Hakan Thread: I love my daughters, they are so pretty!

Depends if they give Hakan enough time to safely oil up or slide back in towards the opponent.

I feel like whoever was playing Hakan on the 1-Up stream didn’t really have a good handle on the character. Also I don’t believe he ever did follow up splash after a hit slide, no idea why not.

Just more evidence that Hakan is not really gonna be a pick up and play character.

from what ive heard he can throw characters from half screen, with his slide

Hmm, I’d have thought he’d only need one throw to allow him to oil up. Then again if he has a throw that allows him to oil up and stay close then that might be a bit over kill.

Oil up should be a Antiair (opponent slide down towards Hakan slightly stuned) :wink: ACTUALY it would be realy funny g sadly it would be althou totaly Overpowerd:P

but honestly maybe it would even a nice idee if tweaked right (only short active frames hard to time and no stunn but a knockdown with SMALL damage)

Maybe the EX version could do that as well as avoiding fireballs :wink:

What the heck is that sound that Japanese Hakan makes when he oils up/ It’s just weird. I’m hopeful that it’s Japanese only.

Might be some wild speculation, but with hakan’s k360 being able to grab opponents out of the air, and his j.mp(?) putting them in a juggle state as an air to air(once again ? In case I’m misinformed). Anyone think it might be possible to connect the k360 or his super after putting the opponent into the juggle state?

Would be a great way to set that up for a free super or regular or ex k360 if that could in any way work. But that might be hopeing for too much lol

The reason there was not a lot of follow up splashes after the slide is because you can only do it if you get the animation where he flies over them, basically this only happens if you did the move close enough to activate it. If you are doing slides close to max distance you will almost never get that animation. Either that, or you have to hit “P” to get the animation? I dont know, i doubt that though.

Not sure if you guys were able to test it out, but how strict is the window for the follow up splash? Or was just mashing punches the easiest way to have it come out almost like abel’s rekkas where you can just mash out the rest of them?

Yeah I’m so curious about the splash follow-up as well. Magus if you ever get the chance to play SSF4 again is there any way you could confirm how that splash follow-up works? Or we could just wait till the game comes out ^_^;

Pretty sure you just mash punch buttons pre-emptively as you are hitting the opponent to get the follow up splash. I haven’t played the final build but that’s how I remember it being.

yes to get the follow up, but you need to get a specific animation to even allow it. I’ll try to find a vid of what i mean, but imagine you are doing the move at max distance and it hits an opponent then he rolls and recovers on the same side you started, now if you where closer he actually hits the opponent then jumps over them where you can mash punches for the follow up.

OK, I may have a chance to play Super this weekend, I will definitely test this out.

Cool, but heres what im talking about [media=youtube]5pBga1dDINQ[/media]

In this video you see the first two hit slides not throw up the opponent and hakan does not continue to slide under them, where as you watch a lot of videos you will notice the animation and have plenty of time to mash P

Yeah I’ve noticed that, but if I remember correctly the movelist states that you hit punch BEFORE the slide connects in order to get the splash. That’s why I’m still wondering if hitting punch at the right time actually changes where the slide ends, aka the part where he slides past the opponent is part of the splash-follow-up animation. Not pressing punch before the slide connects leaves Hakan with the original slide recovery, aka not sliding through the opponent. But, you’ve played the game and I haven’t, so you know better than me :stuck_out_tongue: I’m just really hoping that the splash isn’t situational like that.

BoyOfJoy, thanks for it let us know what you find. I look forward to hearing from you after you test it out :stuck_out_tongue:

also if you do get the chance, do you think you could test out the follow up possibilities from the j.mp(?) that puts them in a juggle state?

I know, or at least I heard you can ultra 2 after it and it catches them. If you could see if the 360K or the ex one or his super connects (I doubt it might to be honest) would be great if you can.

I’m sure I’ve seen Hakan slide under/past and not follow-up, which would explain Magus’s theory. I’m looking for a video with it to show I’m not crazy :rofl:

Is it just me or does the damage for Hakan’s 360 moves seem a little weak compared to other command throws? Even when oiled up…

Edit: Can’t seem to find a video of him sliding under and not following up, guess I am crazy :rofl:

Is anyone else noticing that in these most recent videos Hakan almost never has a good opportunity to to do his 360+K? It might just be too easily punished on reaction? =’[

That, and they never try his air grab. Wouldn’t it be useful sometimes, or could it really be that bad?

So I tried out the follow up splash today with Hakan, basically every time I hit with slide I was able to follow up with splash just by mashing P right before the slide hits. Tried it from max range, up close, and everywhere in between. If the opponent blocks nothing happens. So I think it’s safe to say mashing P just before the slide hits ensure that Hakan does the follow up.

I’ll be trying some more stuff tomorrow!