This character can net you awesome free wins if your opponent lacks knowledge, but I guess you know that. If they don´t know how to counter air mystic smashes and corner eye pressure they´re basically dead after you hit them once. My sparring partner knows him after playing against me over 1000 matches, but as soon as I fight someone who has never seen a shuma before my cheapest tricks work every time
Seeing him on the absolute bottom of every tier list made the people think he´d be as bad as Hsien-Ko. Their fault I guess.
I play shuma doom ammy. I feel like ammy is going to be a necessity sometime in the future for shuma, but that’s just me. I used to use missiles, but I hated how hard it was to protect doom with shuma, so I switched to beam. Aside from the combo bonuses, I really like the beam better. . . A LOT BETTER.
Not directed toward this post
Also, doom does not beat shuma free. Doom is so fucking overrated that it disgusts me. Learn the matchup and stop getting hit by footdive.
Yeah, Shuma with a beam assist is awesome too, can´t deny that. It is indeed hard to cover missiles with Shuma, but once they´re on screen you´ll have these magical one and a half seconds of complete control, multiple high/lows and command grab awesomeness. A matter of personal taste I guess.
The Doom matchup should be even I think because Shuma doesn´t care about the flimsy finger lasers, beats (at least L, dunno about H) Plasma Beam with H Eyes and has longer limbs, which is quite a big advantage. His crouch also is too low for Doom to dash cancel his Frauddive.
I don´t know why Doom should be at an advantage.
Thanks for posting Tonosama matches. Im picking up Shuma, I never realized he was so strong and now can convert off all throws and cmd throws and a 4 frame jab which makes for an great point man. Now im just setting up a team to make him a little cheap so far the teams that help me do that are Vergil(rapid slash)/Iron Man (uni beam or repulsor assist) and also Thor(M Spark)/Vergil or Dormammu. I picked Thor cus of his really strong TAC combos combined with Shumas serious Dmg can lead to Meterless kills on almost the whole cast to stock up for chaos dimension for the incoming character. What do you guys think.
You’re welcome, man. Keep in mind that Shuma-Gorath is a very execution-heavy character, and that those combos that you saw are insane to perform, especially if you play online. It would also be adviced to have an assist that helps him get in. Also, the touch-of-death combo that we can see in Tonosama’s matches requires two meter bars.
Oh, and do you remember where you saw that Japanese player you talk about? Or remember his name?
I got the combos down, im used to charge motion characters from playing KoF and Using Guile but defiantly have to modify it for online play. So far the teams im using is Shuma/Vergil/Iron Man and Shuma/Thor/Dormammu both these team help him out with Guard break options,Getting in, Cmd grab set ups and the second team helps him get a meterless TOD with a TAC. Im trying to remember his name sorry.
I am constantly getting mystic smashes instead of mystic stares in my combos. (Unintentionally)
The training room shows that the game is clearly registering my forward motion as a fireball motion.
How do you get around this?
I am running a Nem/Shuma/X team right now and enjoy the synergy that comes from this combination. Mystic Ray covers the dead zone in Nem’s game, and allows full screen hit confirms with Deadly Reach. It’s certainly not a team designed to win every match-up, but I enjoy playing the configuration.
My Anchor has typically been Sentinel, but I would be interested in knowing what other character would work well with Shuma when Nem dies.
The way I do it is in my head I overcorrect the opposite way, so when I go back to forward for the stare in my head the stick is traveling in a slight oval arc upward as it reaches the forward position.
I think second is shuma’s weakest position and should be avoided if possible. His supers are just too terrible for DHCing.
Also I’m not sure why Tonosama is adding that air S before the super at the end of his non-corner bnb. You get more damage off the super without it because it knocks the opponent a little farther away