You know what feels good? Coming back from down 27-3 or something like that in one turn due to turn 9 windfury + taunt and turn 10 double bloodlust. :lol:
Damn owatt, that deck is pretty fuckin smart. Makes me want to experiment with other 0 cost spells in decks these days.
3 cards for the starting hand is bullshit. I love shipping cards that arenāt good and then drawing a new three that are worse.
You still have a higher chance to win even if it feels like it sucks.
Indeed. Going first means that you pretty much always get to make the first response to what your opponent plays, up until they get to play a tempo-swinging card or you miss a drop.
Yes Iām aware of tempo, but by only having 3 cards to work with you can sometimes autolose games to stupid bad luck. Even with tons of cards below 4 casting cost you can end up with only lategame cards and then draw only lategame cards.
It doesnāt make sense that this particular mulligan instance exists when the entire game has been engineered for low-variance high-interaction play.
Ran arena for the first time in a good week.5 to 2 weeks. Got a pretty decent draft first time: went 4-3 after starting 4-1. Got a really crappy draft second time: went 4-3. :lol: Also finally got my first legendary cardā¦of course itās freaking Mukla.
They should remove innervate, does the game no good.
LOL Mukla. Welcome to my world
Innervate is a fun card. They spend a extra card to accelerate something out on the board, so if you can just spend one card to deal with it, you are ahead. If not, then they get to be ahead.
Fuck yeah, Mukla! If only there was a way to guarantee that I would draw him only during turns 1-3, or something.
Either remove it or make it only refill existing mana crystals. Turn 1-2 Yeti/harvest golem is really mindless for both players, The receiving player doesnāt get to play and the giving player face no resistance for rest of the game.
And yet in topdeck wars if they draw innervate you win.
Itās a risky card which as noted above, if you deal with it youāre ahead, also a turn 1 golem isnāt a GG.
I just got all the murlocās apparently, I figured that Iād craft the last one I needed for the full playset after I got old murk-eye, now how do I terrorize people today?
Priest Mindblast Murlocās?
I think it would be fun. Priest lacks the card draw and specific early game support of Warlock, but I think it could be interesting. I do want to try to mess with the janky-ass Priest MC deck that I have been brainstorming at work.
The late game risk is minimal compared to the early/mid game reward in a well constructed deck, Ancient of Lore is pretty good. Iāve only played around 15 games with my current Druid deck though.
How are you going to solve the card draw? double Coldlight Oracle?
I donāt think priest can support a murloc deck, at least not outside of the casual queue.
Losing great low costed mage creatures and soulfire AND easy card draw really hurts the deck.
Honestly druid is the most complete class out there with the tools they have right now. They may or may not drop out of the S tier ranks when new class cards/neutrals come out later and hopefully round out the flaws of the other classes or just giving them more tools overall.
In the same update perhaps druid will get more situational class tools while others hopefully get the tools/class minions they need to be as versatile *ridiculous how many completely different druid decks are out there that are viable.
I can see Shaman taking that S tier spot if they get more tools that benefit from overload aside from a minion but who knows really. Priest might get Mana Burn and destroy mana crystals, Rogues might be able to get a spell that steals cards probably called Pick Pocket or Kidnapper gets buffed, etcā¦
Not counting all the new neutrals thatāll come out.
What do you guys think of Nourish? It can do some pretty crazy stuff like Turn 3 Innervate + Hero Power, Turn 4 Sylvanas/Cairn. Iām thinking of making room for one for the potential of getting really ahead with a 6-8 mana heavy hand, itās still a good source for card draw if the opportunity doesnāt arise.

Once Shaman gets a heal, they are going to take that top spot, I feel. Earth Shield or Chain Heal would be quite nice.
Not really necessary in most of my decks since 2 ancients of lore, azure drakes, wrath, thalnos/pagle if you have those card draw is more than enough card draw for me. While most of those options leave a chunky minion or the latter helps with removal if you choose so.
Itās a pretty alright card, makes a decent filler. The option of gaining mana crystals is nice too but still isnāt a must have.
I would be surprised if they would get a good heal anytime soon, your spellpower and taunt totems already soak a lot of health.