As we all know, Peacock as a explosive zoning game (literally) but I’ve seen very few Peacock players punish mistakes consistantly. So we’re going to change all that with this thread! Post all over your BnB’s and style combos as you see fit. Remember to keep your damage multiplier at a x1.00 ratio and check for the tech circles underneath your opponent. If the splash is red, they’ll soon be dead. If it’s blue, shame on you. (Ms. Fortune head.) That’s all you need to know, so get started!
The Standard Mid-screen BnB- st.LP, st.MP, st.MK, jc, j.LP, j.LK (1 hit), j.MP, ADC, j.LP, j.MP, st.LP, st.MP, (st.HP (2hits)), qcf+HP x3, qcf+PP.
Works on all characters, but the st.hp sometimes whiffs on small characters, so you can easily just cancel st. MP straight into qcf+HP as you see fit.
End midscreen bnb with sHK instead, Shadow of impending doom (be fast or they can tech), HP, qcf+HP or MP, Argus agony, instead you’ll gain 700 to 900 damage. You can also hold shadow of impending doom into argus agony to chain 2 argus agony for even more damage.
My Standard Corner BnB- cr.LK, cr.MP, cr.MK, cr.HP, st.HK, qcf+LK, st.MP, st.MK, j.MP, j.HP, ADC, j.LP, j.MP, st.LP, st.MP, st.HP (2 hits), qcf+HP x3, qcf+PP.
This combo works on all characters, you can go into more damaging qcf+LK loops on larger characters, but this combo is for consistancies sake. Peacock’s corner combos can vary drastically depending on characters and what you want to do. Come up with your own!
NOTE: Both combos do not contain an OTG (unless you use the s. HK extension), meaning that DHCing out into another character that has a super that OTGs (Eg. Cerebella’s Dynamo) means you can continue the combo.