man’s UniBeam, Arthur’s Daggers, Chris’ Machine Gun assist (or whatever it’s called), and so on, (does Grey Hound keep opponents standing?). It’s important to get the most out of each hit with IF when they happen because he rarely gets them.
These are doubly useful in block strings because you can create block strings which negate pushblock to get you back in with your assist, but also combo on hit. For example with Wolverine in the rare cases where I have him behind Iron Fist, I use;
st. or st.:h:, :f:+:h:+Beserker Barrage assist xx Chi L/H, dash st.M.
On hit the damage is scaled but I can still get 945k iirc on all chars and 1mil on most of them with a char specific combo.
^ Greyhound and Aim Master both keep opponents standing.
So I decided to revisit Ultimate MvC3 after a bit and have only realized how bad the synergy is with my team. I’ve been trying to find a team that synergizes with Iron Fist yet I haven’t found the right match yet.
The first team I tried playing around with is Iron Fist, Frank West and Doctor Doom. It was an alright team, basically utilizing Iron Fist’s dominance on the ground w/ Frank West’s shopping cart and using Doom’s missiles in hopes for a mixup or to give an opportunity for an air grab. Other than that, I felt that Frank West was… awkward on the team so I tried another odd combo out; Iron Fist, C-Viper and Amaterasu. C-Viper itself is a nice character but her assist felt weak and wasn’t that useful with Iron Fist but Amaterasu’s assist provided nice mix ups. DHCs were capable but Amaterasu I wasn’t liking that much so I tried switching with Storm which was a possibility for me b/c of her OTG in a DHC which allowed me to pick up opponents.
I am liking the Iron Fist and Storm combo but haven’t found a good second character. I am enjoying the nice ground advantage Iron Fist gives and the air combos Storm can give but haven’t found someone who could give a nice assist for Iron Fist. I’ve considered Strider, but never played with him yet. If I added him in, I would probably move him to anchor and have Storm as my 2nd on my line-up. Any tips on assists? I am thinking Strider Varjra to compensate for Iron Fist’s lack of air control but what is the best assist for Storm? And for the OTG of Typhoon on Storm… Having trouble timing that as well but for the Cross Overs, I am liking the combo for Iron Fist, Storm and Strider.
Hey guys… i’m going to be straight about this… I want to run iron fist on point and beast with him while having two of the best assists possible to help his game (and I would prefer to have those two characters assisting him be top tier also). I don’t want general top tiers (unless that’s the case anyway, in which case i’m down lol), I want the best in the game that will optimize his game. I’m reading that lockdown assists are my best bet, so how’s IF/Doom/Task? or can that team be buffed even more?
Steal Takarimon’s team of Iron Fist/Zero/Strider. In terms of IF teams it’s shit hot. Even in terms of normal teams it’s still very good, which is saying a lot for a team with IF on it.
Iron Fist/Hawkeye/Akuma
so im trying to learn IF cause i been wanting to learn him since game came out but i had stopped playing for like 4 months and im now returning. basically im thinking of IF/second/strange using stranges bolt assist because it commands so much space but im not sure on who i should use as a second. maybe amy cold star for lock down?
Cold star is good, hidden missiles is good, drones is good, vajra is good, jam session is good. You basically want anything that will force people to block in situations where Iron Fist can’t make them block (across the screen or in the air). Use that amazing wavedash and put an assist in their way and annoy them to death.
How would something like Nemesis rocket launcher assist be for Ironfist? It works fine to extend his combos, but how about the neutral game?
the problem ive faced so far is that people like to jump back an absurd amount b/c theirs not much IF can do against it. and the fact i get a lot of hit confirms in the air and cant get much dmg off it. it is nice to finally catch someone and watch their character whither to death tho
I’m using Chris (Gun Fire)/Iron Fist (Rising Fang)/Hulk (Anti-Air Gamma Charge). Can anyone tell me how Hulk’s assist can benefit Iron Fist? I’m thinking about swapping Hulk out for someone that can provide a more useful assist for both Chris and Daniel and I wanna see if AA Gamma can serve a good enough purpose for Iron Fist as it can Chris.
[media=youtube]gB6NaILuj0U[/media]
The way I get around IF’s bad confirms is to put She-Hulk on point, and command grab into raw tag. Hitstun is a bit higher so you have to omit QCF L, but it’s still a crap-ton of damage off an anti-air command grab
Any suggestions for IF/Vergil/???
I was thinking Strider, but if anyone has better ideas I’d like to hear em. Task with H.arrows is also something I’m thinking about. No Zero.
Task seems like he would work well. Doom on missiles would be better for IF than normal beams, cause beams put them in the air. IF and Strider is a good pair, you just can’t go into a full combo after Vajra hits them. But that solves one of IF’s biggest problems (for me at least), hitting the opponent in the first place. Nova’s overhead assist is good once you’re in their face and you can make them guess high/low, but doesn’t help IF get in near as much as the others.
I agree that Taskmaster works well with IF.
I play Iron Fist/Taskmaster/Akuma. Great DHC synergy with Volcanic Roar and Up Legion Arrows, not so much for anything Akuma has.
Taskmaster’s H arrows assist is great to wavedash behind to get in. If Iron Fist dies, then Taskmaster and Akuma make a great duo themselves.
For Taskmaster’s team (the poster, ha) I think Taskmaster is a good anchor (I believe a couple pros put him there), but also XF2 Vergil/Taskmaster would be really hard to block. Aside from that, I think Vergil + horizontal projectile is tried and true,
Actually after Vajra, you can hit a 700k 1bar combo.