Hakan Thread: I love my daughters, they are so pretty!

JOIN THE HAKAN ARMY!!!
http://www.shoryuken.com/group.php?groupid=334

Can i join? I’m not gonna play with Hakan because finally Dudley is back and he’s always been my favorite SF character ever. But i have mad respect for Hakan and Hakan players.

Yea its open to everyone

Joined. Gotta represent the daughters, yo.

i agree lol i dont see it if you want to complain about gay put a complaint in vega’s box

hakan is gonna be my new main. his theme song sounds cool and he actually looks fun to play. and i love his daughter, they are so pretty. in all honesty, hakan just hype this game up for me so much more.

well to worm, all i can say is that i think there are already plenty of characters in the roster that would suit your tastes. so let fans of hakans design have theirs

I don’t know why I’m getting these weird replies as if I’ve even been slightly combative here. It’s a forum, this is a topic about Hakan, and that means discussing the character. Further, apart from my few earlier posts I was just responding to you guys really.

I’ll probably really like the character when I get to play as him, though I’m just a little disappointed with him, that’s all. I mean it’s just how I feel.

Compiled Hakan Move Analysis:

After watching all the available Hakan videos and going over them move by move, I’ve written down everything notable that may help us understand Hakan’s style.

Overall, he seems to have several very good normals and some interesting properties on his specials. I’ll be sharing my findings below, along with youtube links to the move.

Keeping in mind that these are just observations, if I call a move wrong, like mp when it is lp, it’s because I’m just going by what looks logical, I have yet to play him, after all.

His far st.hp looks very good. It’s like a better version of Honda’s hp. It hits twice, and does a good amount of damage. It may also be usable as anti-air if you tag them when he has his arm straight up. You can see it doing both hits, oiled and un-oiled starting at 1:27 of this video:

[media=youtube]ua1vdsQWs-s&NR=1[/media]

Here, his hp stuffs Dudley from a large distance, nearly half screen away! @ 1:07

[media=youtube]plMNJ4SeeDk[/media]

It also trades in his favor a few times later in the round against Dudley.

It’s a great normal, you could even use it to break focus as it’s a 2-hit attack.

F+hk(?) is another standout. It moves him forward like Zangief’s hk, and when oiled, it knocks down! Normal version does not knock down, but can still be used to close in. The kd from the oiled version will be great for setting up wakeup games.

You can see both versions in this round, starting at 0:54:

[media=youtube]KnDVa3MCb7k[/media]

His st. mk(?) seems to have either strange invincibility frames or a weird hitbox. He uses it to stuff Dudley’s sweep clean @ 0:55:

[media=youtube]KnDVa3MCb7k[/media]

In this video, he used mk again to completely stuff Dudley’s Machine Gun Punch special @ 1:27

[media=youtube]plMNJ4SeeDk[/media]

This looks like a nice safe normal to throw out to interrupt pressure and stuff certain moves clean. It’s range isn’t that great, though.

For low attacks, his sweep is nice and fast, it recovers quickly, too. It also seems to push the opponent quite a distance away on block, as shown @ 2:08:

[media=youtube]KnDVa3MCb7k[/media]

Another low move that caught my eye is his low shoulder ram. (df+hp?) It travels a good distance and hits low, I’m not sure about the recovery, though. It’s at 0:15:

[media=youtube]Y5oEKQ8v-vc[/media]

His FA charges very fast and can be used as anti-air in a pinch. It comes out quickly and seems to have a good hitbox. I’ve seen it used both to counter Ibuki’s jump-in and also her Kunai. It absorbs the Kunai and tags Ibuki if she throws the Kunai while jumping forward.

Okay, on to the specials:

His Oil Rocket grab is great used either as a spacing tool to push the opponent into the corner, or to gain a bit of time to use his Oil Shower buff. It cannot grab jumping opponents, but will connect on crouchers. It can connect from outside jab range, not unlike Gief’s spd, shown at 0:19:

[media=youtube]ua1vdsQWs-s&NR=1[/media]

NOT hit invincible, as pointed out by Gaoser. EX version may have some additional property, still unknown. Thanks for the correction.

His Oil Slide is well known by now, hits low, good damage and has a followup. More damage and speed when oiled up of course.

Now his Oil Dive grab will connect with standing and jumping opponents, but miss crouchers. You’ll have to use Oil Rocket to grab crouching opponents.

If I may theorize a bit, if the EX version of this has either invincibility or super armor, you could possibly use it to counter most projectiles!

The Oil Dive has another great quality: if it connects, it pushes the opponent into the corner! Yup, if you connect this as far as midscreen, you get to corner your opponent for free. I’ve seen it land as the first attack in a match and immediately corner the other player. Not bad at all. We all know the value of cornering your opponent, and it seems Hakan will have a much more effective way to do it as compared to say Gief or Abel.

Now I come to what I believe will be a cornerstone of Hakan’s game, his Command Crouch. Like Blanka, Hakan can crouch down very low on the ground, avoiding projectiles and all high/mid attacks. You can see it here @2:31

[media=youtube]UmjohMhsx3o[/media]

It’s also one of the screenshots at his profile page on the Japanese SF4 site:

Now, why do I say this will be an important move? For starters, it’s an easy way to avoid some projectile spam. It also goes low enough to avoid Viper’s low Thunder Knuckle. Since it can avoid that move, it will probably also avoid low attacks that don’t have a super-low hitbox. For example, Ryu’s cr lp will miss. Ryu’s cr lk will connect, though.

However, if it’s anything like Blanka’s Crouch, it will also avoid jumping attacks. I tested this myself with Blanka vs Blanka in training. Blanka can NOT hit his own Coward Crouch with a jumping hk. I also tested with Ryu. Ryu can not hit Blanka with jumping hp or hk while Blanka is doing the move.

So what?

Well, Blanka can cancel his Crouch with a special move! He can Blanka Ball while he’s in a Coward Crouch, for example. Why is this relevant? If Hakan can do the same, which is extremely likely, Hakan can set up his command grabs with his Command Crouch!

For example, Ryu jumps in with hk. Normally, Hakan blocks and must block the rest of the combo.

But if he uses his Crouch to completely avoid Ryu’s jumping hk, he can cancel it with Oil Rocket to grab Ryu as he lands before he can continue the combo! So if you time it right, you can completely avoid jump-ins and counter with a command grab! Hakan has been perceived as having weak anti-air and reversal options, but Command Crouch canceled into either of his command grabs changes the situation completely.

Once your opponent attacks and you initiate the crouch, he has two options.

  1. try for a low attack. If it’s a jab, or any attack without a ground-level hitbox, it will whiff, giving an opening for Oil Rocket. Ryu’s cr lk will connect though.

  2. Jump away to avoid Oil Rocket. This can be beaten by Oil Dive.

And just like that, you have a 50/50 mixup that hurts either way. You either eat Oil Rocket and give Hakan a free chance to Oil Shower, or you eat Oil Dive and get pushed into or near the corner for free.

I’m not even going to go into all the other setups I’ve thought about, but I’ll let you guys decide the value of my observations. Sorry for the epic length.

Uh… in the video Hakan is still recovering in the air when Dudley goes for the uppercut, which is why it whiffs. It’s not because he has hit invincibility on it.

I HIGHLY doubt that Hakan has hit invincibility on his Oil Rocket.

yes sir the length is very epic lol,valid info my friend but we will find out in a 2months

@gaoser:

I’ve watched it several times, and it’s a very close call. However, let’s say you are correct and the Oil rocket is not hit invincible, would that completely destroy the possible setup from command crouch? It would make the setup more difficult, as you’d have to get the grab out before the poke connects. But if your in the crouch and say the followup cr lp whiffs, you still have a free grab opportunity. Not to mention EX Oil Rocket might have some additional property we aren’t aware of.

Thanks for pointing out my error, though.

I have edited the original post to reflect your correction.

it’s possible that EX Oil Rocket will have some additional property, but I highly doubt it. Hakan can already beef up his throws with Oil Shower, which will probably be all that capcom gives him (every command grab has something going for it, Gief has super fast startup, Abel has special invulnerability properties depending if you use normal or ex, and honda’s has great range). But, we won’t know until we get the game.

Also, Blanka’s coward crouch does not make normals whiff.

Just re-tested this. Ryu’s cr lp will miss Blanka’s coward crouch. You can hit Blanka out of the recovery, and you have a very small window to hit the startup. Once the crouch activates, the only normals Ryu can tag it with are cr lk, cr mk, and cr hk. Everything else whiffs.

Additional edit: Of course, srk will hit Blanka out of the crouch at any time, but srk hits everything regardless.

i see, that is very true since blanka’s too low for ryu to hit.

it is possible for coward crouch to have some useful applications for grapplers. let’s check it out once we get the game in our hands

Yeah, that’s pretty much what I was getting at. I appreciate you pointing out my error though. But as it stands, a grappler with a command crouch is a new factor in SF. Even if the crouch does have weaknesses, I can see ways to utilize it to address weak points in Hakan’s game.

Nothing wrong with a bit of theory fighter, but I’m in agreement that nothing is set in stone until release.

Nevertheless, I’m pretty confident that the unique characteristics of his moves will all come into play with time. Remember when everyone thought Gen was crap? Then Yeb and JibBo showed us all what was possible with him. I’m hoping Hakan will be the same. Simple at first, but very deep over time.

this is offically the hakan “THEORY” thread lol change the name now!

I’d actually commented on the Counter Ultras before, even tried to defend them. I would even be fine with them as is, regardless of armor break. The problem is that they actually did exactly what is needed to make them playable in any way for Hakan, and nerfed the others to no end.

Mainly I wanted to point out to people how it is a Counter Ultra, and how it is done amazingly well. It is probably the most well designed counter move ever implemented in a fighting game.

It is probably the most brilliant thing Capcom has ever done as far as design goes.

Then you look at Cammy and Fei Long upon realizing this…and it is a huge rage inducing facepalm.

I play cammy from time to time, she got robbed with her ultras, her ultra 1 is kinda gay unless you catch them on recovery… the damage cna be severely reduced with a fadc combo making it almost useless… the only thing that saves her is her normals and her dp, and well placed cannon drills, but her ultras in my eyes are garbage.

anyway back on topic
Im loving Hakan more and more everytime i watch a video or see something new… His daughter are so pretty… so is the wifey, ill oil her up anytime, sorry Hakan i love ya but your girl is giving me the eye :wink:

I’m quite sure that is s.HK, based on damage and hit sound. In the video where he beats the sweep, he does f.HK then s.HK, because he tried to mash f.HK to advance, I guess.