Wow, Shuma-Gorath did get more changes than we expected! It’s still nothing great, but oh well, something’s better than the nothing that we were expecting.
This is a crude translation of the list of changes that he got, off the just released character changelog:
-Mashing on chaos dimension -Mashing on hyper spiky bawls -Grab drains meter -Devitilzation recovers faster? Possibly allows a followup… -Jump s no longer forces you to slam down? The way it’s worded with google chrome translator is confusing but it looks like it has something to do with a possible buffed jump s. Something about fixing an inevitable final blow down.
Oh and I think that Jumping S causes a hard knockdown on the opponent but Shuma no longer is stuck in recovery frames. Meaning he can follow up with Hyper Mystic Rayyyyy!
I don’t understand faster startup on Devitalization. Why? Isn’t it aleady an instant command grab? Or is it for that useless projectile nullification.
But DAT JUMPING S CHANGE. WHAT IS IT. If it means what I think it means, then Capcom…sniff…you’re doing god’s work.
They did not mention that jumping S has fewer recovery frames or does do the stupid knock them away BS. Plus is that shuma can prolly do a jump cancel combo ending in j.S to combo into super. Downside is that it still sounds ez to punish on block. No mention of fewer recovery frames on his command grab so prolly still really terrible.
Edit to person above, it OTG’d and caused ahrd knockdown you could just J.S over and over and over for an infinite.
You sound pretty pessimistic dude lol. But either way even if the recovery frames on J.S don’t change you can still combo hyper mystic ray afterwards (as long as you didn’t launch) because the opponent falls straight down. As long as they didn’t nerf his recovery time we’re fine.