Guy Ultra SF4 Changes

I thought that was fake because of the training mode… but seeing it live… i think Capcom made a mistake in coding.

Also judging from that video I can’t even tell a few times but I still at max range of st.mp TC will always whiff on crouching. I’m fine with that even on Hugo but Hugo is a big body so the big damage combo at least works that was proven,

I think it was actually regular tatsu not EX, but that’d be godlike if possible.

EDIT: Nvmnd saw the rest of the video. Whoa this is insane. Def a bug though.

I think in the third round he does EX Tatsu xx EX Run

Inb4 we all get banned :coffee: cause you know…

Says it only works as reversal. Interesting… Not sure why it would work only as reversal but I can say in some games attacks that come out in under so many frames can be canceled no matter what. Again though why this would only work as reversal though not sure why it would be coded that way… Id have to put on my video game hat and work with the game again to jog my memory lol…

As for the first video didnt look like it comboed to me off hand. Looked like viper just tried to attack after the over head.

Oh also to clarify watching the video, takes 2 bars IF you have the bar to do it. Most recent game that had a property like this off hand was king of fighters with goro and takuma I think it was. If you only have one bar guy cancels still cancels to his next move. However if you have 2 bars it will take it away.

That is the weirdest bug in the world

Its been in other games actually so its pretty plausible to assume it works this way I think. I really just question as to why it would only work as reversal this doesnt make sense to me. Waking up can store properties of other attacks and states as it does in many other various games that leads to many other bugs in said games. But why you can only do it as reversal seems a lil’ strange to me off hand. But again Id have to put on my thinking cap. And well think about it for awhile.

Id assume a easier way to test it in other situations would be to do just a simple, qcb+kk~p. Rolling/sliding your finger accross the button, instead of going for hurricane kick to something else to test the theory. Do people know what the SF4 bbs is? I can read japanese to a extent I could probably go check if someone has a link off hand.

Also thinking about the benefit lets look at it logically and think about how the game and guy works… Again remembering that it takes away 2 bars or however much you have left… On hit, canceling to shoulder would be pointless as the guy flies above you. Shoulder will miss. Cancel to bushin flip will be useless as this you wont get anything. Canceling to run is more viable as you could use it as a ghetto focus cancel dash, either canceling the run then hurricane kick juggle, or cancel to running over head, then assuming your in the corner hurricane kick again perhaps. Canceling to ultra sounds nice but thats a hefty motion in a short time, and of course because of the way it juggles this would only work in the corner. Now on block, again basically think of as a focus cancel to with other characters dps if you dash. Or if bushin flip but again remember ex bushin flip homes in on the guy, so if the opponent sees this coming you are getting punished. I dont really see this being overpowered as the possibilities seem to be pretty flawed. So again if it works as reversal this is good, but hardly game breaking.

instead of canceling to ultra… if that’s possible, we don’t know if it only works from ex to another ex move… i want to see it done from ex to regular special move, but as i was saying…maybe ex tatsu to ex run stop… then juggle the ultra if close enough to the corner. it looked like it might pop them up high enough for this to work.

Theres no reason to believe you can ex to normal, you automatically will get ex to ex

Would be nice if we can bunshin grab at juggle state now like in alpha 3 lol.

Actually cancelling into Ultra has been done in another fashion… as an FADC like move… EX Tatsu, EX Run, Ultra. Before this vid was released the same Guy player that uploaded this video was shown a video of this exact bug of that exact reversal combo.

I’ll find it actually https://www.youtube.com/watch?v=uOud1rkLLLE

Er… what? I didn’t understand that last sentence bro. And how many bars does this ghetto FADC take? 1 for EX BSK and 1 for the EX move you’re cancelling into, or does it actually just drain all the EX you have left?

And in the video added by Blazeu, at 1:51 it seriously looks like Guy FADC’d a normal tatsu into run-stop. I couldn’t see yellow flashing during the tatsu, or the run-stop but the flash of an FADC and 2 bars disappearing? So Tatsu’s are cancellable when they are reversals.

1 for each EX move it seems

But it looks like normal tatsu can be cancelled into ex moves as well… This looks… Interesting

It’s not normal tatsu, it’s EX tatsu but what it seems is that EX Tatsu being 2 frames is a glitch, Marq Teddy even stated it as NCR soiurces say its a glitch and will be removed in console. That theory seems even more true cause if you watch the video slowly EX tatsu doesn’t flash until it’s 4th frame.

Wow, Guy thread getting lively. Ahaha.

I don’t understand the game engine enough to know what’s happening there, but if you can cancel it into U1 a la armor cancel, it’d be awesome juggling into U1 off the EX spin. (or even, spin xx runstop xx U1 )

points at the video he posted and then points at his previous post