This completely impractical but i think guy might be able to do the most damage in the game in a one ex bar combo,
This is on seth, only works on seth due to dizzy but the first combo works on all those who can rh, target comboed and can be fadced to work anywhere.
j.rh CH, rh, target combo, lp shoulder, ex shoulder (this bit does 756 stun) Seth is dizzied j.rh, rh, bushin chain, rh tatsu
That’s 513 damage, ex tatsu makes it 519 and ultra instead of tatsu makes it 550. You could probably get more with some links at the end as the scaling is already maxed out by the last move so sticking some moves before the bushin would increase the damage probably, but i don’t know guy well enough to know what to put in.
about the guy combos that begin with j. fk, st. fk (works on standing chars only), i thought it just plain didn’t work on some characters (probably still true for some), but on some characters like fei long, it still works, but it depends on where on their body you hit them whether or not it works. if you hit fei on the upper body, it whiffs, but if you hit him anywhere from his shins to his waist, it connects… whyyy can’t it just work or not work lol. this may have been known already, jus something i found today
I just found that on ryu today his reel makes the st.hk wiff, the worst thing is it’s fine with j.hp but that move is not as useful as jumping hk.
Does the OP update this regularly? If so, he should PM a mod to get it stickied.
I’ve found that the trick for landing J.HK > S.HK combos is to do the J.HK early. If you do it deep (upper body) the animation of the opponent makes the S.HK whiff. If you do it early (head) then they’ll remain standing, whereas they’ll bend over a little bit if you perform the J.HK too deep.
I dont know if people know this yet but u can bushin chain off crouchers against certain characters,
if you do a c.HP and hold forward then s.LP into bushin chain, so far works on cody and guile that i know of and prob medium sized characters,
Meh just a few random notes…
-close stand mp has to be done closer then his other close attacks. Not sure what the correct term for this is. But you can stand duck mp, link stand hp, and another other close normal he has, except for stand mp in general.
-You can get close stand hk, to walk up stand hp as a combo. So something jump in attack, close stand hk, walk up stand hp, ex shoulder X2 does like 800 something stun. Not of course the most practical combo but its there. And of course yea does a ton of stun for just 5 attacks. Still have yet to get stand hk, walk up stand hk to combo, But again if you cheat im sure you could get it.
-a good way to think of hurricane kick is it can juggle up to 4 times in general. And with each spin, it gets to its like ah… limit. say… if you hit one hit hurricane kick, and then hurricane kick, the first hit of the next one can not juggle, but the second can. So say next time you hit 2 hits of a hurricane kick, if you want to juggle with another hurricane kick, you have to have them high enough that the first 2 hits wiff, and then the thrid can juggle and on. Think of it like that. Unfortunately useing this is pretty hard as EX hurricane kick is usually the only one that can spin fast enough to take advantage of this.
-You can beat em up ultra after hurricane kick as long as its only hit once. So actually since the move is so shitty in a sense, if you trade with hurricane kick you can actually ultra. shrug
-If you hit running over head mid screen in the air you can running slide after it.
-EX slide does more damage, ex overhead is invincabile till he jumps, but you actually cant combo after it like regular. =/ (I think I may have posted this already I forget…lol)
-I THINK you can get running over head, f+hk then combo after. Problem is you have to make first hit wiff to do so. Maybe something for those people that cheat when they make combo videos they’ll be able to find a way to get it easier.
-EX hurricane kick and super links after duck hp(and of course stand hk)so just osmething random thats there. So something like stand hk, duck hp, link super or ex hurricane kick. As a combo. Stand hp, link to those theoretically works as well. But just to hard to get realisticly… But I guess its a nice thought to think if you could get duck hp, stand hp, walk up ex hurricane kick whenever easily… shrug I wouldn’t be suprised if you could get stand hk, duck hp, stand hp, walk up ex hurricane kick. Should work… again pretty combo videoish though.
Found some pretty weird combos today.
Firstly I did the FF chain on a crouching opponent.
Basically you do CH cl.HP, Run Stop really quick, FF chain. Obviously not that practical but pretty cool to know that it can be done.
FA, FA, BSK in the corner was a werid one I hadn’t seen before.
And run overhead against someone jumping can combo straight into ultra in the corner too.
Found some pretty weird combos today.
Firstly I did the FF chain on a crouching opponent.
Basically you do CH cl.HP, Run Stop really quick, FF chain. Obviously not that practical but pretty cool to know that it can be done.
FA, FA, BSK in the corner was a werid one I hadn’t seen before.
And run overhead against someone jumping can combo straight into ultra in the corner too.
Somebody has Stun combo setups and everything for characters how due to scaling and everything you cant 100 percent Seth, however you can most likely set it up (I know this works for Akuma) To stun them after the initial combo with a grab or another combo or overhead, and if you Ultra them eespecially with U2 Akuma and Seth would die.
You can do FA to EX bushun flip and grab them, it’s pointless but it looks cool, like guiles FA air throw.
And FA backdash, run overhead, EX tatsu in the corner.
Yeah I’ve found lots of impractical but cool looking combos haha
Nah, Gouken has that on lock down. Last time I checked it was 450 for one EX with him midscreen.
No need you can FA backdash lp bushin flip same result
Really?
I was trying for a while to get one without EX but coulcn’t do it. :tup:
wow c.hp, s.mp xx ex.hazanto, ex tatsu does a ton of stun. thanks for the info :tup:
I have looked through the thread really quickly but it seem that the following corner combo isn’t there :
c.lp xx cr.lp – cr.lk xx lk Tatsu – super
358 damage
280 stun
Tested on Gief, Ken Blanka and Makoto so far and it worked. I tried to do cr. mp – cr.lp – cr.lk but the cr.lk whiff on Gief so i didn’t push in that direction.
Anyway, it’s a really EASY set up for the super that allow some hit confirm. There’s only one link and it’s an easy one.
As a mater of fact, the lk Tatsu seem to send the opponent flying really high if donne from afar and always allow the super to juggle.
As i’m writting i’m trying stuff on Makoto and so a far lp xx lk tatsu in the corner allow to juggle the super for 420 damage and 250 stun. Even better, a MP xx tatsu from the same distance that make the MP hozanto be auto blocked in training can be followed by the super for 460 damage and 300 stun.
Seems to work after cr.lp x3 mp xx lp tatsu too.
This is old but can anybody help me out, how do you combo LP elbow in the corner into ultra 1?
It’s character dependant and the timing is tight. I think someone posted who it works on, forgot where that post is though
must be in corner
jump.fk > s.fk > c.mp > lk.tatsu > super.
550 dmg.
forgot the stun, will check again when i get home. it’s the highest damaging combo i’ve found outside of jump.fk > ninja sickle > ex.houzonto > FADC.ultra1
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I awkwardly post this here because I know most just skim over it and then post the same thing days/weeks later. Shrug
Anyway part four just scraps that were on tape. Note that bushin combo/elbow to elbow to ex hurricane kick does not work on everyone and ONLY works if the first 2 hits wiff as ive talked about before. Also note the akuma one the first hit must wiff for it to combo. His ultra keeps going up you must wiff the hits for it to juggle that far if that makes sense. Of course realisticly theres no really any set ups to do 3 hits then still fall in time and then wiff 2 hits of the ultra.
Anyway yea basically showing off wiffing 2 hits of hurricane kick to juggle more, and lots of walk foward stuff. a lot of those stand hk duck mp links are not possible just standing. You must walk forward after each hit. ala that last sagat combo you must walk foward after the hk and then walk foward after the duck mp.