intermidate :
**urien’s/gill’s c.fierce **( usually miss the 2nd hit , timing )
**akuma’s sa1 ** ( is much faster compares ryu’s sa1 , most people able to parry the 1st hit and get eaten by the rest ) ken’s f’shoryu ( people usually have the habit of parrying the 1st hit and then get hit by the rest , the timing is different also )
hard : akuma’s sa3 . ( i still can’t parry the 1st hit … can’t get the timing right and over laps randomly )
Um, Chun’s SA2? I know it’s the special that everybody practices on but it just goes on forever… electric storm goes on for a while too. However, I think that Genei Jin and Tengu combos are the hardest to parry
aside from obvious stuff like Tengu Stone/Genei-Jin/Seiei Enbu?
air parrying Oro’s EX uppercut gets hard since at most ranges it randomly crosses up so you have to parry the other way at some point… sometimes after the 1st hit, sometimes after the 2nd, sometimes only the last one.
Akuma’s air hurricane which can cross you in the air at times, or can even be cancelled into an SA
Ibuki’s move where she erm, stuffs something under your armpit. I always thought that move can’t be parried until I did it by mistake the other day. Oh, and her SA1 :mad:
Dash punch from Q - varying the strength really messes up the parry timing.
Elena’s hcb + p -again the strength messes things up.
i find it pointless for scrubs who keep on practicing hard to perfect parry chun’s sa2 , knowing that they gonna get owned by her tickthrows and kara throws .
and anyway … Electric Snake is hard to parry , remember is 3 projectiles coming in different range . i personally think that i would be dead getting chipped by electric snake .
intermidate
urien’s tyrant punish , the timing of the 3rd tackle is different .
parrying akuma’s full ground hurricane kicks on standing . i’m still fooled with the forward hurricane and RH hurricane , some times i whiffed a parry on forward hurricane and wasted .
Yeah Akuma’s ground hurricanes mess with me simply cause I rarely guess how many he’s gona actually do.
Anyway, hm. Move and not super, I half wonder if Ibuki’s slide is one of the toughest. Rarely do I ever see anyone purposely go for it, let alone get it. It just comes out so quick and with it being low many players react by just blocking.
The best feeling in the world is when you’re forced to parry something that you’ve never even attempted to parry before. A friend activated Urien’s SAI and I parried them all, and another time against the CPU I had to air parry Akuma’s SAIII. Its always a good feeling, also indication that you play the game wayyy too much.
Elena: Roundhouse/Ex Lynx Tail
Twelve: SA I
Ibuki: SA I
Hugo: SA III
Sean: SA II (if varied)
Chun-Li: “Lightning Kicks” (if you’re a shoto/someone who moves back while they parry)
Oro: Level 2 SA I