Henshin A Go Go, Baby! Viewtiful Joe Thread

YYEEEEESSSSS!!! Joe’s voomerang spam wrecks quite a few characters. Heck if you can get started first, Magneto can’t even get is disruptor out in time in between voomerangs unless your really close.

I would imagine it does because Voomerang eats Wesker’s gunshots, kinda screwing up his whole gun-teleport game.

its risky, because you have to jump, then airdash in order to really spam them. so he can read you and shoot you before you get it out. and imo, getting hit out of the air by a wesker gunshot = dead character.

Oh and btw, the stand joe goes into when he charges V-rangs, makes him too short to be hit by standing gun from wesker.

also, i know its super late, but i finally had some time to look in to x factor combos.and instead of having to learn brand new timings for all the links on his normal combos, I came up with something a little more efficient.

M Upper - M Air Joe -land- M - M Upper - M air Joe -land- S - Air MH - Dj MH - Tj MH - RHK M - RHK M - Desperado.

That combo does about 1.1 mil in X factor 2. And its easy, the only relatively difficult part about it is linking the air joe back into the ground hits. but even that doesnt take more than 5 minutes. Also, you probably know this already but stay away from Air Joe to Desperado in x factor.

Thread is dead…

So, anyway, I want Joe’s charged voomerang as an assist, charge-up time and all. It would make him a great 2nd and wouldn’t be too broken with the time he has to spend on screen.

I would think that only certain characters could really take advantage of that. Because any could player would blow Joe up for that.

Coming soon…

If you have the right assist I found some interesting tick throw setups using bombs to otg and thus getting a combo off of his throw. Wesker assist eat your heart out.

It’s not like the current Voomerang assist gets that much mileage, and the few characters it could work with could really work with it, eg. Viper.

Shuma’s works well for this too. So far that’s the only way I’ve managed to make Shuma’s OTG assist work for Joe though other than to get in and/or camp.

If we are talking about OTG assists then.
Sometimes in the corner I like to to do 3 RHKs then Air Dash a j.H, j.S.
Then OTG for RHK M x2, RHK H, Mach Speed.

Cause of the hit stun decay the last hit from Mach Speed makes the person instantly flip out but still the the launch off.
So you could super jump after them and get an easy reset with a throw. xD

Yeah that’s what I do after a mach speed because the hit stun decay is so strong by that point. Its hilarious. I just can’t do anything off of it though with my team. =(

I cant confirm this but from my experience, if your timing is tight, no matter how decayed the hitstun is, you can always follow up the mach speed launch with Air H to Up S

The combos I’m doing go up to just over 55 hits. Believe me, by this point, hitstun is really badly deteriorated. I think I can hit my opponent with the H but the S just won’t combo afterwards for the knockdown.

You didnt read me fully.

I said Up S

As in, for a TAC. TACs have the same weird dim screen super flash effect that snap backs have. So I would assume that they are frame 1 just like snap backs are. but based on the positioning down S (and by extension, regular S since its the same animation) and side S dont have hitboxes that reach in that particular situation. But Up S does.

I dont have the game and my memory is a bit foggy. But one time I intentionally did the longest combo I could think of. just to see if it worked, and it still did.
its was like
Air S - Ground Chain - Mach speed - (Air MMH light air joe H) x3 to air S - x 23 otg assist - mach speed - Air H - Up S

I can do similar tick throw set ups without even using Shocking Pink thanks to Chris Redfield’s Grenade Toss assist. Works pretty much the exact same way.

I’m posting here to mention that in Ultimate Marvel vs. Capcom 3 Joe has at least one new special move shown in the announcement trailer. It’s his trademark Slow mode dodge from the games.

It’s fully invincible and super cancellable. Fantastic.

Freakin love it! Hope it stays that way. Seems deliciously broken >:)

I’ll definitely be sticking with Joe in UMvC3 but I’ll be trying out the new characters as well. See if Joe pairs up insanely well with any of new characters or if I just want to create an alt team with characters like Frank or Strider.

(is hoping Rocket Raccoon is somehow gdlk with Joe).

Picked Red Arremer and V Joe in Umvc3 today, only got 3 matches in and only 1 as joe and from what I can tell nothing is different, also couldnt figure out how to do his new mov,e im going to play tommorow and let you know.

thats very good news. Joe is perfect the way he is, hes agile, mobile, has a good projectile, a beast mode over head, and a good enough DP. the slow dodge is just icing on the cake.

since it ‘seems’ like you can hold the slow dodge for a period of time, the input for the move might be mapped to the S button. so make sure you try that.

I would have immediately thought it was a :b::d::db::atk: motion, but I guess not.

It might be a move using :s: or maybe even :d::d::atk:. :s::atk: maybe?

I originally thought it was a reverse srk too. but from what I can tell in this game, a lot of the non-attack/movement specials are linked to the S button. like spencers/spidermans zip lines, dantes bold move, etc.