Hakan Thread: I love my daughters, they are so pretty!

awesome find…

but on a more serious note… i felt like they had some good ideas for Hakan there… they should’ve gave him some sort of slippery evade reversal thing like that girl has there… but instead they gave it to Juri…

-LAU

That game confuses and arouses me.

Thanks for the feedback sir. Good to hear about the Oil Slide FADC. Suck that he cant juggle 360+K but I kinda expected that.

Were you able to see if he can FADC Oil Shower? I’m very much interested in this because HK Oilshower FADC could be pretty damn useful.

Yeah… that would be damn useful… considering I can even move Hakan forward and backwards while i’m at it.

-LAU

My guess is a no from Oil Shower. Since to FADC you must be able to super cancel, don’t think Oil Shower is Super Cancelable

You cant FADC Oil shower

I was about to say how awesome it’d be to ex oil shower a fireball and then super cancel it, then realized what was wrong with my statement.

Ah well. It figures you can’t since I’ve never seen someone do it in the various vids. Thanks for the confirmation though

Would have been a fun training room exercise though :stuck_out_tongue:

Is that from a real video game?

EDIT: Ignore that i finished watching the vid, i get it now lol.

yea dont sleep on the Air throw. We need further testing on this to see if it is any good.

Also Kai uses Fuerte’s air throw occasionally.

Also the coward crouch move could be useful in certain situations.
Don’t sleep on that move either.

Just got back from Captivate 2010 with some about 5 hours of study into SSF4, Seth Killian educating me on some of the intricacies of the characters. Some of this information cannot be qualified as hard fact, but it does provide legitimate perspective into Hakan as a viable character.

Hakan
-HE CAN NOT FADC OIL, perhaps he can from a buffer or from a stronger oil (only tried short) for some odd reason, but I wasn’t able to experiment with that.
-If you are hit out of the startup frames of oil, you do not keep the effect. Only the mid-late frames allow you to keep oil.
-He can FADC slide from anywhere on the screen.
-According to Seth Killian, Hakan?s SPD has more start-up frames than a normal throw. This was evident to me as I was b.thrown by Gouken many, many times by another player during otherwise viable setups.
-According to Seth Killian, Hakan?s LVL1 focus bears neutral frames. Though I forgot to ask whether that was on hit or block. Even if it?s only on hit, that?s still better than most of the cast?s focus. If that?s on block, that?s pretty phenomenal.
-Jab 360 has awful (yes bad) range, possibly has the same range as his normal throw. Upon being oiled, this is a very different story, the range is pretty ridiculous.
-He can do short oil twice, doubling the longevity. Any further shorts oils, do not stack. This means that other combinations could stack though (possibly short oil, forward oil).
-f.MP has an extremely long cancel window allowing you to verify a hit into slide with relative ease, however the move has sub-par priority and slow startup. Expect to be counter-hit.
-His ?Oil Combination Hold? works with an opponent extremely close to the ground (after a jump).
-His j.MP allows for a juggle state combo and appears to be more reliable than his slow j.FP.
-His back dash is horrible, don?t expect to get out of anything unless it?s a throw. It stays grounded for what seemed to be the whole animation, moves an embarrassingly short distance backward, and has very few frames of invincibility.
-jFP is not nearly as effective as E. Honda’s. It has slow startup and I was counter-hit out of it by half the cast. It cannot sway like Honda?s or Balrog?s. The (slow to access) active frames of the move are extremely effective. Jump back.FP works well to prevent jump ins.
-Heavy oil (even medium) after jab 360 (the most practical time to oil up) on certain characters is very risky. Makoto can EX hayate on reaction easily. Short oil is very unsafe against characters like Chun-Li for obvious reasons…
-f.RH, s.MP and s.FP appear to be his best pokes. s.FP has incredible priority and range, however at max range only the last hit (of two) has a tendency to connect, making it do awful damage.
-Without oil Hakan is very, very weak. With oil, it provides marginal buffs to priority and frame advantage, with obvious buffs to range. The buff on his focus and grabs appear the most beneficial. The supposed ?frame advantage,? his normals gain off oil, was so insignificant, I couldn’t actually tell if there was any.
-Hakan’s best combos are simple two-in-one combos (c.mk > slide)
-Hakan’s links are more difficult and unfulfilling than most. IE: s.jab > s.short > s.jab > f.jab is pretty difficult with no real reason or reward for doing it. His links are very poor and strict even with oil.
-His heavy attacks do around 200 stun.
-f.FP has insane priority but an odd hit box and mediocre range. Will have uses in certain unforeseen match-ups.
-c.FP has a lot of range but I wasn?t able to experiment much with its effectiveness.
-His super doesn?t appear to have the ability to AA jump-ins.
-His jump is very, very low to the ground causing dramatic problems with certain characters. The timing to jump over Sagat?s high tiger shot is fairly strict because of its low altitude. Makoto can also punish him jumping a near full screen away, almost at the peak of his jump (perhaps even that), with her EX hayate. Makoto was able to anti-air him with f.FP and even s.MP with relative ease. Chun can punish him from at nearly any point during his jump with her s.RH.

MY OPINION
He, at this point, appears to be a very good contender for worst character in the game. With the very little knowledge I have of Guile and Vega, I was more able to win against the inexperienced players I was fighting. At one point I lost 13-0 to one unknown mediocre player, matches of 2/3 rounds, against his Makoto and Chun. You can take that as a testament to the lack of compatibility I have with Hakan or the glaring possibility of his inefficiency. I was able to play with him for about 3 hours straight, completing his entire trial ?challenge? in about 10 minutes.

I was originally planning on maining Hakan myself, so there is no bias here. I am very displeased with what I discovered.

If Hakan is not oiled up. He is free. He has no good reversal options without oil. His 360?s range and startup is so bad Makoto was able to wildly spam all of her normals at relatively close range, seemingly without risk of being thrown out startup, extension or recovery. He is no Zangief? and not even as effective as Abel or E. Honda in terms of grappling. I was able to have some luck with his EX 360 which more than likely has hit invincibility like Abel?s command grab. I have a feeling any character who has good pressure options will destroy Hakan. His amazingly bad back dash (without oil) makes it very difficult to relieve pressure. He stays grounded for the most part and I don?t even think it moves backward out of most character?s c.jab range.

Conversely, people who can keep Hakan out will also destroy him. IE: characters with fireballs and reliable AA normals. His jump is horrible. In combination with what I?ve listed before, his low jump height will surely cause problems with other characters, possibly even worse than what?s been currently discovered. You?ll be very, very surprised what normals will AA Hakan at the height of his jump. Ryu?s far s.FP could potentially AA him. I have a feeling Sagat?s far s.FP will shut him down completely. The sad thing is, it?s pretty slow as well, so don?t expect to surprise anyone?

Even upon being oiled up it is extremely hard to apply pressure or keep the opponent out. Jumping out of Hakan?s terribly slow throw setups bear little risk, apart from an equally risky psychic 360K or a random jumping air throw. His moves gain absurd range, but that will only cause temporary problems until players figure out how to space him, then even that is of little consequence. His focus is definitely has some intriguing possibility.

The fact he can?t FADC out of oil wracks my brain. This could possibly be the biggest contributing factor to a lot of his problems. If the Chun player I was fighting had some more skill he could have EASILY ultra?d me on reaction to any level of oil. They are all simply too slow. The simple fact Hakan can?t use oil against Chun once she has ultra makes me feel that Justin?s ?0-10 match up? hyperbole could be true. Makoto could easily punish his heavy oil from full screen with EX hayate after a KD from jab 360. That was extremely frustrating, as you would expect that to be the optimal (only) situation to use heavy oil. If he were able to FADC oil he may not be nearly as horrible as he is. He could use oil buffer combos that could cancel into the very improved back dash slide, setting up for shenanigans putting him at optimal spacing for s.FP.

His only saving grace seems to be his f.RH once oiled up, s.FP, and the fact he can FADC slide from any point in the move, allowing him to get in. His s.FP remains effective without oil. Its HUGE hit arc and range are great, though only one of two hits has a tendency to connect from max range. With his tools, playing defensively seems to be his only viable option.

Maybe I just played against two of Hakan?s worst match ups, maybe I just couldn?t figure out a damn useful thing with him in 3 hours, and worst of all maybe he actually is crap? Overall I still say you take a lot of this information with a grain of salt as there is still a lot of discovery to be had with this character and 3 hours of play testing isn?t a matter of fact. I at least hope you guys enjoyed reading!

Ouch.

Thanks for all the detailed info.

Ya it’s a shame, he’s so cool and I think everybody was rooting for him…oh the humanity! Well on the bright side, that was really well written Gammon!

Thanks for the writeup, man.

Thanks mags…it was a team effort right gam? :slight_smile:

thats a shame i had perfected the voice for psn :/. oh well if enough people bitch about it on the unity forums i think seth would get the word across. such a nice guy

YEP! Toshin and some other peeps helped with the Hakan discovery along! Props to all.

big thanks for the write up. he sounds terrible lol. im still gonna mess around with him, but that killed my dreams of him being a semi-viable grapple. :confused:

Nice to know that lk Oil actually stacks the durations. They REALLY need to let him FADC it though.

Did any of his EX 360s have strike invulnerability?

lol sucks as expectedddddddd

i’ll still main him.