Headbutt > Super/Ultra (How to, maximize damage, etc.)

I tried it in training awhile back and I’m sure you get one more hit on the last upper with KPKKK than you do with PPKKK. Of course it could just be human error on my part.

Nah it’s the same damage.

You can do PKKK in the corner against some characters (Sagat comes to mind) for an extra hit though.

So I’ve recently started practicing the J.HK, ST.HK ~ ST.LP xx EX RU ~ C.LP ~ C.LK xx HP.Headbutt combo but I am having trouble getting more than 2 waves of hits off my ultra if my opponent is anywhere close to the corner.

I’ve tried using kpkkk, and pkkkkk, as well as slightly altering when I activate my ultra but so far I have not been able to land the full deal. What happens is during the first kick wave of the ultra if I release kick the enemy is immediately falling and I pass through them and my third kick wave whiffs. If I hold kick down the whole time I get the 2 hits and then I pass under them.

This is the only combo I have had this problem with since I’ve discovered kpkkk. I can do a normal EX.RU loop like C.LP xx C.LP ~ C.LK xx EX.RU ~ C.LP ~ C.LK xx HP. Headbutt into ultra just fine in the corner. Any thoughts on what I should try or do other people have this problem or?

Stupid Question

What the hell does Boxer say at the beginning of the Violent Buffalo/Ultra in the Japenese dub? I always say “Oh contain” LOL.

does balrog have any ultra combinations that are character/corner specific.
because i know on sagat in the corner you can do PKKKK

“For ultra, why don’t I see anything about PPKKK? It does the same damage as KPKKK and doesn’t drop the characters that fall weird (honda). Am I missing something or does this work fine?”

It’s the only one to use honestly. It works in the corner and best of all, no matter how high or low then are, the first will always hit, the second will whiff, and the next 3 will always hit.

I never do another, plus you can’t really mess up the KPKKK since you just wait for the first two punches. It’s the most efficient I believe.

so does the different combination of puches and kicks pressed at during th ultra determine the the order of the ounches thrown?

Yeah, you’re influencing whether each ultra punch should be uppercut or forward punch. He executes 5 punches, and you can change between each punch.

ppkkk can hit one more time but imo its not worth it since they have to be really low when you start it and the problem in the corner

I don’t know man, I haven’t missed anybody by starting extremely early on the P P K K K mid screen. As for the corner I haven’t really Ultra’d early in forever so I think that goes with all button combos.

I’m pretty sure he’s saying “No Escape,” just with a really good Engrish accent.

I’ve done a fair share of tries doing the Ultra with both KPKKK and PPKKK in training mode, and the results show that both do the same ammount of damage 9/10 times, with very small differences each way when you alternate the activation time.

I’ve used PPKKK since I first saw it worked, cause unlike KPKKK it doesn’t matter when you activate the ultra, you’ll always get the same ammount of hits and damage, and you’ll never drop the character, whether you’re in mid-screen or in a corner. Imo it’s the best way to do it.

Agreed. PPKKK is more reliable than KPKKK.

not sure if this has been posted but…

sometimes when i headbutt i ultra WAY too early. However to remedy this, i’ve discovered that i can use all KICKS to get a pretty decent ultra that was initially messed up.

This only works if you ultra very early after a headbutt (by mistake of course). By early I mean that in that mini-cutscene for the ultra, the opponent’s back is ABOVE your head level.

Yeah, when I’m antsy I’ll Ultra early, but PPKKK hasn’t failed me yet if I happen to Ultra a little early. It pretty much always works AFAIK - unless you Ultra early on AA lp.hb at the peak of their jump

To everybody wondering what combo to use in specific situations practice. As with most things i’ve learned in the game there are a ton of scenarios that u can’t just talk about on a very blant forum and to post a video or segment for every situation the forum would get clustered with links which would probably make people trip out here(been here for a day and ive had like 5 people trip on me over irrelivent crap when all that had to do was say something politely and normally…without the nerd rage). In any case it is all based on reactions and your own ability to juggle somebody properly. Things to keep in mind is that the straight and uppercut do just as much dmg as one another regardless of location hit be it air juggle or on the ground(tested with pc version with the numbers in front of my face…to save an argument) so go on that. If u wanan hit them but not bounce them too high make sure u land a straight…if u need to bounce them up hit and uppercut. if u need to wiff then…wiff:P There will also be tricky situations where u meet a corner and u get a weird setup where u need to hit all but the second last hit so the last hit has max dmg. Again its all on you are a player. Practice your pair of bajigalees off and you will learn what u need to know in due time.

lolwut

semi fixed

Try this:

When you shot a charging punch (PPP or KKK), many people quickly try to counter.

Then, charge back, pull off the PPP or KKK to do the move, and inmediatly before, do the Ultra.

About 80% of times, you catch your oponent throwing some move.

All the hits of ultra will be PPPPP, all directly to face.

This only works when your oponent blocks the charging punch, if you hit, then he can block the ultra.

mudshovel no one has ever thought of this, you’ll be a king in this land for centuries!

It’s not a combo, only works on scrubs