Sorry if I’m off topic here… But I freakin love hakumen!
I think there is so much untapped potential there at tournament level.
People say he’s slow, which he is, but only compared to the other characters (if that isn’t obvious). When using his air dash, he’s one of the fastest characters in the game.
People say you cant combo with him, which is true (again compared to the other characters) but I think if you’re trying to link long combos with him, you’re missing the point.
He hits HARD.
I mean, when you see people doing combos with him, the resulting damage is less than a few connecting heavy slashes.
I can’t think of a normal character in a fighting game that hits this hard with this much speed who isn’t a boss. His air dash forward heavy slash takes major damage and comes out quite quick as does his crouching heavy slash, those are some of the hardest hitting fast normals in any game I’ve seen.
C’mon! The guy can counter normal and block distortions with a push of a button, not to mention cancel his specials (some of which are extremely quick) into other specials.
To me, this guy looks like the ultimate character at max potential, that being said, I do agree with most tear lists I’ve seen.
I guess that’s a testament to the balance in this game.
I’ll admit, sometimes when using him, you do feel somewhat helpless in spots, but I think a skilled and experienced player can avoid those spots, and if he does, then hakumen could be unstoppable.
Anyway, I think if high level players started looking at him differently and playing to his strengths instead of getting “combo happy” then we’d all be even more impressed by the vast differences in character usage in this game.