Hakan Moveset and Attributes

I tried cancelling from the crouch the other day, namely into u2 since that seems it would make some sense , to an extent. Nothing at all.
But its still a blast to just lay down under stuff like Kens u2

So I FINALLY got SSF4… just wanna add some additional thoughts on hakan moves and gameplay based on my day 2 online experience playing with friends…

  1. i gotta agree… 360P is wayyyy too sensitive… sometimes i wanna do oil slide… and i end up getting 360P instead… i think a lot of it gotta do with maybe previously jumping before sliding… so i might need to becareful on this.

  2. Airthrow… I love it… honestly i find it much easier to connect the airthrow in comparison to jumping MP… i feel like they both have their use… but i feel like if i wanna hit someone with jumping MP it usually because i’m doing jumping MP first and my opponent jumps into it… vs… with airthrow it FEELS like it comes out faster… that’s just my impression of the two air to air options… … now i’m kinda using airthrow as an anti-air (as long as it not some meaty jumpins)

  3. FA -> DNC -> f+MP -> slide, does more damage than FA -> DNC -> d+MK -> slide… and f+MP you can nearly hit confirm… just need practice

  4. DNC -> f+HK is insane… i’m sure everyone knows that…especially when you’re starting off the FA moving forward… this is nuts.

  5. FA -> Ultra 2 does more damage than FA -> FA -> ultra 2… i’m pretty sure most people figured this already but wanna point it out that there’s no need to do the harder combo for less damage…

Right now… i’m mainly have problems with characters that jumps all over the screen… like Gen, Vega… or people doing meaty crossups in general… it seems like hakan’s only option is block… if he’s got oil i guess FA -> dash is an option…

-LAU

From what I can tell, f.MK has pretty damn good priority overall. Dunno if it’s better than ground to ground s.HP though.

  1. Yeah I know, but it’s much harder for me right now so I didn’t show it in my vids. You’re right, just need practice. Although cr. mk is significantly faster, so if speed is an issue, then cr. mk is the way to go.

  2. And FA dash toward lk oil THEN U2 does even more damage (if you weren’t oily already, of course).

Z) Not sure if you meant this, but I gotta try oily wakeup fa dnc cr. short to see if it beats some meaty attacks. I figure it probably beats non-chain meaty attacks at least. That’d be cool, huh?

lets talk a bit about Hakans normals:

  • F-LP (seems a good situational Antiair and can combo from lp) thats all good about it its damn slow maybe a good hitbox? dont know…
  • HP/ MP / c.MP / f-MK /MK pretty good fast and save normals with good priority the way to go in footsies his MP and c.MP are the way to go i think (HP is a Situational Antiair!
  • F-HP / F-HK longrange Pokes
  • c.MK /F-MP only cancelables in big damage but both are unsave c.mk is better in general F-MP has more range and can catch the enemy easyer but then DNC c.MK has a awsome range and need to be blocked normal! F-MP is althou Situational Antiair!
  • c.HP DAMN I DONT KNOW it seems pretty good with a longe range and a good punisher but im not sure … your thinkings? (Situational Antiair!)
    -c.HK his sweep is awsome it hase a retard good hitbox but i dont find a way to land yet… maybe its just me
    -c.LK is nasty slow (unoiled) but OILED it is a damn good LK

HK;LK,LP,F-LK;c.lp; are pretty worthless in my humble opinion ; do you guys agree?

Jumping LK; is FAST ; Punishs Many Moves! and reduce Hakans Hitbox quite its a good LATE Air to Air move!
Jumping LP -->Worthless?
Jumping Mp–> best damage Air to Air with Slide follow up almost as scary as EX snakestrike!
Jumping HP–> awsome priority good Air to Air Early good jumpin
Jumping MK–> best jumpin good hitbox Punishs Antiairs on some distance
Jumping HK–> STRANGE HITBOX dont know jet…

i would love to discuss this and heare what you guys think of his normals

I was wondering if there was time for this. So if you hit a clean fa2/3 and dash cancel you have time to canola yourself for a u2?
we should name lk, mk, hk and ex oil’s all after some brand of oil, just to add a splash of class :slight_smile:

:rofl:

EX - extra virgin olive oil?

j.HK is decent air-to-air and a good jump-in. It’s very hit confirmable to a slide combo.

bahhhh, doing random RH oil-up when playing footsies to do f+rh fucking sucks.

couple things.

  1. ultra2 seems to ‘absorb’ air projectiles. i didn’t have a chance to test it, but it just negates it all. i confirmed it vs ibuki kunai, but i am figuring it’ll be the same thing vs akuma air fireball, etc… if it negates projectiles completely, it might be good last minute effort to not get chipped to death if you can survive the u2 recovery vs ibuki super or something.

  2. you can dash cancel focus into another focus and move pretty damn fast around the screen. dash, focus+ hold + slide around, dash + focus = sick.

  3. dash into kara throw is harder than it sounds. :frowning:

  4. s.fierce early is pretty good anti-air

Yeah I use jump-in RH into c.mk slide combo. It’s great damage and LOTS of stun

Overall I’m actually surprised at how much stun his bnbs do.

I can tell you this is true BUT it won’t last anywhere close to long enough to survive ibukis super kunais, in fact my friend sets me up with this a few times purposely jumping in to bait my u2 then do super I pretty much eat all or most of the hits

-LAU

I hear that Hakan’s Ultra 1 has good range but how bad is that range reduced if you are not oiled up? A lot of people will walk up to me when I am knocked down unoiled but I have never got the Ultra off in that situation so I am not sure how it works or if it will whiff unless they are basically rubbing against me.

I’ve been using Hakan and T.Hawk and it feels like Oil Rocket is a piece of shit compared to thawks 360 move. Does anyone else feel like HAkans command throw sucks?

I’m talking about getting it to connect. What the move does functionally is great but I’m having a hell of a time landing it. No Oil vs Oil: Any thoughts?

Oddly enough, Hakan is a grappler NOT centered around his 360p move. It is only useful when oiled or punishing a high frame move (SRK for instance). His normals do much more damage overall for me.

That’s a bold statement considering the game is still pretty new.

You haven’t been attempting tick setups or anything?

there is something that you guiys still dont consider Hakans moves are not all about damage! there is one more thing

  • Damage
  • Hitbox(Priority)
  • Frames (Effektivity )
  • TIME TO OIL UP

all his moves open a window to Oil UP but some open a bigger window and thats the Key his Oilrocket deal Descent damage with HP but the LP opens a GREAT Window to oilup!!

That would be because unoiled it IS a piece of shit compared to other command throws. I think that when you’re not oiled you should more or less just be looking for a chance to safely oil up over anything else. Safe opportunities to stack LK oils is going to be pretty key for him, imho.

I really think people are blowing the oil out of proportion. I think it just gives you a little bit of a range advantage. It’s not like Capcom will make it 2 frames just because you’re oiled.

Whiff that shit without oil a few times then get back at me, quite often you can find yourself right in someone’s face and do the 360p without oil to see Hakan’s arms go right through them and say “SERIOUSLY!?”. “Little bit” of range advantage is a major thing man.

Oh yeah, and if it wasn’t posted already, Cody’s knife throw still hits you with ex oil.

Worded it kinda wrong.

When playing Hakan the secret is to oil up ASAP so you can do some damage and pressure your opponent. Like Reaper said above me each move has a specific use for Hakan. He isn’t just damage like a lot of other characters. Zangief’s main goal is to land 360 and land it often because it sets up wake up mind games and does a lot of damage.

For Hakan I don’t play him like that. The 360p is there so I can stay oily when I am already oiled. Very rarely have I landed a Non-EX non-oiled 360p in a real match unless they whiff something big. I tend to fall back on regular throw, Cr.HK, Slide, and J.MP to help oil me up.

So I land a slide or sweep get lk oil. Now I search for an opening for 360p. When I land it I go for a MK or HK oil depending on the character. This allows me freedom to completely pressure my opponent with oil dancing and otherr shenanigans. Don’t get me wrong, I still try and go for 360p’s but they are not the main focus of my game personally.