Hearthstone - That other, other, other Blizzard game

Interesting read. I understand his sentiment and how it can limit options. However isn’t there always danger? Any taunt is subject to the black knight, building a board of low health minions is subject to AoE wipe or MCT, mage and shaman can make any minion useless with hex/polymorph. A gorehowl can be destroyed with a 2 drop, secrets can be stolen, etc.

Hemet sucks no doubt, destroy a beast is really only useful against hunters, some other classes run the occasional beast but running a poor statted card for that case is simply not worth it. However if it was switched with BGH, simply BGH would become useless and Hemet useful. Who is going to run a 4/2 that is only useful in one matchup? Also since Hemet is legendary, it would just mean less people would have a way to deal with 7+ attack minions.

BGH is a somewhat budget way for players to deal with giant threats such as well giants, but also Ragnaros, Dr. Boom, etc. Many may not have their own giant threats as well. Minions with 7 or more attack are usually very high cost to craft.

icy-veins.com/hearthstone/neutral-minions-6-mana-7-mana-and-more

It is mostly legendaries.

On a personal note it would really suck for druid, while most classes have great removal options, druid does not.

BGH is also almost always run as a 1 of, so it can be baited out…and there is a good chance the opponent doesn’t have it in hand.

blufang, I think that by swapping the text, he means that BGH should be nerfed to cost 5 mana while having a 6/3 body, and be limited to 1 per deck (which is irrelevant).

It is strange that giving Kel Thusad +1 attack would be a nerf.

BGH literally says “I got the beast in my sights”

It would make more sense for Hemet to kill Deathwing than some noname card, themeatically lol. But yeah, since most people usually just run 1 anyway, I guess making it legendary isnt the biggest deal. I think it does stagnate the meta.

The other thing this would do is make Hemet go from one of the worst legendaries to one of the best.

It does stagnate it, I have all the removal in the world and still run a BGH. Because why shouldn’t I honestly.

At the same time a lot of my more zany decks are complete crap to use in this meta. I shouldn’t be so scared to drop some big interesting cards and have some fun.

Hell I chose Foe Reaper as my Garrosh replacement due to him being a six attack minion with a big butt and good ability that negates some removal cards.

A good safety valve is something like like Kezan Mystic, or Acidic Swamp Ooze.

;((

It’s pretty sad that Hemet is like the best game hunter there and some average ass hunter is there wrecking more shit than him.

Poor Hemet. My Arthas better not get some weak ass ability and be useless when he comes.

  1. If a BGH type card didn’t exist at all it would break the game. 7+ attack minions end the game very quickly, BGH is the hard counter to it. Blizzard planned this all along. Dr. Boom was purposely made 7 attack otherwise it would be outright broken. Even as is it may be OP, without BGH…it would be game over once it dropped. Once dr boom isn’t everywhere, BGH won’t be everywhere, and zany decks could come to the forefront more.

  2. As I said before pretty much all 7+ attack minions are legendaries. In essence without BGH, people with smaller collections/fewer cards would be screwed.

So 5 mana, and a body that dies to 2 drops. I don’t know. If it was 5 mana it should be a 4/4 at least. For 4 mana a 3/4.

BGH is really poor value statwise, so if you have a ton of removal already I don’t see the benefit. Essentially if you don’t get to destroy a 7+ attack minion with it, it is bad value. Especially considering the abundance of awesome 3 drops.

I’m not familiar with warcraft but obviously hemet is an actual person, and big game hunter is just some generic dude. So storywise maybe it doesn’t make sense.

BGH is pretty easy to fit in, one card out of thirty when most games go without me seeing about ten cards isn’t a big drawback.

Take into account for three mana I can pop any 7+ attack minion I want, whether natural or buffed and they have a 4/2 missile they have to contend with yeah why not run it as well.

Most other removal have worse or mitigating conditions to them and he’s fairly alright for the cost to use.

Best options I’ve seen is Ginyu swap with Helmet or just have him target giants.

Control warrior has a ton of removal, still runs bgh. Because the more removal the better. I actually run 2 bgh targets in geddon and Dr boom, but if I played geddon it’s probably already done it’s job (board clear), and boom still has the bombs.

I dropped rag due to bgh, because it’s too big a swing to have it get ko’d for 3 mana.

They turned the game into more minion based with all the sticky creatures, then in turn make the biggest ones the riskiest to play.

I wouldn’t mind at all if they reworked bgh, but then they’d at the same time need to address warlock hero power…

Yeah think my Warrior has two shield slams, executes, brawl, crush, and BGH.

Lack Geddon and Gorrash so did Foe Reaper and Crush. Foe dodges BGH and other targets while Crush can usually see some value. Still iffy on it.

But I love Rag, just the game doesn’t love Rag right now. I don’t usually play him unless I have 100% lethal just due to how often he can be easily manhandled.

Dr. Boom is my BGH bait currently, since I can still at least get the bombs out from him to work with at least.

Just a really weird meta going on and I’m not entirely sure I enjoy playing in it, and Warrior’s only deck is becoming increasingly more obsolete as the weeks roll on. Meanwhile Rush is perfectly fine and overused because there isn’t much of a draw back for doing so.

I took out most of my big stuff, added shredders and a bomb lobber. It helps a small bit, but it’s still tough

I’ve taken a break and made my own Control Hunter. Really solid and strong. Though Cryoh says it is similar in design to one he saw online.

Makes sense as I just took what works well in control and what works for Hunter in a monster mash of consistent.

Theres some leaked screenshots, but what we saw was similar to the deathknight leak last expansion (which was fake) rather than the gvg leak (which was legit) so I dont think I trust it

A creature that prevents other creatures cost 5 or more from being played, a card that lets you use your hero power on the opponents turn, etc. Likely for the boss encounters if anything I guess?

  1. How many BGH was there before Dr. Boom though? It seems all this outcry about BGH is recent. A ton of cards are purposely balanced to either avoid or be susceptible to BGH. Foe Reaper has zero immediate impact, however he avoids BGH so he has a better chance to survive. Boom is the most brainless card in the game that can be played when you have an empty board and they a full, you a full they an empty, even boards, and you’ll always have a massive benefit. Turn 7 or later, not playing Dr. Boom is just about always a bad play. However he is 7/7 to mitigate his impact somewhat. Ragnaros has an immediate effect, 8 damage is going somewhere, however he is susceptible to BGH. Thuzad is a support card so his survivability is better. Ysera is super slow, but draws you a card and is not susceptible to BGH. Mech bear cat would be a straight up better version of Boulderfist ogre (since you get a spare part) if not for BGH. Oh yeah and giants that can be played super early, BGH keeps those in check as well. Etc.

I don’t see any dramatic changes on the horizon, at most a minor stat or cost nerf. A dramatic change would require changing a bunch of other cards as well. I do see Boom getting nerfed.

  1. There is no source for the leak. While it is fun to speculate, probably not worth putting any thought into it until there is something more concrete. I mean the new adventure hasn’t even been officially announced.

http://i.imgur.com/2uECFPZ.jpg

Getting more secrets for free as a secrets mage against hunter… makes me feel all warm and fuzzy inside.
So glad that they can’t do anything else but go straight face.
Later this game I BGH’d his Dr. Doom with Duplicate up, he played Ragnaros… Ragnaros hit BGH.
Sometimes you have to love the game. Too bad that he didn’t play any traps and Kezan went home w/o being played.

Unstable portal, why are you so great? Game before, with counter spell up, Mal’Ganis vs. Priest. <3
Yesterday Malorne vs. a Priest, good times.

Hyped for next legendary climb tomorrow, only using this deck.

Bgh had been in and out of the meta, as it should be… Based on handlock and rag using decks.

I’m in Kibler’s camp on this one. I like running big cards, since I’m a big fan of control warrior. Having to take out my bgh targets makes the game slightly less enjoyable.

This really isn’t a huge deal to me though, I’m ok with things so they are right now. Interesting discussion though.

I think yeah, BGH shows up based on what the meta is. He is a reactionary card. I think this is the biggest reason he wont get nerfed. If BGH is everywhere, it means the root of the problem is elsewhere. For example if suddenly the ladder is majority secret mages and secret hunters, kezan mystic would be everywhere. If every class had weapons, acidic swamp ooze would be everywhere.

However I propose another question. What if BGH is just no longer there. It would essentially kill a lot of deck possibilities. Hearthstone would be overrun with big minions cause there would be little to keep them in check. So while BGH might lower the value of certain cards, I’d argue he does much more for variety in the meta than against.

However I see Kibler’s and your viewpoints. I understand. Just a difference of opinion.

On my other point, is Dr. Boom fine? Kripparian says no. There is always outcry about powerful cards, however with no efficient answer for Dr. Boom and the insane value…is he really fine? I’ve seen ragnaros, ysera, all these other big bads…don’t care. NP with those, they all have potential drawbacks. Dr. Boom doesn’t.