I can’t parry throws.
this thread is at the best . Lmao …
remy’s light of justice and ibuki’s sa1 :wasted: . ack ! fuck those , you can parry a few and getting hit by the rest .
twelve’s XNDL(sa1) maybe hard to parry , interestingly is easy to air-parry the super .
:rock:
On the real. Tsurugi is unparryable.
Isn’t that the grab? You can’t parry that can you?
not to forget parrying twelve’s whippy hands
If you mean raida, it cant be parried so there must be a mistake.
The only other thing would be SA2 but that’s not the case, right?
ibuki’s and oro’s command throw cannot be parried . but can be counter after a block so easily with ken’s sa3
Upon wake up parrying Ken EX hadouken cancel into SA3…
i only did parry ken’s hadou(non-ex) XX sa3 .
For the topic
Makoto’s aerial qcb+K with varied strengths is a pain in the ass to parry.
EDIT: Taking cancel’s and all into account.
Akuma doing meaty hcb+hp xx SA1 is the winner IMO
Hugo’s clap
makoto’s axe kick :wasted: i always get hit by that , is a #1 air parry bait .
The 2nd hit of that 2 hit air kick elena has.
the timing is weird and confuses the shit out of me.
rhino horn ??
To das lynx, he means yoroi doushi
i find remys’ SA1 hard, i can only parry the first three lovs’
i find dudley triple upper hard…
…i block first uppercut->parry the second(2 hits)->jump up parry first and then i think u have to tap the other way for the rest unless ur cornered
and Ryus’ denjin, it’s too fast to catch
WTF? You don’t need to jump up in the air to parry Dudley’s Rocket Uppercut super. That’s just what like the Japanese players do to be stupid flashy. The timing for jumping up in the air and then parrying is pretty strict and if you fuck up you get hit by the strongest part of the super which is not good. If you wanna be smart about it only parry the last hits while you are standing. It’s only 4 hits to parry.
Remy’s SA1…take that shit to training mode and you’ll have it in no time. Denjin…same thing. It just comes out really fast. That’s the only hard part about parrying it. The actual parry is pretty similar to shinkuu.
fuck tengu stone up the ass
Parrying Yangs saIII’s jabs and shorts
Other than the obvious Oro SAIII and Yang SAIII, the chip damage scenario that scares me the most is Akuma’s SAI. That’s just about guaranteed damage.
Gill’s six wing angel special… But, in reality I have trouble with Makoto’s axe kick and Hugo’s clap/EX clap.