Help beta test our fighter - TKO

@Zeon. I really like your formation for VR’s super. I will try that arrangement. That should help it hit more consistently. I am going to reduce the startup on his super slightly so its easier to hit it after anti-air standing X or V.

When you hit with Van Rook’s super full on, it’s the most damaging move in the game. Try throw to super or if you can throw someone into the corner throw > V (or X) > Super.

That picking up off the floor with the super is a bug. As is jumping into the beam.

@yingyay. Record updates after every match (without page reload) will be next build I think.

@Niko: I saw you mention invincible frames. I was thinking about making VR’s 66C start up much faster and have a larger attack box. That way you could use it to escape easier and use it as a counter when cornered.

Seems like with Munya if I do light punches mixed with his dash punch, there is no way for the other player to escape :o

That’s really great then :tup:

Stick with it and I’m sure you’ll have a nicely balanced fighting game no problem.

I hope BaTB Batman is one of the bots, I would rep the hell outta him. I expect the next wave of people to be BaTB and Star Wars: Batman, Blue Beetle, Anakin, Dooku, etc.

Glad to see you are making adjustments to the game play and listening to positive player feedback, don’t see that so often, especially for a game area like this.

characters that’d be fun`

Batman
Blue Beetle

Anakin
His apprentice lol

Robin
Starfire

maybe robot boy lol

But if you have characters set already then thats cool lol

munya crouching heavy kick spam is win.

I can’t really play, Im playing from Massachusetts and I am getting completely unplayable matches. I have only been playing as guest though, not sure if that has anything to do with anything…

Hi all, TKO has been updated!

TKO 1.1

1.1 Release Notes
Added character DNAlien.
Light attacks now buffer into each other.
You can no longer move forward while performing consecutive light attacks.
Big Chills Ice Cloud no longer destroys projectiles
Swampfires Vinespike no longer destroys projectiles
Swampfires Vinespike no longer does double damage
Super projectiles/beams now destroy normal projectiles
Super beams now hit correctly
Hitstun/block stun no longer expires during super startup
Supers now have invincible frames on startup
Statistic window updates immediately upon win/loss

As you can see not any character specific balance issues in this build. We were really chasing core engine bugs & issues and we fixed some really huge ones. And of course adding a new character took up time :slight_smile:

Thanks again for playing. Stay tuned for 6 additional character and more improvements.

I seriously think people just don’t block right but…if you get a knock down with Swampfire’s vine…you can just stand over them and Vine them to death. Cause it hits them the moment they’re able to get hit…which is uh…well useful.

1.1 Tier List

A Tier:
DNAlien - Seems to be a mixture of Swampfire moves (ranged vine? =O) with Big Chill freeze property effect. Super is also very powerful, maybe its another glitch?
Swampfire
Big Chill
Zak

B Tier:
Kevin
Munya
Ran Vook

Yeah, people are not blocking. As a result meaty attacks nearly always hit

1 second lag in auburn alabama i’m assuming your servers are in atl? this needs to be fixed then we can make comments on balance

People still don’t throw either, but the low jabs seem more responsive than before so that helps.

Maybe it’ll work out if the netcode improves but it’s still near impossible to punish Big Chill’s freeze tackle. I don’t understand the Ice Cloud tweak either: Since supers having priority over normal projectiles solve any problems against Munya and Zak, Ice Cloud stopping projectiles is only a problem in three matches: Swampfire, DNAlien, and Van Rook. As Regal noted SF and DNA are already good and Van Rook can just teleport kick behind IC spam so it doesn’t do anything other than make his match against the two best characters worse.

Still so far no one seems horrible, so keep it up.

Work on dat netcode. That’s the first thing. It’s fun though.

Yeah I live in Montgomery and I’m getting around that same time frame for inputs.

BTW: Swampfire + throw + super = rage quits all day

All Chracters

what are all the chracters in tko

Ok to make note are beams supposed to be countered by blocking first hit? Swampfire vs Swampfire, Did super, first hit blocked, then hit with a fireball.

Wow, this game is fun

and big chill shenanigans get so much better since no one blocks

Ice dash->jab jab jab jab repeat
Throw->whiff ice dash to cover ground-> throw repeat
freeze them-> super

gotta try throw super though.

Sorry, that’s a secret.

Thanks! Thats a bug where Munya’s dash is not playing the correct recovery. Fixed in the next build.

Big Chill is the most winning character in the line up. His Ice Cloud wasn’t supposed to be destroying fireballs in the first place so the tweak a) makes things work as intended and b) nerfs him slightly. More projectile characters are on the way :slight_smile:

Throw super does hit. You can also: throw > jumping V > Ice Cloud © > Jumping V > C > C > X

Thanks again for your feedback. Netcode update is coming next week. It should help a lot.

:lovin:
Awesome work on this game man. Off to try DNAlien!

I refuse to believe that Bchill has been dethroned by this new comer!