Guy is going to be top tier in this game. Kiryu will put this man on the map, I hate hackers got to Guy but i’m glad to see he has a wall bounce. Players that go up against Guy is going to respect him if someone plays him well in this game. But 2 questions and I may have missed it. Is his Armour the same as SF 4 AE where he can go through projectiles, and is it also a 3 hit Armour as well?
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I’ve put a bit of time into him myself. I wasn’t liking him at first, to me he felt like Super Guy because any buffs he got in AE or 2012 do not seem to be in this game. I’ll list some things off that I can remember.
- Bushin chain is almost useless because it scales combos pretty bad, but you do get a juggle combo for using no meter.
- c.lk feels like it’s 4 or 5 frames
- c.lk into s.mp link is a lot easier
- flip elbow has more hit stun to allow for combo oppurtunities
- command jumping elbow (d+mp in the air) also has more hit stun to allow for combos. Completely useless as an air to air tool, I havent beaten anything out with it yet. Oh and…IT WILL NOW CROSS THE OPPONENT UP!!!
- c.hk slide is a lot faster, you can also hit confirm into launcher on hit if it doesn’t knock down.
- s.hp is a lot slower
- s.hk is still great for AA, seems a bit faster to me.
- cl.hk NOW HITS CROUCHERS ON BOTH HIT AND BLOCK! Pretty sure you can combo right after on hit. I havent been able to land Bushin Chain on hit afterwards, will test further.
- s.lp will whiff crouching opponents
- c.mp still great for AA, great for pressure now to set up frame traps, can link 2 together.
- c.hp feels the same, same links, possibly more + frames on block.
- lk tatsu, lifts the opponent higher for tag cancel oppurtunities
- mk tatsu feels the same
- hk tatsu still whiffs standing opponents, will no longer juggle after target combo xx houzanto in the corner
- EX tatsu feels the same, hits when hk tatsu would whiff.
- EX Run into followups has the delay that it had in Super that was fixed in AE. But this allows for certain things to combo in the corner.
- EX Houzanto feels safe, causes push back on block, and causes wall bounce. Does not go through projectiles
- Overhead only hits once
- target combo now combos into both lp and mp houzanto
- hp houzanto still feels useless
Will post more findings later.
Ninja sickle felt the same. I think it knocks them back slightly furthur away but the good thing is you can still land an EX Houzanto at the proper time to combo anywhere on the screen now, because of the wall bounce.
For those wondering, yes you can combo into his super and still get full animation, if you land the correct hit during the startup. In some corner combos one of the hits tends to whiff, but you still get the full animation. This could be a timing issue on my part.
is it corner only like in sf4? or did they buff it and u get full super when 1st hit connects?
The elbow attacks do not seem to have an air to air hit box actually! Maybe glitch?
After corner TC to lp or mp hozanto, TC again and then RH hurricane.
Just tried him out today … And i can confirm Air D+MP has NO hitbox at all … wtf capcom??
His solo damage seems very low… FF chain just does 160 dmg and i cant seem to able to combo anything off it outside of corner … infact i honestly dont see any combo potential outside of corner…
I need some more time , perhaps he has some new links am not aware … LK tatsu seems like a nice move to tag in someone…
So judging by your posts, Guy either: A.)Sucks in this game (what game doesn’t he suck in though?) or B.)He actually is unfinished and Crapcom wasn’t lying. So, I know none of you people have had an ample amount of time with him, but PLEASE tell me he’s good in this game. I’m tired of maining a character that is always low-mid tier just because I like his design.
His corner combos are pretty sick , just like in A3 (Maybe not so much damage wise , but they LOOK sick)…
but midscreen solo meterless, is just horrible … He cant even do EX hozanto after FF chain like in AE …he seems to get good damage off his links though , but off a S.MP not so much …
My biggest gripe is with Elbow drop not having air hitbox …
Dammit, my fears were confirmed, I once again have to main a mediocre character.
Its a bit too early to say hes bad … but personally what i hate the most is that every animation is Copy pasta from SF4 … not even one minor change >_> … some small changes like
A3 Super ,Hozanto animation like Alpha version or the the 3rd hit of FF Chain being changed would have been nice…
Yeah, I’m really hoping he gets some changes before he gets released. Otherwise, he just can’t be good unless some really good tech gets found (which it probably will). No air to air hitbox on main jump in tool, Hozanto and run stop pressure nerfed, bushin chain being near useless, and no good mid screen combos doesn’t sound like he can be much better than Yoshimitsu.
I’m maining him no matter what though, used him since Alpha 1 when he was actually good.
Off topic, but since you guys have access to all of the characters, who seems better out of Sakura and Dudley?
Ok ok so i got much more time to play him and i got some good news… I dont think Capcom is gonna make any more changes , i can see guys strengths and weakness… His damage isnt thaat bad , but it does suck compared to the likes of kazuya etc…
- Elbow drop DOES NOT lose to lows and both of them can cross up (bushin flip and D+MP)
2)LP.Hozanto IS Completely safe … it is either 0 or -1 on block …
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Guys super is as fast as Ryu SRK … i dont know the exact data but am assuming its 3f … its pretty fast and can punish a lot of stuff
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Run->OH is safe if spaced (just like AE) … otherwise its -3 i think , i could punish it with Ryus SRK … but thats about it … no other reversal would punish it…
5)Did i mention how fast his super is?.. I was able to link it off F.MP overhead…however i coudnt combo anything else from it … Its comboable on CH though…
6)His best combo i found so far … does about 360 dmg
Cl.MK x 3 -> Cr.MP -> TC -> EX hozanto -> Cr.MP -> TC -> HK tatsu
After the ex hozanto its also possible to do TC-> Run OH for lesser damage but you can tag cancel and get more damage…
And how were you testing LP hozanto being safe because when I tested it, I recorded guy to do lp hozanto and then block immediately, then I (as ryu) tried to upper him on reversal. I was like 10 for 10 before I figured it was at least neg 3.
so can you combo into izuna drop? and is it worth the damage?
No you can’t unfortantely. I personally tried every way I could think of and I tried the bushin flip grab as well. Neither one appears to grab opponents in a juggle state.
wow so Guy is the only character that can’t combo into his command air throw…
Do other characters have command air throws? I haven’t noticed any (minus the atypical air throw). I will try some more stuff tonight to see what I can come up with…
I don’t recall anybody having a command air throw, but then again I only ever play like 8 characters.
hugo, king, marduck too I think, gotta check who else