Hearthstone - That other, other, other Blizzard game

cancer=decks that you lose to that don’t cost enough dust to feel like you got beat by p2w

I don’t know I think it is a pretty silly childish term. Looking up cancer Hearthstone u find Miracle rogue, hunters, zoolock, priest sometimes, even shamans. Sometimes a card is called cancer, sometimes it is a playstyle, sometimes it anything that is aggro, etc. Always a ton of bitterness, anger, mudslinging. I guess the only common thread is it is something very popular atm.

Hunter robs the other player on a few aspects of the game, similar to what Miracle Rogue did. The big problem is that Hunter is peaking at 60% winrate while every other fotm class/deck peaked out at around 53%.
Fun fact, Miracle averaged around 48-49% when it was as most popular and peaked at 51% for a very short time.

Ran control paladin for dailies. Ran into a “handlock” that hero powered until he got 8 or so cards and then threw down summoning portal and questing adventurer. Had about 29 health so i wanted to see if he’d blow his whole hand on the board so instead of immediately removing questing adventurer, i played tazdingo + hero power and ended the turn.

He then proceeded to completely fill the board with minions, silenced my taunt, shadow bolted it for that “extra questing adventurer value”, trading a weaker minion, summoned another minion til it was filled and brought me down to 13 health.

So i pretty much 3 for 9’d him overall and he had like 1-2 cards left in hand.

Miracle is stronger than aggro Hunter is now, it was just much harder to play.

Makes me wonder. Does the numbers included the more experienced miracle players or overall? It’s a pretty difficult deck.

Sorta like how incoming brief smash talk Little mac is considerably good but since every scrub flocked to him in a emergency run back online, they all sucked with him and failed miserably since they don’t know how to play him; thus Little Mac had the lowest win rate statistics overall characters.

Hell only recently i started to learn more about miracle and much of it was matchup specific mulliganing, not counting decision making and all that.

2 vocabulary words need to be deleted from hearthstone discussion. “cancer” decks and “huntards”. Both of those terms make me cringe. I’ve been appreciative of the lack of those descriptors used here this far.

the new cardback is pretty cool, its a bit different from the one on the GvG poster I got at Blizzcon, but the dev team was really dropping hints that the gnome cardback was going to be the next one to me

also, anybody want to take bets on cardbacks?

Maintenance this week, so they get patched in Im sure, then released thursday is my guess

Also confirmed, druid of the claw gets the “Beast” type on it for druids now

Can’t wait for hunters to get a “Tame Beast” spell.

Wow… This game is about to change way more than I expected it to. Arena should be crazy and ridiculous for a while.

As if hunters needed even more shit lol

I’ll settle for a hemet nesingwary “Battlecry: Destroy target beast” and Gnome Rustmancer “Battlecry: Destroy target mech and gain a spare parts card”

Hemet is a hunter legendary right? Can’t have something that counters the poor fellows outside of their own class.

I dont think hes an actual card

But this is the pally legendary:

Wow, what a unique mechanic. You want it in your hand early so you can get some major value, and it synergizes with your hero power well

seems m:tg white weenie decks will find a home in pally

Well yeah there are overall statistics, but as Owatta was saying what about the quality of players and more importantly decks? It is easy to get a functional hunter with mostly soulbound cards. Control warrior? Yeah right that takes a zillion dust. Hunter is so cheap costwise to play so u figure the vast majority are playing solid decks. There could be a lot of players of other classes who are lacking many key cards and thus playing grossly flawed decks.

An infinitely better measure would be tournaments where everyone is playing ideal decks. How is the class distribution/success there?

Edit: Blizzcon World championship results/class distribution wiki.teamliquid.net/hearthstone/BlizzCon_World_Championships#Results

Its not quite that simple either, for instance Warlock provides 2 very good, very viable decks that function very differnetly (handlock vs zoo), and so its more likely to see play in the current standard tournament format as its one more factor for your opponent to not know which deck to use to counter it, leading it it being played by nearly everyone. But Id say that list is decent at showing current power levels.

One push is for tournaments to only allow 1 deck, + 10 sideboard cards. So basically a list of 40 cards, and you choose with 30 to use before a matchup. Can switch cards between matches, but its 2 out of 3 for the same deck. Would allow single players to shine with a single deck, more interesting deck building, etc. I’d like to see more used with this format to see if its viable for hearthstone, or if its all 2xooze, 1x harrison, 2xanti secret card, 2xanti deathrattle, etc

They had a ban format did they not?

Players submitted 4 decks, opponents got to ban 1 outright, then the other 3 are playable I think

It was confirmed the pally card can be silenced, which is scary. I think where it will shine is in fatigue games, when both players have exhausted all their last cards, and then you drop a 15/7 legendary that can win you the game. Or as silence bait, to protect your tirion, or whatever other cards pally may get. Its gonna be a niche card and probably not all that widely used.

  1. For banning did players get to see the decks card for card then? That kind of seems sucky, there is no element of surprise then.

  2. If the paladin legendary would be unsilenceable it would be decent, as is…it seems pretty bad.

  3. In my most recent pack I got a shadow madness. 1st game was a mirror against a priest, I used it in a standard way…stole a minion, crashed into another weak minion killed both. However the 2nd game was really fun. Hunter played a trap. I had board control (2 minions to 1). I shadow madness his minion (an owl), then charge at the hunter. It is a freezing trap, so I get to keep the owl also! It was awesome.

  4. If the Blizzcon championship is fairly reflective of power levels, then it looks pretty balanced. Except Mage and Paladin are way worse than other classes. This seems to be true in the recent winter Dreamhack championship that took place the last few days.

gosugamers.net/hearthstone/news/29216-dreamhack-winter-decklists-facts-and-class-stats