I just want to say that from dnc, to t+rh auto tech, to all the other crazy stuff on UltraDavid’s YouTube channel, I’m super excited to see what else you guys find AND how well all this crazy stuff works in tournaments.
its well known that it hase short invicible frames but they are so short that the move is no good reversal even with to be honset Hakan with a as good as reversal like EX-Hand Gief or Messiah Kick would be overpowered…
I am not talking about “short invincible frames.” I am talking about its very long invincible frames that have, up to this point, only been discussed in regards to projectiles. Here is an example:
Did anyone notice near the beginning of the second round, it looked like the ex oil was immune to Bisons headstomp as well. I wonder how many other moves the ex oil goes through…
watching that vid. I notice you did a lot of jumping around. Is that a good way to play Hakan? I’m just wondering if I should include such a tactic in my game since I have a hard time anting aerials
I’ve been working on ddt setups a lot, and while some seem to be nicely consistent, others are a little more spotty. I think they’re going to be very character-specific, which means they’re gonna take way more time than my little study breaks allow me right now. If any of you could help figure out which characters these work on and which they don’t and which other ones do, that’d be great:
-----Opponent standing, toward+mp xx mk ddt (everyone I think, although by the way if you mash down+normals in between the mp and the ddt, you’ll duck under it)
-----Cr rh sweep, half step or cr jab, lk ddt
-----Oiled toward+rh sweep, whiff cr jab, lk ddt
-----Slide+followup, whiff toward+hp, mk ddt
-----Slide+followup, delay whiff cr mk, mk ddt
-----Fierce spd, two steps, rh ddt
-----Fierce spd, jump toward, lk ddt
-----Ddt, whiff toward+hp, rh ddt
I don’t have the game (yet?) and I have no idea who that is in the video, so I can’t help ya on that one hahah. Quick, someone hold a 3s combo contest where the prize is SSF4 for 360 so I can start testing things properly.
Did some tests and unfortunately the following is not possible.
You cannot kara cancel a DNC’d normal. So nothing like dash, 360+P~P for a dashing command grab.
f+HK can be kara’d into specials, but you lose the auto-tech property. It kara cancels to normal throws (which is useless anyway) but not FA. Oddly enough I think you could kara the non-oily f+HK into FA.
Don’t know how helpful this is or if its already known but EX-slide does not beat Vega’s ex roll. And either I did ex or regular slide beats out Guy’s ultra 1. Even though he did the ultra on reaction. If he blocked it he would have caught me.
Slide gets beat out by a lot of stuff, Ibuki’s sliding on the ground grab s*, and Cammy’s spiral arrow or w/e it’s called are a few to mention. interesting about guy’s ultra 1, though. probably because oil slide makes hakan’s hit box too low for ultra 1 to even touch him.
nice ones i think ddt is althou usable in mixups specialy delayed i tryed it in trainingsmode its posible to catch a back/straight jumper on reaktion with a bit delaying against straigt its important that you dont delay it if they dont atack yet becouse they could hit you out of it but backward jumpers can not (if timed correkt)
and the realy intresting stuff are setups for tickthrows and block and DDT on reaktion against reversals/jumpers
catching a jump on startup is more spycho and risky than a meety slide