i think so
not to say buraiken is horrible
but the haoh gadouken is just easier to connect
and it does decent chip damage
besides if your opponent blocks the buraiken you know what happens?
dan lands flat on his face and gets pwn’ed! -_-’'
not a pretty sight
The damage from U2 can be disappointing, but yeah, it’s probably overall better than U1. Many more combos and shenanigans into it. It’s like an inferior version of Ryu’s or Gouken’s U1/U2 respectively lol, although the reelback sometimes lets you get away with more shenaningans lol.
And correct me if I’m wrong, but I don’t remember Dan’s U1 having too many combos into it unless you do a Super Taunt cancel or a Focus Attack.
To add to U2>U1, you can do DP+HPxxTaunt SuperxxU2 for some nice damage.
…if for some bizarre reason you got the taunt super out by mistake or some such.
Not really, it’s not fireball immune it just has a rather large invulnerability period at the start which helps you run through fireballs at close range, no way you can really react to a fireball with it and manage to land it properly.
I’m back to Shissou Buraiken. I just like the big damage of it more. I can still land a tricky FA and use U1. ST>ultra always works
idk i’m still getting the feeling of the game. super for me plays differently for most of the characters i used to play in vanilla…maybe i’ll go back to Haoh Gadouken later.
I like Haoh Gadouken because I can’t help but laugh when you pull off a KRK FADC combo with it.
Lately though I have gone back to U1 because there are still a lot of Ryu & Ken newbs out there that like to spam fireballs. As much as I like U2, for the time being I’m going to stick with U1.
I use ultra 2 not just for its uses, but for style points. We already have hissho buraiken super, we gotta miz up the ultra!
Haoh gadouken can land anyway shissho can and more, any shissho combo, anti air, wake up, or vs fireballs… the damage difference is worth the pretty much ryu seal of approval that youre gonna land an ultra.