Here’s an HD video I made about that tactic last month. It shows both the Super and Ultra as well as the notation in the description section :tup:
[media=youtube]6TrBZrFxZSY[/media]
haha seedy, remember that guy on your youtube video of you playing dhalsim that asked what capture card you used, his name is 7583476, thats me xD
anyway, ill get to that vid
why is it for the super you should hold down all kicks
The fourth upper should whiff if you activated super at waist height, enabling you to land the last straight - which is the punch that matters. You could kkkp to be safer I think, but you lose TAP charge.
Is there any reason this is better than going through a fireball with ultra?
I’m confused by your question…because he is going through a fireball with ultra and with super in the video.
It’s just a method of advancing on your opponent when you’ve been pushed back to the other side of the screen through blocking fireball spam and you need a clever way to get it.
Although a regular full screen jump forward would be perfectly safe if your opponent (Ryu) doesn’t have super considering Ryu’s standing RH and Fierce Shoryu will both miss.
why am i having trouble doing the ultra after the headbutt??
Newbie Balrog question
:db::ub:+:hp:
It keeps your back charge enabling you Ultra after.
It’s just like doing :db::ub:+:lk: with Guile, maintaining back charge in case the fk trades, enabling you to juggle with EX Boom.
It’s better to just jump-in at full screen IMO. Dash Ultra from full screen won’t connect IIRC, Ryu has enough time to recover from fb and block… could be wrong though… I’ve had instances where I tried it and only the tip of the punches connected, giving me about two clean hits and then Ryu was able to block the rest.
Mango…your the man…hahahaa DUH (im such an idiot)…obviously…i should have thought of that…since im a Guile player…hahahah…big ups to you bro…
Help
I’m having a real hard time pulling off the headbutt>>ultra from the 2nd player side of the screen. I’m getting so frustrated because I can pull off the motion like clockwork on the first player side but have such a difficult time on the 2nd player side. Suggestions please.
sometimes it does feel the same as writing with your left hand (assuming you are right handed), but practice makes perfect. you may have to spend some time in training mode so eventually you can do it 9 times out of 10.
I had this problem once. What helped was doing the motion like this: :df: :uf: :hp: for headbutt, now rather then bring the stick back to :r:,for the ultra, leave it at :uf: then do :ub: :uf: :ub: :3p:
This should be easiest on a square gate. Hope it helps.
DemonLos
Thanks for the suggestion. I took Hoppa’s advice and practiced in training mode your suggestion and it works well. I’m still not 100 there yet but it will come in time. Just need more reps in training and in games. Thanks for the suggestions.
No you can’t do this on super. You have to hold all Kicks. The punch animations are slower. If you do KKKP the last hit will whiff no matter what.
i have the same problem
does anyone no how to do this?
Charge back, FA~forward,forward, back, forward, ppp/kkk
you want to dash instantly after you absorb the fireball, if you find it easier you can practice it with out the FA by just doing Charge back,6,6,4,6, ppp/kkk and then add the FA when your ready. Whatever you find easier.
Note that the second option will not absorb a hit it will only dash forward then ultra as seen on 2:22 of the video.
For ultra, why don’t I see anything about PPKKK? It does the same damage as KPKKK and doesn’t drop the characters that fall weird (honda). Am I missing something or does this work fine?
Yea but …if you’re reversaling after a cmk and armor canceling to absorb the hado couldnt you have just ultra’d through the fireball for way less margin or error?..:wonder:
It works the same and your supposed to use it against those characters or else they will fall most of the time.