Hatred for Shoto's?

Having all his moves charged puts him at a disadvantage how?

If you ask me, Honda is by far the easiest character to use and win with in the game. No other character can deal so much damage by simply using all of their specials and supers like E. Honda can. To be honest all you really need to do is HHS and Headbutt to win. So people need to stop giving shotos the “scrub” label. I’ll fuck up any scrub that spams DPs,FB, or HK with any character any day.

As for the skills diminishing from playing scrubs. It reallly does if all that you play are scrubs. You start to get into the habit of performing the same shit moves against scrubs that wouldn’t work against someone with actual knowledge of the game. My advice play everyone like they are pro. If you wouldn’t do that move against Justin Wong don’t do it against a scrub.

They get predictable and it gets boring. I play a lot of scrubby Kens/Ryus/Akumas. In fact, some go as far as to only use those 3 the whole time. So I go ahead and show them Boxer’s powah~

There is much truth in this quote.

If you jump over honda he can switch his charge as you cross over, for ochio or something else.

Some people only play one character, because that’s what they like.

Ok, no joke, I played 10 Ryu’s in a row last night in scoreboard matches. 10!

Do you ever play the prediction game on the character select screen?
If you don’t hear a “ding,” that means he chose Ryu (obviously).
If you hear one ding, there’s a 60% chance that it’ll be ken; 40% that it will be Honda; 1% chance that it will be T.Hawk. (Margin of error: +/- 1%.)
If you hear two dings, 80% Akuma, 20% Blanka.
Three dings, it’s always Guile.

Would be interesting to see capcom post the # of times differenct characters are used for ranked, casual and tournament battles.

Heheh…so true (nice job with the percentages). Just make sure YOU aren’t moving at the same time…their movements may be disguised by yours and you don’t end up with the matchup you thought.

It’s also for this reason that I always move all around the board before selecting my character, but especially when I’m using Ken or Akuma. I main Cammy, so it’s normally a moot point for me.

Claw and Chun are the only characters I get no enjoyment out of playing against. Doesn’t matter whether I’m getting owned or tearing them a new asshole, they’re just lame character designs.

I like to play the guessing game sometimes as well. If I’m on the right side of the vs. screen and I hear either no Ding or two Dings then it’s usually either Ryu or Akuma and 80% of the time I’m usually right.

as a dee jay guy i have a mad mad mad hard time against Chun-li she has a lot of prioirty over me, so i hate her lol

More than three dings is Ryu again, and usually a very poor one thinking his choice matters to you :slight_smile:

I do indeed play the ding prediction game. It’s almost more fun than playing matches.

BTW, I have noticed on more than one occasion that there are some ding scrubs out there. I hear about 1000 dings and then when the timer is done, they have ended up on Ryu again.

Lame.

J

yes.

But if you think about it how are scrubby players gonna get better if you dont play them.

tbh, hating anyone because of who they play is scrubby. Shotos are balanced characters, and I enjoy playing as and versus them from time to time.

I just prefer mashing fierce with honda:D

Since they are both my mains…I am curious about this, designs as in appeareance or gameplay? or both :wonder:

I don’t hate shotos at all. I don’t hate the “scrubby” players on live that use them either. There is a lot of talk in this thread from people who clearly have sand in their vag. :sweat:

It all comes down to how you play your character. Shotos that spam srk’s are easy to take out. Shotos that throw fireballs and try to zone are usually easy to take out once you patiently get to them (and it’s pretty easy with the characters i use, well for me at least).

I main Blanka and now Vega(claw) most of the time. Sometimes I chose E.Honda or Ken to mix it up. I wouldn’t say I play this guys like most as I am usually very defensive and wait for the shotos to make a mistake (which will happen often).

Examples:

Blanka has some clear advantages to shotos. Slides, bites, jumping LK or MK when they are still throwing a fireball into a tick bite all works wonders. Timing rainbow rolls to hit fireball spammers also. Slides under hurricane kicks to hit them right as they land also has quite a bit of win. Up balls and rainbow rolls also make them think twice about hurricane kick. If they try to jump in, up ball. If they try overheads, up ball. It’s not hard…

E. Honda works very well against shotos clearly for the fact his jap headbutt will go thru their fireballs and mess up their zone control. Add the ochio throw for whiffed SRKs and you have one of the best shoto killers out there. Or when one of them up in on you ochio throw as they land while they are doing whatever their next move it. Only time I’ll use HHS is just to chip away a win.

Vega’s crouching MP is god like to stuffing fireballs when you are in range. Flip kick will pretty much stop anyone from jumping in. Will dives work wonders for fireball spammers. Not to mention if you don’t attack in the air during a wall dive and just use it to get to the other side, you can send a barage of C.MPs in their face and then jump in with a tick throw.

I’d venture to say I don’t play Ken like everyone else. I’ll throw maybe 1 or 2 fireballs a match. DP’s are only anti air and reversals for me. Knee bash > safe j.MK>C.MK> LK crazy kick (holding LK so it does an overhead) usually catches most off guard. Not to mention his throw loop (which I rarely do, you will find me walking under them C.MK> LK crazy kick overhead). Also, as Ken, I can stop all tactics mentioned above to stuff shotos with proper timing.

Like I was saying, it’s all how the person plays them. A REALLY good shoto is hard, but it’s rare you encounter one worth writing home about. When you do, once you learn their patterns you can overtake them.

Is that reliable? A lot of shotos I play dragon punch twice in a row and the second dp seems to come out just before they even land from the first one.

Also, I hate when people let the time run out when they’re choosing a character. Its annoying enough having to wait through everyone in a room.

I play like a “mall scrub shoto” in ranked matches. If you want to get stuff done quick (they tend to bite on dps, and if they expect a DP, it’s knee bash shenaningan time) dping and air huricane kick across the screen works wonders. It is very boring though, to play against shotos online because it’s j.hk all day. easy stuff to beat.

I get frustrated with predictable shoto scrubs on PSN because even when I know what they’re going to do, the ridiculously quick ST recovery time allows them to get away with a bunch of BS. ST gives shotos such a narrow punishment window that scrub-ass players get away with nonsense all night long.