Hakan Thread: I love my daughters, they are so pretty!

Capcom wanted to give him a “gimmick”, and that’s really what’s holding him back (mostly). If he didn’t suck so much when he wasn’t oiled up he’d be a contender :frowning:

1 frame? My tests show that spd is 3 frame startup regardless of whether it’s oiled or not. Tested it against Ryu’s rh hurricane kick, which has 2 frames of recovery. Ultra is instant and could punish it but neither regular nor oiled spd could punish it. Regular and oiled spd DID punish Ken’s ex hurricane at -3, however.

Also, ddt startup is at least 10 frames, yikes. Can’t punish blocked Ken’s short hurricane at -9.

Trag is helping everyone test things out. He’s posting vids of some of it, see: http://www.youtube.com/user/trag13#g/u

Edit: DDT test setup: toward+mp xx 360k, 360k can only grab if blockstun has worn off, toward+mp likely has 13 frames of blockstun (almost all medium attacks have 13 frames of blockstun)

Results-
Short ddt: startup between 10 and 12 frames
MK ddt: startup 13 frames or more
HK ddt: startup 13 frames or more
Ex ddt: startup 13 frames or more

And btw, jab/short xx lk ddt, toward+mp xx mk/hk/ex ddt, and cr. mk xx mk/hk/ex ddt seem like pretty sweet setups.

i had tested it against giefs close mk (-3) and close mp(-2) and close lk(-1) besides at certan range the 360+k can jump throu fireballs(not certain if ex) mhm maybe i did test someting wronge i take a 2. look but the oiled one is for sure faster

Been using Hakan all day today and here are my thoughts

As has been said before, without oil he is really really bad

He has some great pokes, I especially liked his fHP when he’s oiled up, it had CRAZY range and pretty good damage

His jMP is a good anti air that leave’s them in a juggle state, best thing to do in most situations is slide into body slam follow-up, though this was very unreliable near the corner. You can also follow jMP with his ultra 2. You CAN’T follow up with 360k for some bizarre reason, it looks like it should but it doesn’t work

His 360k is kinda sucky, only catches people in the air or standing, if they’re crouching your gonna get hurt pretty bad, the recovery is horrible. I got hit out the air a lot as well when I tried to use it as an AA, even the EX version. It doesn’t go through fireballs either, though the super can if I remember correctly (I’ll do more testing tomorrow after work). When you do 360k if you hold down the K he does that funny running motion which you guys have probably seen in vids

fRH is a great poke, if your oiled up then it will knock down the opponent

sFP is another great poke and can AA (don’t expect it to beat stuff like hawk dive though). I wish it was an overhead (if oiled up)

slide is very very unsafe on block, the EX one as well if I recall. You can’t even use the short version as a bait from max range, you’ll STILL end up in front of their face ready to get hurt hard. EX version goes through all fireballs, normal version only goes through certain fireballs, Sagat high tiger shot, Sakura fireball (not her EX one though), Guile’s as well I think, I’ll post it all tomorrow after I test

Hakan can’t combo for shit, so expect to be doing very scrubby combo’s

As has already been said, he can’t FADC out of oil, which is retarded to say the least. So expect to be doing short oils…a lot

His 360p does pretty bad damage even when oiled up, nowhere near as Gief and Hawk 360. Maybe a little less than Ochio (if oiled). The range is horribe unless your oiled up then it becomes pretty crazy. You can follow up with RK oil against most characters as long as you don’t do the FP version of 360p

His ultra 2 is a great AA and completely changes the flow of the match since the opponent will be too scared to jump in or try to cross up, it has a crazy hitbox too. It seemed to randomly work as a reversal too, just wish it did a bit more damage though

His cRK has NO RANGE! It was pretty infuriating, and the range didn’t increase by even a pixel while oiled

Oil times, I think short oil lasts 6 seconds and EX oil lasts 20 seconds, I’ll test the time on all of them tomorrow. You can EX oil through fireballs but some characters can still hurt you even after 1 fireball gets evaded (Sagat…)

Some of his good matchups

T.Hawk - he can punish every hawk dive with slide + follow up, you can ultra 2 his hawk dive on reaction. Hawk DP can be punished with slide or 360k (360k sometimes whiffs if it’s jab DP)

Blanka - can punish all rolls with slide + follow-up. I THINK you can ultra 2 his rolls too, I’ll test tomorrow (certainly works on Honda headbutt)

Some of his bad matchups

Sagat - sRK + tiger shots kinda destroyed me, you just can’t risk jumping in because of how slow Hakan’s jump is, not to mention the jump is so short you can be hit by high tigers if you mistimed the jump by even a fraction

Dudley - if this guy rushes you down there’s not much Hakan can do to get out of it, his back dash sucks unless oiled (even when oiled you could get hit), you have no panic moves either. It’s really hard to oil up as well since Dudley is constantly rushing you, I tried to EX 360p a bunch of times and got smacked in the mouth for it

Overall he seems…decent, he is really fun to use and landing an ultra 2 on someone will never get old, but he certainly has his fair share of problems, I don’t think hes a bad character though, maybe B or C tier, but definitely playable. If Capcom did a few things he’d probably be A tier (FADC oil, give him a decent overhead, slightly more damage on his 360p and ultra 2). Fireball characters will definitely be a problem but it won’t be anywhere near as bad as Gief vs Sagat in SF4 thanks to EX slide and coward crouch (oh shit I didn’t even comment on this move)

I’ll make a more detailed post tomorrow, it’s like 3:16am here and I have work in 6 hours lol, long day of SSF4 Hakan fun (and RAAAAAAAAAGE)

so i got to play Super today, and i gotta say hakan is not as bad as some of you guys are making him out to be. The main point is stop trying to compare him to gief that shit is not going to work.
From what i’ve seen and done 360p grab is ASS, your better off doing a normal grab unless you ex it or if your oiled up. 360k honeslty is pretty damn good you can delay it by up to 3 seconds, its an AA and it can catch people trying to do a rush move (ie makoto rush punch and dudley’s backswing).

His super is good too cuz its really fast though i’d rather use the ex bars for ex moves.

Ultra 1 has some mad reach on it, you will catch people dashing back on you

Ultra 2 is RETARDEDLY good, people dont even have you land on you as long as you go above him your caught in it ( i tested this vs another hakan and i did 360k grab and the second i flew over him i got caught, even though the move was clearly well above him and was going to land behind him.

They werent kidding about him having NO combos

His command normals are really good, FA while oiled is GDLK.

His slide move is really good on damage and if you need a “get out of jail free card” move since its fast as hell.

So my take on hakan (for now) is that you need to control the match, you can not turtle with him, you need to rush people down and fuck with them on their wake up. Use his slide and 360k grab for main damage, normal grabs and 360p to oil up. Also ex oil makes all projectiles go through him even ryu’s metsu hado, seth’s ex sonic boom, deejay’s ex flash, you just have to time it and all that shit will go right though him.

Keep away charecters arent really going to be that much of an issue since his slide is hella fast and might even catch them as they come out of a teleport. Juri is only annoying because of her pinwheel move

A good dudley is a NIGHTMARE for hakan, that shit was horrible since dudley can do m.p to machine gun pucnh and its completely safe on almost all charecters and it does hella chip damage

I’ll post some vids later once my friends decide to put it up on youtube

Good start to pick up info. That’s only one of them tho.

I do notice his EX Grab seems to have high priority.
Some his pokes lead to Tick Throws.

For example I think it is F. RK when block then 360 throw. I haven;t played the game but good stuff.

Except when Hakan is oiled his grab range is GDLK so why would you be ticking into grab up close? Gotta learn the max ranges of his oiled up grabs.

Seriously this is a major thing that alot of people seem to miss. Hakan needs to exploit the extra range he gets from his 360s, and NOT use them in the cr.jab/short range of his opponent.

Very true u right but sometimes the opponent is close when u oiled so you exploit it there.
Situational useful.

i would say hakans most important special move is hi Slide!

it allows him after oilup from fullscreen away to close distanz
a mighty hitbox so it hase priority
it must be blocked low
AND you can LK-Oilu afterwarts with pressure sheningans

Hakans game is more based around his “godlike” slide then its based around the 360s

his 360s are unusable unoiled but his Slide only lose a bit of range and it almost beat every poke i know so faar

IDK ppl playing him different. I guess it is a wait an see. Slide is very unsafe if I recall correctly.

yes slide is unsave but that counts for much special moves on block :stuck_out_tongue:

its a great tool for many purposes and it beats many many moves and on top of that he can buffer it into a c.MK or F-MP

i got to play super last night, and i will do so today as well

i just have to say, once your opponent gets in, it’s a fucking nightmare for Hakan.

He has to keep pressure on his opponent, and be on the offense almost all the time.

Characters like Dudley give him an extremely hard time.

oil grab has shit range when not oiled up

i’ll still play with him for a week after release.

If you play with people who know their shit, Hakan will be a tough character to main. In the end, I’m positive that most of us will probably drop him.

All of these negative Hakan reports are making me pretty sad. I have really been looking forward to playing him since he was announced. I think gaoser might be right - I think people will be dropping Hakan pretty fast. I would still like to see what can be done with him after we’ve really had a chance to dive in, but this initial news is not very encouraging.

He must have some potential.

But remember Fuerte was supposed to be top tier and Viper was terrible. We have hope.

i notice no one has tried to fadc his fierce spd into ultra oiled up…wasnt it reported to be able to be performed in the corner? or something after a spd into ultra 2 in corner…

I know, I’m still holding out hope. Just saying that it’s not looking great so far.

damn am i the only one who still loves this charecter, he is just genuinely fun to play

Alpha 2/3 Gief

Not having played him, I can’t say that. I will take your word for it, though. He certainly looks like a blast. Been on the Hakan train since it pulled into the station.

Regardless of if he’s fun to play or not, I think we’re just lamenting that he may not be competitive at a higher level of play. I still plan to play him, and if I’m playing casually I’m sure I’ll still enjoy him. At a high level of play, though, the initial reports seem to suggest he’s pretty much toast. It’d be nice if he were fun to play as well as somewhat effective. I just don’t want another Fuerte situation.