that does sound pretty legit. Especially if the priority on his voomerangs stay the same.
Can someone tell me if there’s some kind of trick to the whole air dash voomarang x N deal? I keep getting accidental supers or I’m too low or too high or something.
I cant really do it airdashing fowards for some reason because I always get a super, so I just jump at the height thats normal for an air dash foward S cross up, hold back, press l+m, then qcf l. Then youll fall and itll cancel the vrang lag and youll be at the perfect timing for another v rang…then rinse and repeat.
Here’s how I do it (just for the record I don’t super jump):
- I jump
- I airdash with 2 attack buttons (forwards or backwards doesn’t matter)
- I do the qcf motions and press the voomerang button of choice.
- Before I land however, I continue the qcf motion to up-forward. From there I will hold up-forward. This way Joe will jump as early as possible so I can go into the next IAD voomerang.
- Once joe jumps again I just time my 2 button airdash as early as the game will allow and repeat the process.
The main point is that I’m holding up-forward before joe lands. then once you learn the timing for his airdash you’ll create a barrage of projectiles that the opponent will have a hard time dealing with.
When I do this at the lowest possible point, Joe lands too early and I don’t get the voomerang. I have to jump to a higher height to get my voomerang. What could be the difference between us that could cause this?
^ The speed you throw your Voomerangs.
Yours might be off just a second or something.
Now the way I do it is just with the one button dash and pump them out as fast as possible.
Its not as fancy but I still get the job done for putting tons of crap on the screen. >.>
Your last attack was off by a second.
And a second is a lifetime in battle.
I just do the motion as fast as possible. You should be good then. However you do have to be a little bit higher with backwards airdashes because he can’t cancel his backwards airdash into a move as early as he can with his forward airdash.
I’ll be going to the New York fightclub event this thursday! Anything you guys want me to try out as Joe and report? I’ll admit, I haven’t been playing MVC3 much lately so I’m no miracle worker but I can try out some simple stuff before I possibly get my ass handed to me and sent to the back of the line.
Stuff I got in my head already:
-Test the startup invincibility of Mach Speed
-Slow dodge the hell out of random shit like we were playing Melee
-Check if the bomb hold glitch still works
Make sure his overhead is still retardedly good. Also see if his voomerang spam is still solid if you know how to do it.
I can get about 3-4 consistent IAD voomerangs. It’s the backdash ones that i am rusty with though. I can’t throw them at Josh Wong speed either lol.
I can also do Tofu’s wavedash>instant air joe trick. I’ll note that as well I guess.
Could you expand this a little? You do mean his :f:+:m: command normal right? I understand that it can deceiving to opponents because it looks like a mid. I doubt Capcom would remove the way it looks, so I’m guessing you want to know if it’s slower/faster?
Anyway, keep the ideas coming guys!
yeah the speed of it. I don’t care about the animation. I don’t care if joe’s fist becomes the size a meteor as long as its as fast as it was originally nobody can actually react to it.
By far the two most important things to look into, in my opinion.
I don’t mean to burden you with suggestions, but here are some things you could look into:
- Can he still kara-airdash?
- Did they fix cr.
's hitbox, i.e. does it no longer whiff point blank during ground strings
- Any improvements/changes to Shocking Pink?
- Does the Flash Metroid BnB still work? If so, does it do more damage?
- Health buffs?
- Can he finally OTG by himself? It’s been said that he could OTG with :h:-Red Hot Kick in previous builds of vanilla MvC3, is this back?
- Any changes to his ground throws, i.e. is there any reason to do them now
Thank you for volunteering your time to test things for the V. Joe community. I speak for all of us when I say we’ve been hungry for information, and we all look forward to hearing what you discover.
This might have been brought up before, but can you do the dodge move while in mid-air?
Don’t mention it! I’ve been hyped for Joe ever since he was announced for vanilla. Truth be told, he isn’t very strong as a character, so I really hope Capcom did a number on him for the better. I’m with you on the OTG Red Hot Kick! I was pissed when they removed that after seeing it in his character trailer! Dx
I’ve never noticed anything weird about his cr. . Is this character specific? What specific ground string should I try for this?
Noted! Let’s do this for Joe guys! VIVA LA ROSA! <–(terrible pun I know :O)
This was an annoying problem I encountered vs some characters. Simply put, it Joe does a s.:l: or c.:l: then his c. could potentially wiff. Specifically Magneto, Superskrull, an even SENTINEL. I’m pretty sure there are other characters too. It won’t happen everytime, but my gosh are you screwed if it wiffs. For this i rarily ever use Joe’s :l:'s.
Hmm… well i’m trying it now on Magneto, Sentinel and Skrull but it only seems to be working on the second. When i’m doing cr.:l:, cr.it whiffs from max distance, because the cr.:l: makes Sentinel pull his leg away during hitstun combined with Joe’s backwards movement during cr.
. This happens both mid-screen and full-screen.
If I do whiff, cr. during a string, I’ll remember it for sure; especially if I get punished for it and eat a huge combo afterwards. >_>
That’s fine. Its an inconsistent occurance thats for sure, but I just feel like that doesn’t need to happen regardless. It needs to be addressed by the developers if they even know about it. Honestly I do fine with joe despite this.
Bad news guys. I posted my experience with UMVC3 at the fight club in this thread.
His shocking pink assist seemed to be a bit faster for me than in Vanilla, so at least that is something.