|| Hakumen || "Doushita!?"

Sorry if I’m off topic here… But I freakin love hakumen!

I think there is so much untapped potential there at tournament level.

People say he’s slow, which he is, but only compared to the other characters (if that isn’t obvious). When using his air dash, he’s one of the fastest characters in the game.

People say you cant combo with him, which is true (again compared to the other characters) but I think if you’re trying to link long combos with him, you’re missing the point.

He hits HARD.

I mean, when you see people doing combos with him, the resulting damage is less than a few connecting heavy slashes.

I can’t think of a normal character in a fighting game that hits this hard with this much speed who isn’t a boss. His air dash forward heavy slash takes major damage and comes out quite quick as does his crouching heavy slash, those are some of the hardest hitting fast normals in any game I’ve seen.

C’mon! The guy can counter normal and block distortions with a push of a button, not to mention cancel his specials (some of which are extremely quick) into other specials.

To me, this guy looks like the ultimate character at max potential, that being said, I do agree with most tear lists I’ve seen.

I guess that’s a testament to the balance in this game.

I’ll admit, sometimes when using him, you do feel somewhat helpless in spots, but I think a skilled and experienced player can avoid those spots, and if he does, then hakumen could be unstoppable.

Anyway, I think if high level players started looking at him differently and playing to his strengths instead of getting “combo happy” then we’d all be even more impressed by the vast differences in character usage in this game.

http://s1.zetaboards.com/blazblue/pages/hakumen_data/

impossible. although your arm is out you can guard. some move motions do no match movements. as soon as your 6d (2) is no longer out you can guard. the only possible way you can get hit is on the transition frame. from 6D to low guard.( yes such a thing exists, just like when you jump. there is 1 frame where you can get hit) so try gaurd back then down, if this occaurance ever happens again. But instead of counter. use 5C hit if your opponant

stands still
uses any attack of game start
jump forward.
runs then tries to throw an attack

Does not hit if the they

hyper jump
backdash

work ecspecily well on

Hakumen if counter counter does not reach.
Tagers due to there size
all character’s with projectiles. (gaurd point on sword)
any rush down style player (aggressive players)

Shouldn’t use often on

The S tier characters
(nu)
(Arakune)
(Carl)

i can tell you are kinda new here i im a be gentle.

Good players anti air.

this game was made so that combos would prevail in a fight just like guilty gear haku men’s power lie’s within his combo potentainl. fight me or any Tage or any of the higher ups. when you see a high leave not doing mind blowing combos it’s because it’s two tiring. ever match doesn’t have to be a blow out. also if you rape every person you fight people lose interest, stop challenging

So does tager but why do you think we’re at the bottom of the tier list.

cause your opponent sucks and the combos are consciences of what there give away. if you learn the proration (how much damege each move takes of the next) of moves and link them in a intelligent way i garnet you will get more out of hakumen.

again anti air.

when you get 8 mag you should do this in high lv play.
[media=youtube]aV3GB075vzY&eurl=[/media]
only one i can do is the Big char combo ( the ragna one) and that was once in traning

To me, this guy looks like the ultimate character at max potential, that being said, I don’t agree with most tear lists I’ve seen.

his shoryken has only upper body invincblility and he can simply not win agisist a smart s trier char. (ie one that runs( Carl, Akun, V-13.)
he doesn’t really have a problem akun and V 13 be cause of his sword and SNK but still give up halve of your meter just to get in. and when you get in you have no mag to do anything.

no it is not but you can get around things if you think

not unstoppable just playable

let me tell you something my brother said to me that made me better.

"landing 10 hit is not impressive. land ten 10s in a combo is a start. landing 10 is what you do for survival.

[media=youtube]tLTtDmZ16_8[/media]

lose learn and try agian.

i got some stuff to show yo if you really want to see. also i’d love to show you what i’m talking about in person and share with you to. if you have 360 that is.

lol, no I believe you.

I really just wanted an explanation on why he isn’t used as much by top level players, and you gave me that.

Still, I understand that he doesn’t have the potential to be S tier or top tier, I just think he’s very good for a supposed low tier character.

I play only casually and I’m also a new stick user, so I’ll admit that I use the easy special buttons. Those combos are extremly easy using the easy special buttons. I guess that could explain why I think he’s better than he is.

Now, breaking it down, is that as true in BlazBlue? I mean, half of the characters “live” in the air on this game, so it doesn’t seem as important as it is in, say… Street Fighter (played GG very casually so don’t know about that).

Or is that what makes it more important?

Also, isn’t it quite hard to anti air Hakumens forward heavy after an air dash?

Yeah, I agree, that’s what I was hinting at when I said “helpless in spots” :xeye:

Two players of the same skill level, one using Hakumen and the other using Arakune, the hakumen player has a very slim chance. I posted the above assuming that all of the characters still had potential that has yet to be unlocked.

In your opinion, have people used him enough to know that there is no hope at the top level ?

if you said that haku-mens C in the air with no air dash was difficult to anti air i might have let you slide.

Angles in this game play a huge part in how move and combos can be carried out.

if someone dashes at you. you have a higher chance of landing an anti air than if some jump straight up and come down with one. this is because with an attack that give you invincibility from all air attacks, an opponent with his momentum coming towards you they become perpetually screwed if they try to throw an attack. This play a major part in zoning. you have no put the notion in your opponents he’d that he can not air dash. this scares a lot of people, making openings in there play style. if you can land a D it will cause more damage but still not give your opponent that OMGWTF impression. it will cause them to air dash and no nothing. you countering and losing 3500 on a noob player.

don’t release anti airs and mind games from from your char, especially since your hakumen

In your opinion, have people used him enough to know that there is no hope at the top level ?

lolololol not to many people use hakumen more than 5 times then they go Rach Jin Rag or Litch. but i and several of my hakumem friend go in to room and show them what hakumen got. and no he is not hopeless at high you just need to think a little. all v 13 and Arakune has is projectiles so if you play the whole match intelligently you can win.

See that is exactly what I was saying

People have played hakumen a few times (for a pro player that means a few hundred) and then give up on him.

I guess, his awesomeness only translates on paper. I mean, if hakumen was on SF4 or just about any other fighting game, he’d be god like easily with his auto counters and crazy damaging specials, but Blazblue involves so much zoning and movement, that he just appears as slow and underwhelming.


I still stand by my “ultimate” comment by the way.

I think if you took a PERFECT Hakumen player, and put him against a PERFECT Nu or Rachel, then he would be up there. Then again…

I guess thats where matchups play such a big role, so I may be wrong.


Honestly it’s hard to say because no one has used him to nearly his full potential in a major tournament to my knowledge.

do you have a gamer tag please say you do. like really. hakumen can zone very well. all it takes is practice. haku’s skill rely a very different type of play. intelligent. this is because you need to know were hole are, how to make them bigger how to get past zoning and how to exploit your own irritation to get through there’s. learn how to bait and punish. think before every air dash when they anti air us. guard after your dash in. just think guys.

and as for the potential thing. what do you think tiers are. A mixture of the major regulation tourys’ winners along with how good a char can be when used to there full potential.

this is the official new tier list

S Rank: ARAKUNE AND CARL!
AA Rank: NU
A Rank: LITCHI BANG RACHEL
B Rank: TAO!!!
C Rank: NOEL HAKUMEN JIN
D Rank: TAGER RAGNA

reasons for some char’s placement
Carl and Kun Kun have unblockable setups and long 4/5 / full health combos

Nu is well Nu and has a unblockable set up. only thing that keeps her from s is health.

litchi easy half health. can has a stagnant projectile that can be control through combo and out side, has the most over heads. safe block strings. BOOBS THE SIZE OF HER HEAD, oh and the quickest special in the game.

Bang has the most tools in the game in terms of quick mix ups. small hit box when standing. guard point moves that allow teleport.

Tao, only thing that keeps her from A tier is that she is never really safe. all drives cna be anti air-ed and punished. when she dash past you she can be low jabbed and combo-ed.

NOEL HAKUMEN JIN have never won a regulation tournement and are commonly used char

Tager no run nor dash. can be jabbed out by everyone. biggest hit box in the game.

ragana no hp. not as quick a noel, never really safe, loses the few tournaments that he’es played in adn has no really priressrue, or a more than the other chars

You’re kidding, right?

yep i have gotten multiple confirmations that this is the new tier list. why they are where they are is my opinion. but the tier list is legit.

having an open scrimage tonight for blazblue, would love to fight everyone. send me a message via xbox live if you want in. lots of good players.

Come to get questions answered. Also come to get in person assistance with the game and tips.

non of which is coming from me ^^

sounds like that list is very influenced by the SBO results

I. . . don’t even know how to respond except “You’re kidding, right?”

EDIT: You just took the GF results from SBO and made those two characters S tier?

… what is SBO…

Super Battle Opera Tougeki

…why is there no T

Because then the abbreviation doesn’t look as cool.

sounds like a sandwich special.

but yea i didn’t get this from there. someone told me online and i ran it by lots of people. but “Noel”. (as in whatever) has anyone seen a good haku men lately.

Noel has never one a tourney?
HeartNaNa?
:xeye:

I won’t be surprised if the tiers begin to fluctuate a little. but that ‘new’ tier list is kind of… idk… premature. reminds me of the first time a girl grabbed my crotch.

Haha, I love this game.

I remember not too long ago when Ragna was S class and untouchable, now he’s at the very bottom. Holy shit… lol Also Bang was bottom tier.

I do have a gamer tag, and I’d love to see your Hakumen and your strategies. (But if you just want to whoop on me, then no dice!)

Xbox Live - OnionMan X —> (Don’t ask :frowning: )

And btw, I agree. When I’m versing a “Be Careful” player, I like to stand back and air dash across the screen, smack the guy around a little, and then pop back, major damage from it and I’d say pretty hard to anti air.

Obviously that only works on scrubs, but it shows the potential there for advanced players to zone. He has so much hidden speed.

They say that Hakumen players have to always be in control of the flow of the match.