Gyah Kita Ki (My demon brethren): The Firebrand teams and assists thread

Meh, he knows about the glory of Cold Star assist, and I told him I wouldn’t be mad if he used The Dog, but I don’t think he wants to use her :stuck_out_tongue:

He’s dead set on Firebrand/Dorm and we’re trying to find the best assist that goes with what he likes. Doesn’t wanna use Ammy, doesn’t wanna use Drones, I told him to try Jam Session, but I don’t think he was feeling Dante.

He used Firebrand/Dorm/Skrull for a while, but Skrull anchor just wasn’t cutting it. Plus Dorm is his best character and Tenderizer doesn’t seem to do a whole lot for him compared to Beam/Missiles/Rocks.

Pretty sure he’s gonna go in the lab with rocks though, thanks for the advice folks.

I’ve been running Firebrand/Dormammu/Akuma for a while now.

I’m going to write up some thoughts on the Firebrand/Dormammu pairing that I’ve noticed in this time.

I’ve come to the conclusion that the Firebrand/Dormammu pair isn’t as strong as it seems, except for very specific anchors.

The problem that Firebrand and Dormammu have lackluster assists means that your third needs to be someone who has a powerful assist for both of them. The following characters are characters with assists that are good for this team (In no order): Akuma, Doom, Dante, Magneto, Taskmaster, Iron Man, Hawkeye, Rocket Raccoon, Dr. Strange, Amaterasu, Strider, Sentinel

Akuma: Akuma brings to the table a good DHC from Dorm into Akuma and allows for a good THC if Firebrand is alive. The assist is pretty good for both characters, but this combination runs into a few problem match-ups (Characters with better normals than Firebrand/Akuma, people with much better zoning/full screen game than Firebrand). Along with that, if Dormammu dies, the synergy of this team drops a lot. Tatsu doesn’t go full screen and can be almost useless in certain match-ups (Vergil, MorriDoom, etc). This team also NEEDS meter, badly. The ability for this team to punish assists is powerful but it is hard to always have meter in reserve when Firebrand needs it to kill and Dormammu needs it to keep people out.

Dr. Doom: Obviously a good choice. You still get a good THC if using Plasma Beam or Missiles, so that’s good for Firebrand. He gives either character TAC options and the DHC between Firebrand and Doom isn’t too bad. One of the best parts is the hard tag combos. Off of any Bon Voyage starting from just past midscreen or at the opposite corner, you can hard tag into Doom for an easy combo that does better damage and meter build than Firebrand. And off of throws, as long as you don’t throw them into the corner, you can get a hard tag combo off (Throw, get in front of them, QCF+H, SJ xx QCB+M xx j.M xx QCF+S into hard tag. This makes you cross to the other side. If you are already over half screen from the corner, then just go straight into AIR Bon Voyage and then hard tag. I can make a video if needed.). The main problem I see is that your assist choice will cater to one character. Plasma Beam is better for Firebrand but Missiles is better for Dormammu. Along with this, the Dormammu/Doom shell tends to share some of the same bad match-ups (Wesker, Vergil, Spencer, etc). Firebrand with Missiles doesn’t seem bad though and Dormammu with Plasma Beam isn’t bad either. Notice that the top 3 characters/teams on my list are characters that give you two assists options (Missles or Plasma Beam, Jam Session or Weasel Shot, Unibeam or Repulsor Blast). Watch FChamp to see what Missiles do for Dorm and watch Zak Bennett’s new team to see Plasma Beam in action for Firebrand. If you put Rocks on your team, you get unblockable set-ups (They aren’t guaranteed though) and Rocks isn’t a bad assist. However, you get Sphere Flame as your THC. This is the team I will probably be switching to once I learn Doom.

Dante: I’ve been theory fighting with this one a lot. Jam Session is great for both of these characters. It’s main drawback for this team is the main drawback for Jam Session: Scaling. This team shares the problem of the Akuma team in that your only assist is mid ranged. But this gives you a lot more control over the vertical plane and you get Dante (Who is pretty good and a better anchor than people give credit for). With FB/Dorm/Dante, Dorm can DHC from Stalking Flare into either LB or DT, as long as at least one teammate is alive. THC doesn’t work that well with Dante alive, however. Unless in corner, Firebrand and Dante have poor DHC synergy (Especially from FB to Dante). This might be the team I end up switching to after my Dante is good enough (Which will be a long time). One last little thing: Jam Session allows for the snapback loop. But if they take the hit from Jam Session right on incoming, it can be harder to confirm and I can’t find a way to make it meter positive without assists. If I don’t like Doom enough, this is the team I will be running once I learn Dante.

Magneto: I feel adding Magneto caters more to the Dormammu part of the team. I’m sure that Disruptor is great for Firebrand, but with it’s single hit and speed, it will mainly be used for zoning/approaching with Firebrand, instead of opening someone up. Magneto gives Firebrand more TAC options as well (And an easier infinite than Dormammu). The Dormammu portion gets obvious benefits from Disruptor. Everyone knows about Dorm/Mag synergy already so I’ll leave it at this.

Taskmaster: Eh. He’s an okay anchor and he comes with both horizontal arrows and vertical arrows(VERY UNDERATED). The arrows are slow to start up though. THCs are good for thsi team and DHCs are pretty good too. I’m not convinced that Taskmaster’s assist is enough for these two characters though. Taskmaster will give your team the most vitality out of the characters I chose, though

Iron Man: First off, Iron Man is bad. But, Unibeam is stupid good for both of them and Repulsor Blast is amazing for Firebrand (Incoming Unblockable+scary ground mix-ups). You get TAC options from Iron Man for both characters (Into infinites), and Proton Cannon is a good DHC for both characters and a good THC if Firebrand is still alive (FB is the one who OTGs). The only flow with this team is that it comes with Anchor Man. I like this team a lot but Idk if I’d ever be willing to learn Iron Man.

Hawkeye: Eh. I tried learning this team for a little while. I convinced myself that having a full screen projectile would be better than Tatsu. I was less than impressed with this team than I expected. Greyhound is an average assist for both characters IMO and the DHC synergy into Hawkeye is poor, since his hyper scaling is so bad. No TAC options and Hawkeye is kind of reliant on meter if he doesn’t have assists. Dorm/Hawkeye share some of the same problem match-ups. DHCing from Hawkeye into Dorm is good (Gimlet into Chaotic Flame or Stalking Flare), but for the most part, Hawkeye sticks to anchor.

Rocket Raccoon: I’ve never played Rocket Raccoon so my write-up on this is pure theory. His hyper seems like it would be good for both DHCs and THCs for the team, but I’m not 100% sure Chaotic Flame -> Rock ‘n’ Roll connects. Log Trap is a good assist but it uses a wallbounce, which both characters use (And Dormammu is somewhat reliant on it for good solo combos). Rocket Raccoon drops the vitality of this team to it’s minimum (Excluding Phoenix), as well. Lastly, I’m not personally sold on XF Rocket Raccoon.

Amaterasu: Zak Bennett’s old team. (And IMO, he made the right choice dropping Dormammu for Doom.) Cold Star is top 3 assist for Firebrand. If you blcok Cold Star, Firebrand BETTER open you up. Amaterasu brings a lot of things to the table. Cold Star is the main one, but she has a few little other things. With Firebrand on point, you get THCs that allow you to do another hype rwith Firebrand after Okami Shuffle finishes. If you are running Liberation as your assist, you can get Doom/Ammy style bombs with Stalking Flare/Okami Shuffle, though not as easy to confirm. Cold Star allows for dirty mix-ups and unblockables and takes away almost all of the opponents options on incoming. This all seems great, but the Dormammu/Amaterasu pairing isn’t as strong as it could be. Cold Star starts up slow and Dormammu can have a hard time making the opponent block it. As I said before, Zak Bennett doesn’t run this team anymore. If you’re bent on having Cold Star for Firebrand, FB/Doom/Ammy is a much stronger team than FB/Dorm/Ammy

Strider: I almost didn’t include Strider on this list but I decided Vajra, while not super good for Firebrand or Dormammu, is still a game changing assist that I should acknowledge. Both characters have a hard time converting off Vajra. However, Vajra on this team is more for the Vergil/Vajra style of play. You’re trying to make your opponent block it, not get hit by it. Because without XF, Dormammu can’t confirm off of the hard knockdown except into super and Firebrand has to be ready and waiting to be able to confirm with Hell Spitfire H (Even then, it will be scaled). Strider brings no good DHC capabilities to this team and the THC isn’t anything special. TAC stuff from Strider is poor and you’re playing the two lowest damage characters on the same team. This is all bad stuff but you still get Vajra (Which is amazing in a lot of match-ups) and you can always derp is out with XF3 Strider, who is the best anchor on this list. This is another team where Doom is the better choice over Dormammu (Firebrand/Doom/Strider, ala Shady K)

Sentinel: I also tried this team for a while. Drones was great for both characters. I could teleport everywhere with Dormammu and Firebrand can wreck havoc while drones are out. Good resets and all that jazz. Since you’ll be using Drones, the THC with all three is bad. However, if Firebrand is dead, Chaotic Flame + Hyper Sentinel Force is a good punish or assist killer. HSF into Luminous Body or Stalking Flare is good too. Sentinel brings another (Easier) TAC infinite to the team. Main problems with the team: Anchor Sentinel (Who is being less valuable now that assist like Missiles and Bolts of Balthakk are becoming popular), Dorm/Sentinel have the same match-up problems, only good DHC synergy into Sentinel while in corner, and while the DHC into Sentinel from FB is strong, it’s still just a normal DHC (Unlike the FB into Dorm one)

Dr. Strange: This man brings to the team possible hard tag combos into FoF loops, along with two good assists (Bolts is better for this team). Bolts is good for Firebrand because people forced to duck it have to deal with mix-ups, especially if in Luminous Body. Bolts is good for Dorm too, as it is a full screen projectile. The problems I see here are the similar match-up problems with Strange/Dorm and the meter reliance on the team. I haven’t explored too much into this one though, so I might be wrong

I’ll rank these teams in three categories (Best, middle, worst), but there is no order inside the categories

Best
Firebrand/Dormammu/Dante
Firebrand/Dormammu/Iron Man
Firebrand/Dormammu/Dr. Doom

Middle
Firebrand/Dormammu/Akuma
Firebrand/Dormammu/Amaterasu
Firebrand/Dormammu/Strider
Firebrand/Dormammu/Rocket Raccoon
Firebrand/Dormammu/Dr. Strange
Firebrand/Dormammu/Magneto
Firebrand/Dormammu/Sentinel

Worst
Firebrand/Dormammu/Taskmaster
Firebrand/Dormammu/Hawkeye

Feel free to let me know your opinions.
Also, this isn’t a “What is the best overall Firebrand team” post. This is a “What character provides the BEST support to the Firebrand/Dormammu combination”. So please don’t reply to me saying things like “YOU SHOULD HAVE FB/DORM/VERGIL ON YOUR LIST BECAUSE ANCHOR VERGIL IS TOO STRONG”, because the only synergy they have is DHC synergy and the prayer that you get XF3 Vergil.

Now just give me two weeks so all of my opinions can change again

Firebrand/Dorm/Skrull is very strong and with tenderizer IDK how that team wouldn’t make the list.

I always figured Tenderizer for an incoming only unblockable setup myself. Also, the team COMPLETELY lacks any assist of notable worth. The best there is Dark Hole

Firebrand/Skrull/Sentinel is amazing.

Skrull is an anti-zoning/up-back character when properly assisted by drones. And since most of Firebrand’s trouble matchups are hardcore zoners you can switch in Skrull to clean up quickly. It’s an extremely solid team.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/72377/UltraVioletJHC">UltraVioletJHC</a> said:</div>
<div class=“QuoteText”>Hey guys, I really wanted to make a new team with both Taskmaster and Akuma and I was thinking about putting Firebrand on point. How’s this team:<br>
<br>
Firebrand (Whatever) / Taskmaster (Vertical Arrows) / Akuma (Tatsu)<br>
<br>
The only thing I’m worried about is the long distance approach since Tatsu doesn’t really cover full screen. But besides that I can set up the Marvisto unblockable with Taskmaster and Taskmaster / Akuma is a great combination.</div>
</blockquote>

<br>So I’ve tried out the marvisto unblockable with task arrows but at the end of the day what is really any better about this setup than just charging unblockable sans assist? Do the arrows hit people trying to raw tag?

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/13896/Drybones">Drybones</a> said:</div>
<div class=“QuoteText”>

<br>So I’ve tried out the marvisto unblockable with task arrows but at the end of the day what is really any better about this setup than just charging unblockable sans assist? Do the arrows hit people trying to raw tag?</div>
</blockquote>

If you just start charging after an aerial finisher, the opponent has time to react. Not only is there the option for raw-tag, but most characters can jump/super-jump to avoid it, and some have moves that can trade or even beat the unblockable.<br>Assuming you’re calling Task at the right time, it puts them back in block stun and prevents them from escaping. Wake-up invincible moves like Bionic Arm can still power through, but it’s more reliable and MUCH safer than a raw unblockable.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/68210/UnSaxon51">UnSaxon51</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/13896/Drybones">Drybones</a> said:</div>
<div class=“QuoteText”>

<br>So I’ve tried out the marvisto unblockable with task arrows but at the end of the day what is really any better about this setup than just charging unblockable sans assist? Do the arrows hit people trying to raw tag?</div>
</blockquote>

If you just start charging after an aerial finisher, the opponent has time to react. Not only is there the option for raw-tag, but most characters can jump/super-jump to avoid it, and some have moves that can trade or even beat the unblockable.<br>Assuming you’re calling Task at the right time, it puts them back in block stun and prevents them from escaping. Wake-up invincible moves like Bionic Arm can still power through, but it’s more reliable and MUCH safer than a raw unblockable.<br></div>
</blockquote>

But if they tech forward you’re left in a less advantageous situation than raw unblockable because you waited a moment to begin charging after calling task.<br>

Does anyone around here have any experience with Firebrand/Spencer?  I was curious if this would work at all, but Firebrand using up your ground/wall bounces seems bad for Spencer, but maybe I’m missing something.  I was thinking something like Firebrand/Spencer/Doom or Dante…maybe Akuma.<br>

so has anyone tried to use demon missile H assist to deal with air techs… or some ground techs… i discovered this by accident… and it carries them back to you, if you time it right… thoughts?

@AvariceX<br>Spencer could provide some reset support for Firebrand, not to mention easily fixing the demon’s damage problems, but the reverse is hardly true. About the only thing Firebrand gives back is a safe DHC for any YOLO Arms that get thrown out. It could work, especially with Doom or Akuma backing it up, but I don’t think it’s optimal for either of them.<br><br>@EnDaNickofTime<br>What do you mean by “carries them back to you”? In my opinion all of FB’s assists have uses, but none of them are particularly great at what they do (A: OTG; B: Extension; C: GTFO). If you have thoughts on how to make the swoop more effective I’d be glad to hear it.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/68210/UnSaxon51">UnSaxon51</a> said:</div>
<div class=“QuoteText”>@AvariceX<br>Spencer could provide some reset support for Firebrand, not to mention easily fixing the demon’s damage problems, but the reverse is hardly true. About the only thing Firebrand gives back is a safe DHC for any YOLO Arms that get thrown out. It could work, especially with Doom or Akuma backing it up, but I don’t think it’s optimal for either of them.<br><br></div>
</blockquote>

I’m not really worried about optimizing the team (that’s for my main team to worry about).  I want to play Firebrand because he’s awesome, and I want to play Spencer because I hate the piece of shit and want to better understand how to beat him; figured I’d kill two birds with one stone if it can work.<br>

Been in character crisis for a while, mostly because my main rival uses Hulk/Nemesis/Sentinel and is really damn good. I’ve been trying to find a way to boost damage with Firebrand, but the only good answers are Doom Hard Tags and TAC infinites. I mean yeah, Firebrand optimal non-TAC combo nets me about 900K, but even against opponents who didn’t have scary large amounts of health and damage, it just felt like too much work for not enough reward. So I decided to channel that technology into leveling up Frank. Anyone else with Firebrand/Frank/Doom? I still experimenting, so yeah, tips would be nice. Right now I have Bon Voyage Hard tag into Doom OTG into meter positive combo with Photon Array into LVL4 Frank, Firebrand into Hard tag into Frank Comob into meterless LVL 4(Rocks needed), Firebrand Bon Voyage on incoming character into Frank West Guard Break setup with Funny Face Crusher. Anyone else got tips/good info?

@unsaxon51 <div><br></div><div>if the opponents air recover, while you are in mid combo, call firebrand, and he will hit them meaty, and drag them back toward your character, works well with forward techs, and keeps opponents in place for backward techs and neutral techs… i was thinking it could set up a good okizeme for other characters, (i.e. wesker, dante, trish… etc)</div>

<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/57676/Kresent">Kresent</a> wrote: <a href="/discussion/comment/7964981#Comment_7964981" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div><b>Best</b><br></blockquote><blockquote class=“Quote”><div class=“QuoteText”>
Firebrand/Dormammu/Dante<br>
Firebrand/Dormammu/Iron Man<br>
Firebrand/Dormammu/Dr. Doom<br>
<br>
<b>Middle</b><br>
Firebrand/Dormammu/Akuma<br>
Firebrand/Dormammu/Amaterasu<br>
Firebrand/Dormammu/Strider<br>
Firebrand/Dormammu/Rocket Raccoon<br>
Firebrand/Dormammu/Dr. Strange<br>
Firebrand/Dormammu/Magneto<br>
Firebrand/Dormammu/Sentinel<br>
<br>
<b>Worst</b><br>
Firebrand/Dormammu/Taskmaster<br>
Firebrand/Dormammu/Hawkeye<br>
<br>
<br>
Feel free to let me know your opinions.<br>
Also, this isn’t a “What is the best overall Firebrand team” post. This is a “What character provides the BEST support to the Firebrand/Dormammu combination”. So please don’t reply to me saying things like “YOU SHOULD HAVE FB/DORM/VERGIL ON YOUR LIST BECAUSE ANCHOR VERGIL IS TOO STRONG”, because the only synergy they have is DHC synergy and the prayer that you get XF3 Vergil.<br>
<br>
Now just give me two weeks so all of my opinions can change again</div>
</blockquote>

I am going to go ahead and agree with pretty much everything you said about FB/Dorm with 2 minor exceptions.<br><br>Dorm/Ammy is in the “Best” tier. Ammy can really help out Dorm with TP + Cold star mixups, and corner unblockables for FB. You get more changes to Instant Overhead with Ammy’s assist than you do with Akuma’s. <br><br>Dorm/IM should be in the “Middle” tier. You get the most out of repulsor with FB, but that doesn’t help Dorm as much as Unibeam. Anchor IM isn’t terrible, but certainly not ideal. FB/IM/Sent though is legit.<br><br>I also used to run FB/Dorm/Akuma, and, while it can be solid, Akuma does not provide the same help to Dorm as Ammy/Dante/Doom/IM. The one thing I do  miss about this team is the pickups you can get off Raw Tag Bon Voyage using Dorm with Akuma Assist. If you drive them into the corner,  lay down a flame carpet + :a2: . If you tridash, you can continue into a full combo.<br><br>I also used to play FB/Dorm/Strange. The best part about this team is the raw combo damage you can get if you get a bolts mixup. My typical damage pre-super was around 450K. Not bad for a FB combo. I always have issues killing people with FB which often costs me the match. This used to help, because I would reliably get to 850-900K with the Dorm extension. <br><br>FB/Dorm/Skrull has no real neutral assist. It’s very powerful once you get momentum, but I feel you’d be better off with using Skrull or Dorm with a 3rd as opposed to together.<br><br>I play FB/Dorm/Sent. While I love the fact that I can pick up after BV with Sentinel (TK Rocket Punch -> Hard Drive or Rocket Punch -> HSF), any team with Sent as your anchor can’t be considered best. (As you stated) FB can protect drones due to the high durability of his FBs, but most high-tier characters can avoid the lockdown with aerial movement before you get there since you need to recover from the fireball.<br><br>For me, there are 3 things you need to be in the “Best” FB/Dorm team partner category:<br>- Setup the unblockable<br>- Provide Strong Neutral Assist for FB AND Dorm<br>- Raw Tag from BV into superior damage.<br><br>Best:<br><br>Firebrand/Dormammu/Amaterasu<br>

Firebrand/Dormammu/Dante<br>Firebrand/Dormammu/Dr. Doom<br>
<br>I know you didn’t ask for this, but I think Zak’s new team is the best FB team possible. (FB/Doom/Ammy)<br><br>- Hard Tagging into Doom of Bon Voyage into death is just…yeah…I hate Doom.<br>- All 3 of Doom Assists can work with FB (2 of them can set up unblockables)<br>- You can put out some pretty high durability with Firebrand fireballs + Plasma Beam<br>- Doom/Ammy ca fight any other duo<br>- Doom TACs :/<br>- 2 powerful neutral assists for FB to work with<br><br>I am not sure I would put Dorm on any of the “Best” overall FB teams. :confused: <br><br>I think the most slept on FB team is FB/Modok (Shield)/Doom or FB/Modok (Shield)/Sentinel. If only I could play Modok.<br><br>

<p>You could alternatively do FB/Nova (grav pulse)/Doom (missiles).  You can setup great unblockable setups, TAC in and out with nova, and DHC in for higher damage as well as making FB safe from projectile supers.  Nova is not modok, but i think that’s  a good thing, smaller hitbox</p><p> </p><p>This of course is totally not biased from my own personal views…totally biased…lol</p>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/84867/RIF">RIF</a> said:</div><br><div class=“QuoteText”>I know you didn’t ask for this, but I think Zak’s new team is the best FB team possible. (FB/Doom/Ammy)<br><br>- Hard Tagging into Doom of Bon Voyage into death is just…yeah…I hate Doom.<br>- All 3 of Doom Assists can work with FB (2 of them can set up unblockables)<br>- You can put out some pretty high durability with Firebrand fireballs + Plasma Beam<br>- Doom/Ammy ca fight any other duo<br>- Doom TACs :/<br>- 2 powerful neutral assists for FB to work with<br><br></div>
</blockquote>

I agree with you on this. Firebrand/Doom/Amaterasu has everything Firebrand needs (Plasma beam for full screen or Missiles for vertical and then Cold Star for stupid lockdown/unblockables/resets). Hard tag combos, TACs, etc. I’m seriously debating learning Amaterasu for this team (I recently switched to FB/Dorm/Doom and while the Dorm/Doom part is great, it doesn’t feel like Firebrand fits properly, since he does nothign to help Dorm or Doom. Hard tag combos mess with the order of the team too and it seems to lose to some of the same characters.)<br>Only problem is that I will get called a copycat is I use Zak’s team but at this point in the game, the amount of viable teams is dwindling and teams are starting to show themselves as optimal and there’s no reason not to use them.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/7719/Gamegeezer">Gamegeezer</a> said:</div>
<div class=“QuoteText”><p>You could alternatively do FB/Nova (grav pulse)/Doom (missiles).  You can setup great unblockable setups, TAC in and out with nova, and DHC in for higher damage as well as making FB safe from projectile supers.  Nova is not modok, but i think that’s  a good thing, smaller hitbox</p><p> </p><p>This of course is totally not biased from my own personal views…totally biased…lol</p></div>
</blockquote>

I agree with this fella. You could go for FB/Modok(psionic blaster)/Super Skrull(tenderizer). You get great left right mix ups, unblockables, TAC infinites/cube combos, Dark Phoenix tech. This is also biased views from me.<div><br></div><div>Also Firebrand does support Modok a lot when it comes to combos. Firebrand extends for modok so he can add another 100k-150k ish. Same goes for Super Skrull although I never have the two alive at the same time but when the time comes. It’s there.</div>

Outside of Doom\Ammy I’m not sure any of the other standard shells really work for him. Dante/Strider could work, but as you said in your previous post that vajra isn’t his best assist.

Doom/Amy
Dante/Strider
Doom/Dante
Skrull/Doom
Skrull/Sent
IM/Sent
Modok/Sent
Dorm/Amy
Dorm/Doom

Im hesitant to call any team with sent on it “endgame”, but fb loves them drones.

I’d sooner sodomize a goat than play with Nova. I hate that character.