This link contains a strategy guide and move listing for Super Street Fighter 2 Turbo HD Remix.
Inside you’ll find some pretty solid character guides and a few other things, but please note this is not yet finished, as some of the characters need to be fleshed out.
This guide probably won’t help really high level players, as most of this stuff will be common knowledge to you, but if you’re trying to learn a new character or you’d just like some general advice, I think it will be helpful.
And I’ll be continuing to update these guides on a regular basis until they’re complete.
Also if you have anything you’d like to add, please feel to leave a comment here. I try my best to give credit to everyone who contributes to the guides.
The cammy section is a little thin… Take a look at the first post in the Cammy thread on here to see what we’ve all been putting in
Also the Hooligan throw isnt right, the command shown is for just the roll. It’s <- or -> and kick when your close to throw, or v ^ and kick to cancel mid roll.
Nice guide. I only checked the Ryu section, so far. As for suggestions, I’d rather read SF notation (jab, strong, etc) rather than crossup notation (light punch, etc). As fo content suggestions, it is always nice to include information about recovery on the projectiles. Unless kara-canceling is used, Ryu’s projectiles get 1 extra recovery frame if one uses strong and another extra frame of recovery if one uses the fierce version. Might sound negligible at first, but one learns to consider it as he/she eats jumping roundhouses from Guiles and Dee Jays over time.
There is no information about the tatsus. New players should learn that they knock down with a single hit, travel over sonic booms and yoga fires and the stronger the kick one uses, the faster and longer he advances forward.
I went with things like “Light Punch” instead of “Jab” because it’s more n00b friendly. Veteran SF players know right off what I mean when I saw Jab, but too many new players were like, “Huh?”
I’ve been trying to keep as much of the hardcore terminology out as I could, because when I first started the SF3 guide, I got quite a few emails from people asking for clarification.
Anyway, kudos for the notes on kara-canceling and hurricane kicks. I’m going to work these into the Shoto guides when I go back and revise those sections again.
Good stuff, you beat me to it ^^ doing a guide for my site too (it’ll be in french though, at least until i finish my translation system which means for a long time cause it’s a hella lotta work).
+rep