|| Hakumen || "Doushita!?"

oh yer talking about something slightly diff than the first guy. my confusion!

Oh, that’s how I read his post. My fault.

well… just to clarify i meant that I counter one of ragna’s attack and then before the counter connects (where i throw and do dmg and stuff) he lands an inferno divider. which is evil o,o

a little video as in account no one is really on the video thread [media=youtube]aV3GB075vzY&eurl=[/media]

the best hakumen’s fighting it out.
[media=youtube]tLTtDmZ16_8[/media]

Both those players have switched mains since that video.

they were my inspirations… oh wellz i will keep there memory alive.

Speaking of which, any good Hakumen’s out there now to keep an eye on?

Zero, that’s pretty much it.
He isn’t even that great though, Buppa and Shadow were the best ones

Mugen combo vid

of course that set-up off the counters pretty much guarantees the other guy will burst

on the upside, while haku isn’t that great, nico video seems to love him.

(?) < RAGH!

Dudes: So I don’t know if this is common knowledge, but, I found a 9 star combo?

Me and my brother were messing around and apparently at about 34% of his life or lower, Hakumen’s star generation goes up a bit (or something), and you can land something like:

236A, 41236C, C, 236A, 6C, 632146C.

You can probably push other combos a little harder with another star floating around, but this is what immediately came to my mind. Again, not sure if people already know this, been away for a little over a week from the game.

Also: I was playing a Ragna the other day and it looked like he reached through my super counter just like you can reach through the 6D counter at a certain distance. Was the only occurrence though, haven’t seen it happen again. Some odd property of Ragna’s attack or does the super counter not cover Hakumen entirely? I know it doesn’t counter lows (which seems like bullshit if you ask me, I mean I’m spending 4 stars god damnit) but I didn’t know it had a distance requirement as well.

That’s not possible since the counter activation(meaning it caught an attack and he makes a grab attempt) is completely invincible until it finishes. You probably didnt’ block afterward.

[media=youtube]aV3GB075vzY[/media]
i did the big char’s combo in training once. and i know how to do the tager conner combo but can do ghetto tiger knees consistanty.

i have nothiced with ragan u can counter his attacks and and not throw. Kinda like 6D counter on a crystal blade from jin. Hakumen goes thru the motion and u dont get hit but you also dont get the throw cuz the oppent isnt close enought to throw. BUUT once in that motion if the oppent didnt get grabed they can dmg you with another hit. I think the frame rate is over but the motion is just stoping. My brother does it to me all the time. Ill try to counter push thru a hit and just miss the grab and then get hit. If your doing this to jin you can 6D any cystal blade(ice sword being thrown at you) If your with in range this will finsh the frame with the throw motion and throw, but if oppent is just out side of hit box you will still throw out the invincible framed motion but im thinking the frame is short cuz another attak can hit with-in that last frame.
If that makes any sence- In lamens you throw counter in goes invincible but you wiff throw=you can be hit at the end of the thowing motion, which means the invincible window is shorted then the acutal frames for the motion to go thru

I dont’ think that’s true cause I’ve 6D’d the first hit of Jin’s EX Ice Blade and the other two hits never hit me, I just blocked.

i didnt mean i get hit. i just mean he didn’t get counter thrown (the counter animation whiffs and ragna’s just doing inferno divider) i bet it’s only a small window but… hope no one takes advantage of it :xeye:

i’m sorry i gave up reading it because it was to jumbled and theres to much short hand errors. please keep the spelling errors to like a maximum of three.

but anyway haku men’s counter is somewhat like a area grab, you know like Ragna’s devoured by darkness. if you get cought in the area of the second part of the move you will be instantly put into the affect of the move ( the spinning of 6D, the tosses of the others, and such.) hakumen is completely invincible through the whole second part. when countering a shoryuken of ranga and several other char’s, hakumen recovers before the user if the opponent rapids the invincibility is gone and the count continues as scheduled.

i hope this cleans any misunderstandings.

lol ya i was trying to fig how to make it shorter but oh well sorry i just type crapy but pretty much Leonil has it

i didnt mean the ex blade. It is still one move that hits more then once. You can also stop all 3 hits with a well timed c attack. I mean just a normal ice blade followed by a random hit. Let say jin just out of your reach ranch and thows a ice blade. You 6D to counter which works but since he isnt close enough it wiffs. Then (you still in motion of the 6D) steps foward 1 step and does lets say 3C. It connect for dmg. I have seen this happen a few time playing online which could be lag but my brother has done it to me sevral times offline also

wait pull it pull it back. what is the situation and the question again.

i have noticed something simular

ok let say you fighting Jin and at the start of the fight -given the spacing is about right, Jin throws out a ice blade. You counter with 6D since you will go invincible and counter the ice blade but since jin is just out side of the grab box. You wiff the last part of the counter. At this point you are no longer invincible but still have you arm sticking out. Jin can then hit and give you damage. Its like DOA when you throw a counter. If you wiff the frame rates are not in your favor and you get punished for it. Im thinking the invicible frames is shorter then the motion frame.