Hearthstone - That other, other, other Blizzard game

Earth shield on Earth elemental good god

I don’t really see too much Earth Elemental these days. I guess that most Shaman decks are still too afraid of Black Knight to run it.

People usually spend their Black Knight pretty freely on creatures with Hand of Argus so I’m not sure what you’d be so worried about. I think Shaman players have the wrong impression that they have to play Earth Elemental on Turn 5 rather than waiting it out until later turns.

Sometimes it’s just better to use one of your late game card spots on a different card, instead of having to play around bating the blow-out removal. Like, instead of playing Earth Elemental in Shaman, I’ve just transitioned to playing Leeroy + Windfury for some of that game-ending burst.

Just tried out the Violet paw druid deck, even when im sick as fuck. All I can say is

holy

fucking

shit

I went from 30 to 15 from a Alex play behind a frothing beserker with taunt that hit me for 9, bringing me to 6 health to clearing the taunt and bunch of 2 health minions out of the way with a +1 spell boosted swipe, drawing like 2-3 cards, eventually drawing some innervates along the way which allowed me to play MORE SPELLS that allowed me to draw MORE CARDS, and then from all the tokens I got from casting those spells, I had enough mana left to buff all my minions 1/1 with power of the wild with a full god damn board.

Alex died, his whole board clean, my hand being 5 or so, and a 6/6, 4/6, 5/5 and a shit load of 2/2s.

This deck is insane. One thing I found interesting about this deck is how Power of the Wild spawns a token first from Violet AND THEN buffs everything.

Also by around turn 10 or so im absurdly close to drawing out my deck. I dont want to imagine Cenarius in a deck like this.

Miracle Rogue is viable so Miracle Druid must be even better

It feels like miracle rogue without needing a miracle. The combo will definitely happen unless both your violet teachers are all the way at the bottom of your deck

Even more hilarious is that Wild growth when used at 10 mana counts as using 2 spells for 2 mana.

Regardless this deck is just pure fun. It’s like you put your opponent into a combo video and you can see the amount of WHAT THE FUCK IS GOING ON when they start looking through their hand frantically when you’re just starting it, then it progresses and progresses as you draw more cards and putting more tokens on the field that all get buffed to 2/2 while clearing the board all in one turn

I can’t wait to have innervate + violet teacher + power of the wild in one hand for that turn 4 wombo combo. Paladin/Control warlock is definitely a tough matchup but its so fun that I don’t really care.

PS. Don’t nerf innervate Blizzard/spirit of Jay Wilson

Miracle Druid sounds like regular Druid, but with the added power of a draw engine + token generation. I need to fucks around against that deck tomorrow evening if any SRK peeps will be on.

I had 26 HP, opponent had 4. He had two Ironbark Protectors, and I had a Leper Gnome and Timber Wolf. I thought I had the win, but he pulls out some 4/6 minion with charge, and then he buffs his minions to give them +2 attack. Kills me in one turn.

The only thing miraculous about that deck is me getting those cards needed so I can build one

Although it’s not too bad cause the core cards are just rares

I wish I didn’t disenchant my golden violet tutor :rofl: oh well, there will always be other decks.

I can see this druid deck getting nerfed, probably by gutting the tutor.

Really obnoxious when you get a long streak of bad luck, tilts you so damn hard.

Handlock mirror, he draws 4 giants pre-15 and I top deck 1 Molten without one of my two Shadow Flames right before I die.
Midrange Warlock vs. Hunter, get none of my 8 2 and 3 drops for my first 8 cards and he flips double Huffer.

That’s the nature of TCGs. When you lose, a lot of the time it’s due to not having the cards in your hand that could save you. I thought of ways to make a TCG without the randomness…I have an idea, but I currently don’t have a way to test it out.

Finished an Arena run and scored myself a Blood Knight. Should be useful in general.

It’s the ancient lores that’ll be a bitch to get, but they’re in almost all druid decks anyways.

More likely they’ll gut ancient of lore somehow by making it a weaker minion like a 5/4, 4/5 or 4/4 but I dont see that happening.

The miracle druid deck’s strength is more matchup related. The meta right now features alot of the great matchups for that deck while something like control lock being a horrible matchup but you still run into those good matchups more often at high ranks.

So if the meta changes and favors those bad matchups like say there’s now a shit load of control locks then gg to that deck for that meta. Still a fun deck and no harm in getting most of those cards anyways.

The thing about any card game is this: You HAVE to make the best possible play, every single time.

The bitch about card games is this: Sometimes you make the right play and still loose.

Still, you have to make the play that puts you in the right position. Sometimes you will run into a player who just happens to have the perfect card to answer your play; that can’t scare you into making decisions.

This goes for poker, Magic the Gathering, or Hearthstone.

Now, making the right play also comes with an understanding of player evaluation, deck archetype evaluation, and a little intuition–but that comes with practice and repetition.

The same rules apply to fighting games, the only difference is that with card games you are allowed to make your plays on your turn without interference from the other player; so take your time, think about your plays, and do what you feel is right.

Some more stories of the Violet paw deck

Ran into a paladin and had a ideal hand and a ideal draw. Seemed like he was a face rush paladin since he was chucking out a shit load of 1 mana cost minions and a divine favor. I tested waters and he didn’t have AOE, he was entirely focused on face rushing.

Here’s the hand

Spoiler

http://i.imgur.com/atTNk5w.jpg

and what it turned into 2 turns later. I traded about 2-4 tokens prior to that turn.

Spoiler

http://i.imgur.com/dzBQ0Kw.jpg

In a game vs a hunter, I coined -> wild growth on my first turn going second. The following turn I innervated into Azure drake.

Hunter plays Animal companion and gets a bear 4/4. Casted Wrath for 4 damage spellboosted and hero power + drake to the face.

As turns went by I had a 2nd Azure drake on the field and then eventually a auctioneer. Seemed like he was focused on going for the face and not doing a UTH combo. Then with about 15 hp - 18 hp left on the hunter, turn 7 for me.

Played the second auctioneer, 2 auctioneers and 2 azure drakes on the field. Here comes the wombo combo.

**2 mana left. **

wrath -> 3 damage spellboosted 1 card draw -> draw 3 cards -> moonfire to the face for 3 damage spell boosted-> draw 2 cards -> innervate -> draw 2 cards -> power of the wild -> 4 5/5 minions on the field -> draw 2 cards

Attacked face for 15 and I drew about 9 cards.

and in almost every game I had a combo to pull off. Either with violet teacher or gadgetzan which lead to violet later. The Violet teacher is like a 4 mana cost Illidan in this deck that you can have 2 of. If I didn’t have the ideal opening hand for a combo, I always had a hand that would allow me to fend off most threats in the early game with the insane amount of spells this deck offers, usually I’d have a ancient of lore/loot hoarder/azure drake/wrath draw that’ll lead me into a combo hand.

edit

In almost every other game I played im drawing out my whole deck by turn 10 with extra card draw in my hand; i’m actually worried that doign any more moves past that point would cause me to draw myself to death from fatigue. Imagine if I can sneak in ysera and cenarius to replace loot hoarders. Again, no miracle needed, it might as well just put the whole deck in your hand, the only bad rng you can get in this deck is having violet teachers on the bottom.

What do you guys think about gimmicky cards like Big Game Hunter and Mind Control Tech.

Big game hunter is anything but gimmicky. It’s a 4/2 minion that blows up big dudes for free. No harm in putting one in your deck. When you have it in your hand, you at least feel comfortable that you have a very cheap answer for giants, ragnaros, or big taunters if you run into one. It’s a 2 for 1 card that gets rid of big threats, playing against someone that doesn’t run those? It’s a 4/2 minion at 3 mana otherwise, or you could keep it in hand just to make sure.

Kinda similar to how Tinkmaster is good. *both these cards help make druid pretty good kekekekeke

Faceless Manipulator the opponent’s Ragnaros -> Big game hunter the opposing Rag is pretty great too.

Mind control tech can be a decent pick for arena. Constructed? Eh. If you don’t have much options and starting out, then happen to have him in a pack I guess.

BGH serves its purpose, as well as MCT. Both can be backbreaking against certain decks, or worthless against others.

My take on it is that replacing one of your cards for a Big Game Hunter will lose you some aggro match ups in trade off winning some of your control match ups and the only appealing part is to piss your opponent off. I guess the main argument is that Druids are so overpoweredsolid so they can afford to give up some of their early game to get a easier time with their harder match ups.

I would like the card if it got coupled with Abusive Sergeant or Dark Iron Dwarf in aggro-midrange decks for better control of the removal in more match ups. Similar to how I built up my Blood Knight based Rogue and Paladin deck using a combination of cards to get good value rather than hoping that my randomly matched opponent make them valuable for me.

I find it scrubby when your deck is not based on getting guaranteed value from them, it’s a childish and somewhat bitchy opinion on my end.