Do me a favor and lock this post. It was a waste of time, just like talking to this community. It’s hard not to make what I say sound like it isn’t an insult, but it’s the truth. And yeah, the truth friggen hurts, regardless of whether you like it or not.
You make scrubby posts, get called out, cry that the truth hurts and that somehow SRK is the wack one.
No wonder you’re the GraspingOne, your brain wont let you be the one Holding any intellect.
Sure. Say what you want, but the truth is you know what you are. You didn’t make one legitimate argument. Just a bunch of insults. Again, stop wasting my time. Talking to a fart would more less effort than talking to you, cause at least a fart would have a purpose.Tell me, what point did you make besides insults. NONE?! What a SHOCK! Oh wait, it ISN’T! I hope you aren’t as predictable in fighting games as are you on SRK.
Again, lock this post. Talking to these scrubs aren’t worth the time. Cause that’s all you people are. Talk. You don’t make points. You make insults and treat it like it means something. AKA, scumbags. So, please lock this post. It would be an HONOR and a privilege. And it would save me a headache from these wannabes
What argument have you really made though?
Have I not? The time slowing? Buttons being eaten? How games have really whack ass mechanics nowadays? I was talking about that. You guys discussed NONE of that. All you threw was insults and acted like you’re big men for it. If you want to talk peacefully, I would LOVE that. But you can’t, can you?
So you’re crying about all fighting games by only citing one?
Wiggidy wiggidy wack.
Talking bout scrubs and communities, but your wack ass probably don’t even attend tournaments.
I placed top 8 at Michigan Masters before actually. But sure. And as far as what Perthor said, it’s not just one and that wasn’t mainly just the issue. I’m not sure if you realize Pertho, but these conversations had made literally no progress because they haven’t really been anything but insults.
If there was an actual discussion, more would have been mentioned. But it’s just been a bunch of “grown ass men” insulting one person cause they all banded together to do so. AKA, a waste of time. Instead of having a conversation like
“Oh. Well, what do you think some of the issues are?”
it’s been “Get yo scrub ass outta here. We never heard of you, therefore our ignorance must compensate with more ignorance.”
Do you see what I’m getting at?
You know what? I’m going to reread all of your posts in this thread, and I’m going to calmly offer you a different perspective on all of it. Because what you seem to be complaining about and how things have panned out are a bit different.
Similarly your awful ass hot take on SRK is equally as bad. So gimme a few.
Edit: You play Bedman and you’re a dirty ass pad player? SMH. I’ll still hit you with a reply even though pad players don’t deserve them. #OneButtonDashesAreWack
Is it? Dude, I wanted things to go fine. But the first things you did was try to terrorize me and back everyone else’s ass up. How do you expect me to react. “Thank you for treating me so poorly!” I’ve watched SRK for years and to be quite frank, there hasn’t been good I’ve seen from the community overall. I know many who would agree "^^. I’m not trying to be mean, but you guys aren’t known for being the best people.
I actually considered apologizing to Geese_Pants. I bet the thought of him doing the same would never cross his mind, regardless of me doing it or not. That all said, can we start clean and be friendly?
I’ll treat you with respect if you treat ME with respect. But did you guys treat me with respect when I made my post? No. Not at all. How do you expect me react? “Thank you for telling me I cry : D”
No, I’m sorry to break reality to you but that’s not how most people would react.
I’ll treat you with kindness if you do in kind. You and everyone here hasn’t. And even were I to treat you well, WOULD you treat me with kindness? I highly doubt it. That’s the difference between you and myself. That said, I’m willing to wipe the slate clean and pretend this all didn’t happen.
Also, Bedman can’t dash the same way as most Guilty Gear players. And you can’t just do it with one input. What does using a pad have anything to do with anything? His dash is very, very punishable and partly a parry. If playing on a pad and playing on a stick are some kind of huge issue for you, then you have my pity. I’d rather judge someone for stealing from a store or raping. But nah, I’m a dirty ass pad player. That’s worth judging.
See, the first thing you need to understand is that SRK didn’t do anything, YOU did something wrong. This is literally the only section in the entire site that isn’t dedicated to fighting games. It already has a 18+ history of clowning people for posting out of topic threads in it.
The real issue, the one that you couldn’t see nor have the experience to navigate, is that you are running into a cultural thing regarding the forum. But instead of taking a step back to look at your actions, you’d rather pass the blame on this place. Yeah, we have some absolutely colossal idiots who have posted in the almost 20 year history of SRK. Those people have had the distinct pleasure of pushing some users away with their knuckle dragging stupidity.
But the main issue that people have had with the site, and at large with the community, is that it is somehow mean spirited. Now, it just has jokes. People calling this place home know the rules and expected people to read the rules before they went around making posts. When they didn’t, they got clowned. In a simliar way the FGC has a fast mouth but its basically a jokey mouth. Overall this scene is infinitely nicer to newcomers legitimately trying to learn than a lot of other game related communities.
In the entire time I’ve been in this site, and related discord, only a couple of people were worthless enough not to help answer a basic ass question. But those people are kind of shit and continue to feel themselves at being anathema to how SRK has actually worked in its helpfulness.
Sooooooooooooooooooooo, welcome to SRK, don’t make FG topics in the non-FG section. I’ll get to the rest later.
GraspingOne your arguments are weak.
I realize and I apologize for that. I hope you know I wasn’t just trying to talk shit as well and if I did take things too far, I apologize. It’s hard to trust the FGC cause most of them have been pretty bad and SRK can be too (No offense of course.)
I’m not trying to be “useless” and I really do wish to talk about this and I do admit my mistake of taking things to the wrong area. I was going to apologize but part of the reason I didn’t do so soon enough (before he made more insulting posts) was because I’m a new member and had to wait the 24 hours since I made too many posts.
Again, I really hope I haven’t put a bad impression on you. I know you probably already do, but I’m not here just to cause trouble and do wish to have a kind discussion. You may think me a scrub or whatnot, but I have practiced long, hard and have been doing pretty well. And of course, I do realize there were a lot of bullshit things about old school fighters. It’s more that I feel like fighting games have been taking a certain direction lately. One that’s most often used.
Though I won’t deny, the new Samsho looks sick.
PFFT
If I had a nickel for every time that happened.
Fun Fact: I once asked an admin to put some sort of restriction on a new account’s ability to post on GD. Reason being that this place is basically eternally locked in 2005 and will scare away any new person with its charms and porn thread. I was given a resounding No because new people shouldn’t be blocked from using the whole site.
You can, of course, more or less sort out how dumb that is.
I think you are generalizing old games as many had infinites, death combos, and absurd attack priority differences (the original Guilty Gear is especially guilty of this) and there are still a few games (like Dead or Alive 6 and Under Night In-Birth) where yomi holds a far greater importance than execution. There was also less information about games and the general player was not exposed to a higher level of play demonstrating the issues with said games.
I must admit that the quality of the Bandai Namco fighters and Capcom fighters have been on a downward trajectory since the start of PS3/360 era where online functionality forced slower gameplay, content started being gated off, and comeback mechanics made an appearance. Their offerings have definitely become more homogenized with borrowed mechanics and poor implementation of said mechanics and oversimplification of gameplay elements. However other games have expanded on mechanics and invented/reinvented themselves in the process.
I can’t say I have put enough time into Guilty Gear Xrd due to the change in style, removal of mains, and unsavory changes to returning characters I used to play, but mechanically it was similar to Accent Core when I tried it. Guilty Gear XX Slash (which I favor) in contrast to the rest of the series is less combo heavy and is commonly disliked for it.
Samurai Shodown does look interesting but to say other games should emulate it wholesale is contrary to the goal of having unique games.
A little bit dumb. Either way man, I’m just trying to talk about stuff, you feel me? It doesn’t matter if someone has an opinion that doesn’t match mine. No reason to shame someone for thinking differently, you feel me? It just feels uneasy that someone thinks I’m being a little bitch when in actuality, I’m pretty chill right now. I have no problems with people who have a difference in opinion. That’s fine. But I’d love to hear them express that instead of expressing an insult.
Anyhow, I hope things are at peace Bow
You are right. There was a lot of bullcrap in old games, I can’t even remotely deny that lol.
I do agree. I about the Bandai Namco and Capcom fighters. There are just things that make the game a little much. Rage for example. I get both people get it, but it’s just kind of a dumb thing to put into the game in my honest opinion. People use to make comebacks all the time back before rage arts, even with the hugest odds against them. And I hear how crush counters are. I’ve even seen it in action. I know this might sound dumb, but I feel like the problem is how intentional these things are.
For the most part, some of this broken stuff wasn’t intentional. Now, it kind of feels like they are. As far as Xrd, the combos are much longer than the evolved series (The earliest guilty gears were broken as fuck.), but mainly XXAC and +R, there are very abusive things, such as YRCing an air dash, slowing down time for the opponent only, etc… Honestly, anime fighters have been much heavier on that lately in general. Plus, we live in a modern era where things COULD evolve. I think that’s one thing that’s been on my hear. If you play Under Night at a high level, you’d be surprised how much it can matter at times too. Sometimes people will use a mechanic that stops time for a moment to gain the edge. And the combos in the game can make up for a good amount of mixups/oki/etc… But the issue is, mechanics like that generally reward certain characters over others far more easily. Relying on your character becomes less of a thing than relying on the mechanics.
And it feels very often this happens nowadays. They use this and that for the mechanics, but then it leaves your character at “What’s the point of even choosing them? Every other character is basically the same thing compared to others.”. In Under Night, you’ll sometimes fight people who will take you out in two really, really, really long combos. I’d almost rather have it end in 12 hits than how long they go on and it just takes away from the enjoyment. A lot of this stuff was accidental in the way, but now it’s become something that’s obviously encouraged overall in this day and age.
Not all modern fighting games are trash. Take Smash Ultimate for example. That fighting game is amazing!
And Flappy Fighter.
There’s a few things that have happened since the release of SF4. I don’t think SF4 is the main culprit of this, its just that taking the timeline of game releases, they’ve just arranged themselves this way.
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There’s been a bigger emphasis on long combos as the main source of damage.
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Setplay on people’s oki has become increasingly more important part of the gameplay for pressure and mix ups.
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Conversions have become easier and plentiful.
While you came in hard hating on SRK, this is the place that set up the infrastructure that made a lot of that possible. There were Joo DVDs for MvC2, DJ-B13 vids on CvS2, pages on pages of tech for CvS2, MvC2 etc. So you take SRK tech monkeys and add youtube, twitter and FB sharing on top of it and those 3 get compressed. The way this translate to the gameplay is that once you cross into mid-level, you run into a higher chance that the three things on top happen more often.
So what am I saying with this and what aren’t I. How to convert a stray hit into a combo is common knowledge more often in the current era of games. Because long combos have turned into a more important source of damage, the information on them is shared quicker and similarly becomes common knowledge faster, and then ending combos for an advantageous position is examined way closer thanks to better training modes. All this information is being pressed faster. SF5 characters are notoriously constrained on a lot of fronts, but that issue is even more apparent when you see how fast after release you get basic BnBs, a few optimal ones, and oki options put on twitter. Takes almost 6 hours total to crowd source the entirety of a character’s basics in the internet age.
But there’s also been a bigger change in the way hitstun works in some key areas. The biggest one of these has been the advantage on air hits. It used to be that you needed a good jump in to have enough hit stun for a grounded combo afterwards. Nowadays a lot of random jump ins just get you there. In the case of SF4, jab ajb ajb ajbajbjabjabjbajbajabjabj JAB got you some sort of combo into stuffs, in MvC3 random lights got you ToDs from a lot of different angles, BlazBlue is lols and XRD some characters definitely were made so that new players had an easier time landing combos.
This doesn’t necessarily mean that the games are trash wholesale. But newer games are just way more dangerous. Wolverine in MvC3 made a lot more scrubby people inordinately more deadly than they probably had any right to be. But even in that game the better players prevailed by doing a better job of navigating the neutral (damn do I hate this term). That game also had a fair amount of innovation throughout most of its lifespan. The last evo for it ended with a low tier character (Chun-Li) being instrumental to victory.
I don’t think that the midscreen tools have gotten better to compensate just for how much deadlier people are once they’re in. I kinda love a lot of what Xrd has going for it, I don’t really wanna deal with people YRCing fireballs all day as meaties. That game has a lot of that going for it. Once you add the fact that people have better training modes to work out set ups from, and boy is life bad.
Kind of tired of writing but imagine some paragraphs about optimizing is mroe common knowledge, the real issue with Xrd is that ArcSys stopped working on it like they did with XX (since Xrd has way less updates than the previous entry in it, it has less updates than BlazBlue got FFS), and some other stuff about how people who love doing bullshit set ups on people’s wake up have a dystopian opinion that all fighting games should let you do w/e ridiculous shit you want because you earned the knockdown regardless of the quality of knockdown you got.
w/e, gonna go play games.