Hard Counter Characters

what plasma said

Rufus Vega is worse in Ultra. Thought I mentioned this before, but dwu actually hurts Vega here and doesn’t help him. Rufus doesn’t care if Vega DWUs. He’s not really commiting to anything.

But Vega lost the setups that were vital to making his offense count.

Hugo-Decapre is in Hugo’s favour.

I don’t use cr.MK enough, though. Time to change that.

You can’t forget about Yun, Guile and Seth.

Does DeeJay have any advantaged or even matchups(besides the mirror).

I think he actually might beat Oni

Well I was going off of eternals thing about bottom 10 being a bunch of people having not even 4-5 good matchups. Seeing as how DJ is universally considered worst in the game he shouldnt have more then 3 right? I know he soft countered cammy for some reason (that canada cup tournament a while back) but I cant think of anything else off the top of my head.

I wouldnt be surprised.

http://img703.imageshack.us/img703/6905/a2oo.jpg
This is for AE2012, so many of the matchup ratings are most likely different now(Not sure, if they were accurate in AE2012 tbh), but you can still the characters, he was beating then. You should look at the DJ forum, maybe there is something you can find, but it is for me hard to tell, who he beats now. The nerfs and DWU hurt him a lot, also don´t forget the buffs to the other characters.

Wooow, deejay has/had some very surprisingly good matchups.

I agree with oni being on the bottom of that list harharhar gj metalmusicman. He should be worse actually, I dont agree with ibuki and cammy being even, those 2 had some of the dirtiest unblockable shit on oni anywhere on screen. Duddles is definitely not even his buttons are perfect for punishing anything stupid oni tries.

looking at my little matchup list, for USF4 I don’t believe DeeJay doesn’t have any advantaged matchups, outside of Hugo (5.5 to 6 in DeeJay’s favor). Outside of that I think that people overrate how well he does in matchups, mostly because they don’t understand that his zoning game has a lot of holes in it.

What I feel is even for him:

E. Honda
Dan
Fuerte (not too sure anymore)
Rolento (Lack of matchup knowledge on this one)
Guy
Rufus
C. Viper

Almost every shoto outside of E.Ryu could have been even (or even slightly in DeeJay’s favor), but his USF4 nerfs absolutely cripple him in those matchups.

Yeah they definitely wreck DeeJay’s shit as well (actually I think Yang beats him harder than Yun does). Rose is known bad, but poison though…

Within seconds you can tell that you are outclassed in EVERY area of that matchup.

You don’t think Cody is even? It was one of Deejay’s advantaged matchups in AE2012. I could see it being in Cody’ s favor but it’d be pretty damn close. The 4F crLK change helps Deejay a fair bit in the MU, it’s not like Deejay got NOTHING helpful in the MU.

I disagree.

Most intermediate level players say matchups are worse than they really are because of SF4’s slow, grinding play. It’s extremely hard to get anything that feels like momentum. Compare it to a game like ST, where people can figure out all the particulars of the matchups pretty quickly. It’s more about your ability to execute your plan and react, not figure the minute details of your plan like what to do if your opponent has X viable options in the situation you have put him in. SF4, when compared to ST, has way more options, including for offense, but all of your offensive tools tend to be slow, low damage, and/or the opponent has enough defensive tools to gamble an escape.

So when you make two mistakes in Ultra, and you have a large life deficit, the opponent doesn’t push his advantage that much. He just goes back to whatever it was he was doing when you made two mistakes, even if it’s a rushdown character. And even if you goad a mistake out of him and punish him for it, you’re probably still at a life deficit, and just like he was unable to push the advantage, you’re also going to have to goad another one out of him to take the lead. There’s not much momentum. A matchup that is really just a 6-4 can easily feel worse than it really is because that one mistake you made set you back 20 seconds of neutral game.

I’m pretty comfortable talking about most of AE Cammy’s matchups, and when I read stuff like that SRK matchup chart I have absolutely no idea what they’re talking about with a lot of them. Oni goes even with Cammy? Deejay beats Cammy? I feel Cammy beats Ken harder than she beats Ryu. It says it sources high level players but I’m not sure about that.

Also Cammy beats Dhalsim 8-2, call me a scrub who has never played a good enough Dhalsim, idgaf.

DeeJay has a hard time dealing with Cody’s slide (and his jump HK as well). Even though deejay has the much faster walkspeed, its hard to position himself in the footsie battle due to it.

He can’t really force the situation on Cody much either, bad stone is surprisingly effective in the fireball war. Cody’s long range focus (combined with DeeJay’s laggy normals) makes poking really risky vs him. His back strong can also consistently AA pretty much all of deejay’s aerial options, including knee shot.

The range on his low short makes spacing and footsies a lot harder too (4f c.lk buff for deejay helps a little)

Cody is pretty susceptible to crossups but that’s pretty much it.

I used to think it was in DeeJay’s favor for a while (up until about half a year ago), but I realized that a lot of Cody players are a lot less patient then they should be vs him. DeeJay doesn’t really have much of an advantage on any position on the screen, and can’t really dictate the pace of the matchup (outside of forcing a fireball war)

But for what it’s worth I don’t think the MU was in DeeJay’s advantage in AE either so you can take my word with a grain on salt.

Intermediate sf4 players seem to say every match is 5-5 or unwinnable imo with no inbetween.

I feel like sf4 is less balanced than people think it is, but I’m generally considered to be in the minority there. I think there are far more 7-3+ matchups than others think there are.

“b-but Eventhubs said that there were no matchups worse than 7-3 and there were like 5 of them…”

Just wanted to say that there is no way Deejay goes even with Rolento. Once Rolento has U2 Deejay can’t do anything safely. It also doesn’t help that
Rolento really doesn’t care about his fireball, and can outfootsie him as well.

This is also one of the few matchups where Rolento doesn’t care about being pressured since nothing dangerous is going to happen.

It’s an even mu. DJ has the tools to keep Rolento out and pressure him . There are a few matchups where DJ is out footsied and the character can stop DJ from throwing fireballs, but is still even.

Rolento does not want to be pressured because DJ can link cl.st.mk, cl.st.mk, far st.mp xx sobat. DJ with 2 bars can hurt.

Thoughts on USF4 Cody MU? You were one of the bigger pushers behind Deejay beating Cody in AE2012, though it was barely beating. After seeing threi’s views I’d like to see yours.

6-4 Cody because of DWU, its harder for DJ to keep Cody at a perfect space (walk speed buff), ex criminal upper and back dash buff.

In the past DJ could easily keep Cody out. He was so slow that I could force Cody to a certain spot and he couldn’t get any closer without taking a risk that could cause him to fall down. DJ’s st.mk, cr.lk xx special and spaced lk. sobat dominated. Now it harder to do that because it is easier for him to get closer and use more effective buttons. Also, DJ doesn’t get the same momentum after hard knockdowns.

I only say this because Deejay isn’t very scary with his frame traps, as he can’t force you to open up. Very low range/damage for a throw, and while Deejay does have some ambiguous stuff on wakeup, it’s nothing that some grinding in training mode can’t fix.