Guy AE v.2012 Changes Thread

I’m actually pretty excited about the new changes. They were all for the better, and something is better than nothing!

I hate to beat a dead horse and ive said this before but to me none of those are buffs. Theyre just fixes. Its things that were
defective on a half finished character that are now marginally less defective. Target combo whiffing on a crouching ryu was just that…defective.
There’s just no other word for it. The walkspeed change is just a troll imo. Would Sf4 cabinets implode out of reality if guy got a full on buff?
Its tough to care much when it took them 2 years to make ex tatsu work properly. Unless he got some awesome secret buffs i doubt this
patch will have any serious consequence on guy.

I doubt there are any secret buffs but if there is then I would like a buff to cr.hk. That’s more then enough for me. Looking forward to a less problematic Guy but I won’t be practicing for tourney level this time so I’m not as upset as some others. E.ryu is looking solid, I’ll probably make him my secondary. Also looking forward to making U2 my ultra of choice, especially with ex run. So many people are going to fall for that…

Well if you look at his character model especially when he grabs he doesn’t reach out that far, the hitbox end just on the tips of his finger, so that indeed is a buff, Though I wish he had his alpha grab animation where he would step/lean forward that makes it more realistic, the Ultra 1 buff is a buff, Guy SLIDES forward, he pulls a ninja moment. everything else is a fix yes

I agree with Blooddrunk, even few changes are better than nothing and fixes are all welcome, I am satisfied with Guy as he is now. I would like only some frame advantage on normals…

Wooowww… slide looks a bit safer…

where do you see this?

I may be wrong, but in the footage I’ve seen cr.hk slide looks something faster…

Most cameras common cameras record at 30fps. and I think Youtube itself runs at 30fps for most videos. So everything will appear to be faster, but it is easier to tell if he had blocked it at max range and did a move that had 2-3 frame start up on reversal.

Whoops noticed a slight error I meant 30 fps not 60 sorry about that.

Ok. Thanks for explanation…

Didn’t mean to put you off but sadly the best way tell is of course on how it is on block.

So how is his bushin flip looking? I haven’t had a chance to see a ton of footage of its recovery but is it really a lot better now? If so I was thinking it could be useful for corner mixup potential. Do bushin chain throw, reset into bushin flip, but let Guy land (it should put him on the other side of the opponent) and if he recovers fast enough, maybe he could attack and catch them blocking the wrong way? I don’t know, just throwing out ideas. :stuck_out_tongue:

It wouldn’t be used like that as by the time the character resets your better option is to just 1 frame grab or hopefully land behind them if they do a reversal and whiff the grab. by the time you land you’ll always be behind them depending on the distance you do the bushin flip and they have more than enough time to just grab you.

Recently I have been wishing for two specific buffs:

Run Neckflip hit twice… always.
Focus reach out longer.

I think I’m happy enough that they’ve buffed the Run Neckflip so it doesn’t go over the head of opponents anymore. That used to drive me nuts! I’m also relatively happy with the reach of his Focus, as it can still be used to scare an opponent into jumping when they’re in the corner, giving you an instant Izuna setup, Super or, in some cases, even landing an Ultra.

As for the new potential Bushin Flip’s landing speed might have… Im not sure how useful it’s gonna be, honestly. I think most players might crouch tech on instinct and I doubt the new landing speed as been buffed THAT much. Smarter players will probably use a low profile attack to get a free combo in. That remains to be seen though - I’m not sure how reliable the auto-correct will be for them.

I think it’s just gonna increase Guy’s escape ability, which was already quite good, I thought…

oh my god, CH c.hp > U1

Can’t try this as im not at home. Sounds good so far man. U1 might finally be useful.

Some undocumented changes I stumbled upon

  1. MK tatsu hits crouching opponents
  2. HK tatsu hits full when you option select it against back dash. There seems to also be some hit box changes? Seems to work slightly better as anti air, still pretty bad though.

MK tatsu always did hit crouching…just not when they did a low profile move - try it on Ryu’s cr.mk for example.

still whiff’s on Ryu’s cr.mk :confused: