Wave-dashing allows for better_more controlled spacing/footsies, least that’s what it seems like to me lol
Amazing advice right there. Wish I could thumbs up it. =p
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Ise-Loop.
Edit. : combo layout.
c. m, c. h, [S, air S, dash (with two buttons or ff) skrull smash, dash, S] x4 (repeat the bracket)
Combo 3 bounce invasion combo help
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IAm having lots of problems with this combo I get up to the part where I jump up skrull smash then dash And i can never land the s(launcher). If you guys can give me some tips on this I will really appreciate it . Just started using skrull and I need lots of help with mygame .
honetly the only thing i can tell you is the practice theres no secret, dont mash dash when you just finsihed teh otg, time is so that when skrull lands to dash, the book tells yuo to use m-h attack to dash but only hit it once or tenderizer will come out
So I’ve been working on this for a bit, and I realize that I’ve been getting a much higher success rate of looping when I do the d+H much later than I would normally do. The way I’ve been practicing this in the corner, I can do a max of 4 loops before they fall out.
After a sj.S, they bounce twice on the ground before they recover. If you can time the d+H to hit right after their second bounce, it should do 2 hits, allowing for the relaunch. After the sj.S, once you see them do the 2nd bounce on the ground, do d+H, and it should do the 2 hits. It feels very late, but it seems to work.
Also, it seems very important that you hit S IMMEDIATELY after you super jump. I’ve noticed that my success rate of getting 2 hits for d+H goes up if I hit S as soon as I can after the super jump.
So this is how I’ve been practicing in the corner:
S, sj. S, d+H, [dash, S, sjb. S (wait for the opponent to land from the 2nd bounce), d+H] x 3
Hope this helps out my fellow skrull players!
EDIT: I was playing around with this on different characters. The corner loops don’t want to work against Chris and She-Hulk, but doing it from mid-screen seems fine.
i have been practicing and i have been landing that part of the combo on live matches. My tip for anybody trying to land the first relaunch is to dash and instantly jump and down H. After landing dash again and hit S right after dash.
Now the problem im having now is getting the Stone Smite to land otg . I know it has to do with when you junp after the launch. Do you guys have any tips on how to practice the timing for this.
I gotta question. How do you end the loop with skrull’s lvl 3 without using jam session?
help
when I try to do the isedelic loop, I can do the first one, but after the 2nd one he’ll just recover and roll out of it. Is there something that I am doing wrong? Or am I not just air dashing quick enough?