The hardest character that nets the most damage out of obnoxiously hard characters… Shuma… Basic charge combos are retarded… Theory Viper comes a close second because of her canceling thingy, zero lightning loop is up there, CHun is above them tho, fast charge combos are much easier than slow, obnoxious, spacing-dependent 5 min shuma combos. What makes shuma combos so difficult, is he has no solid hit confirms, they are all stupidly wonky and easy to drop… Modok isn’t as difficult as people believe, its just his awkward movement. Theory Jill could be up there too, 8 million mixups for days…boulder loop with rocket raccoon is ridiculous…
RR requires assists to milk the most out of his combos, and Wesker might give him 650/700k, but Wesker would also give people like Haggar, Hulk, and plenty of other characters somewhere around 800k+, which is higher than RR. Also, the hitstun RR causes is so god damn small that you need to practice for a couple hours just to do ground magic series, air Mx2, air S. Plus, using Bear Trap in combos has a good chance of not bouncing properly if your new to the character. I’ve played him for a good amount of time and still can’t land it 100% of the time.
Plus, Boulder loop is one of, if not the hardest, loops in the game. Anybody new to the game or even somebody who has been playing for a while will probably have a hard time with this character.
I’m playing them with shit execution Ironman, strange, morrigan
Magnus’ Magblast loops make me rage so god damn hard.
Vergil, Wesker and Wolverine.
Uh, Wesker? Seriously?
If anyone said anything other than MODOK then I am dissapoint.
win comeback. good one, I was thinking about that.
he
Lol he was joking (trolling?)
I now realize that looking back…
Shit. x_x
People seem to think low tier=/=hard to use. X-23 is easy as hell to use. Maybe not her optimal stuff, but I can get in two reps on a mirage feint combo for decent damage. Modok isn’t hard to learn either. Corner combos take maybe ten minutes to learn, and midscreen combo is magic series otg s air magic series. Cube loops are about as easy as doing MnMs with Doom. Movement is relatively easy as well (in theory). Chun Li isn’t hard to learn either. IAD OTG is in no way hard. Ex lightning legs loop isn’t TOO difficult. People who say Shuma Gorath is hard to learn are just Shuma mains who wish for some respect. Jump canceling+holding back during a combo doesn’t make it hard.
^of course, that’s just my opinion
Tbh, I think Viper is hardest to learn. Her combos aren’t really difficult to learn, it’s her movement/tech that make her difficult to play. Rapid seismos take a while to learn (the proper way, not that braindead stuff). Viper Ball takes a good while to learn (as in learn how and WHEN to do it). Canceling focus attack into ex seismo isn’t hard to learn, but it’s not something people are used too doing.
Rocket Raccoon is pretty hard to use as well. Boulder trap is one of the things in this game I can’t get to work for me often.
I’m sorry, I had to come back to this. How can anyone say Viper is harder to learn than MODOK, and that her movement is easier that MODOK? Viper can actually walk! She has an air-dash, which is quite fast, and gives her good pressure, even though air-dashing was meant to be nerfed. Modok on the other hand can’t even walk. And his ‘movement’ is really slow. It’s easier to get in with Viper than MODOK.
And at least you can say Viper has braindead stuff! Viper ball and rapid seismo’s may not be easy, but they aren’t the core of her play- her normal magic series is as simple as anyone’s. You can even cancel her thunder knuckle now, so she can do even more damage. Even if you say the cube loops are relatively simpler, getting MODOK into a situation where he can do his magic series, let alone the cube loops takes extreme effort!.
It’s harder to learn how to use MODOK effectively than it is to use Viper effectively. And I’m talking from experience of using both characters.
Iron man
That’s cute. No, really.
You’re acting like Modok’s bad movement makes him hard to use. It doesn’t even matter that he can’t get in, because he’s not that bad at zoning. Viper and Modok both have braindead stuff. Afaik, Modok has no advanced tech. iAD and cube combos are about as difficult as it gets. Sure Viper’s braindead stuff is easy to learn, but you’re going to have a shit Viper if you don’t learn how to apply it properly. A good magic series doesn’t have any use with her shit normals, and if you’re doing ground chain instead of box dash or lightning cancels, you have a shit Viper.
Saying Rapid Seismos aren’t a “core” of her play leads me to believe you know even less. Rapid Seismos are what make some of her matchups so free.
You’re exactly the type of person I was referring to when I said that low tier=/=hard to use thing.
Why can’t people state their views with resorting to sarcasm and rudeness? That said, if my response seemed like an attack on you of any sort (other than to say I disagreed with you lol), I apologise.
I’m not one of those people who think “low tier=/=hard to use”. I think Ghost Rider’s easy to use, but is low tier. Conversely, I think Zero’s hard to use, but top tier. That said, I don’t think ease of use, or difficulty of use, have any bearing on a characters tier, not that it was part of the question anyway.
Another thing, I said Rapid Seismos weren’t the core of her play, being deliberate with my choice of words. Combined with other tools, such as the Viper Ball you mentioned, box dashes and her movement etc, along with good fundamentals, and a good choice of assist, they make a high level Viper. But I meant that they weren’t the only thing you needed to play Viper. You could still use her if you couldn’t do that (but had everything else down), though maybe not to the same level as those who can.
To keep it short, I didn’t say Viper is easy to use. I think both characters are complex, but I still say MODOK’s harder to use.
Edit: Note that I said I disagreed with you, not that you were wrong, because I could be wrong lol.
I don’t want to start an argument over this. I hope I didn’t sound sarcastic and rude - I’m just naturally like that.
Hulk anyone? You can only mash heavy so many times until people catch on…
That’s when you start doing ground throws. Shit takes insane levels of skill and concentration.
To be quite honest I’m surprised at people saying Iron Fist is hard to use. Don’t get me wrong, it’s hard to get in with him, but hard to use, he is not. Get a stray s.M in and you practically got a kill combo by himself.
The hardest to use I’d say goes to Firebrand for his somewhat awkward command dashes, Iron Man for his fly unfly combos and weird air dash, and MODOK for his unorthodox combos.
I play Firebrand when I’m not playing Zero (-.-) and he really isn’t as hard as people think. Command dashes aren’t really “akward” they just take a bit of time to get adjusted too if you’ve played Magnus or any other air dash reliant character. I’d say Modok is easy, but I already had an argument about that. Iron Man though, is pretty difficult. His combos are easy as hell (this probably comes from me playing Painwheel in SkullGirls, but meh), but his movement is the hardest to adapt to in the game. That air dash is so weird (why CapCom, why?). UniBeam isn’t that great a zoning tool. But, like everyother character in this game, he is quite fraud-friendly. Dat repulsor blast!
My bad for that lol, I did kind of start it.
On a more general note, when we say hardest to use, is there a differentiating between, learning combos and techniques and then actually using a character in a match? Like how Gemkai mentioned Iron Fist above. It’s easy to learn his combos, but actually using him in a match is fairly difficult due to his inability to get in. And I agree with the Iron Man talk in Natureboy477’s comment above.
EDIT: With some of the more basic characters in the game, it would seem that the trade off for their simplicity would be difficult in terms of match ups, lack an answer to zoning, are weak in the air etc. But some of the more challenging characters to learn to use such as Magneto and Zero are compensated by having great mobility, or in Zero’s case, being Zero lol.