Chill, I was only joking.
If you didn’t know, Chipp is not a desirable match up for Dizzy.
Chill, I was only joking.
If you didn’t know, Chipp is not a desirable match up for Dizzy.
Trust me, I’ve seen it before…I aint know bout the whole Dizzy shit so…
Yeah, Dizzy can’t handle being rushed down so well. That’s her main problem.
I agree…also I get a little irritable of her. I dunno why.
I am soooo loving the new High Qulity matches:
http://www.dustloop.com/forums/showthread.php?t=131&page=10&pp=10
Yea. I watched 'em earlier today. Pretty cool.
may is going to do alot more damage then everyone else o.o
dustloop seems down… :sad:
I just want to know if they’re done with all the testing. Does anyone know if this game has been released in the arcades (in Japan, obviously)?
Um, yes, it was released yesterday.
More slash vids… maybe?
http://blue.ap.teacup.com/applet/ggnews/20050929/archive
Has 11 links including the new opening but I can’t DL them cause they’re so goddamn slow.
i want some friggin ABA vids already
EDIT: The link above is asking for a username and password when i try downloading
I’ve been reading up on some Japanese BBS sites about people’s experience on debut day. GGXX/ is apparently the hottest thing in the arcades right now. People waited in line as long as 4 hours in some places, just to get a chance to play. @_@
Sol’s D-loop is confirmed as gone for good in the final release. Yet, it is also confirmed that his overall offensive power is up. Although he seemed to have lost a way to constantly deliver 200+ damage, Sidewinder combos seems like a very effective alternative. From what I’ve read, many people now use the combo: command grab>Gun Flame(FRC)>Bandit Bringer>Sidewinder. Although it doesn’t sound very strong, it supposedly takes away around half life (not confirmed in terms of digits yet) off 50% guard guage. There is also a rumor that Sidewinder might be loop-able without CH or FRC, but it is not certain yet. So although everybody expected him to be much weaker, he might still be around mid-tier.
I’ll write more stuff in later.
PS - On a lighter note, Nemo hogged a machine by winning 50+ games straight. lol
It was to my attention that the U.S arcade version is to come out either tommorow or before the 2nd week of October.
Still, I’m waiting on a release date for the consoles…
noob question: what is a dust loop?
Sol and Baiken have combos that revolve around using dust repeatedly. Even though it repeats itself, you can only do it in a certain amount of reps due to the game system limiting infinites, deeming it a “loop” instead. In XX and #Reload, these were how those characters dealt their high-damage combos.
I was going to ask if this game was going to come to American arcades, but even if it did, I’d never see it at any arcade here in Georgia so it’s pointless to ask.
Dust loop is a signature combo of Sol Badguy in GGXX and GGXX#R. There are various ways to set-up for it (command grab, Bandit Revolver RC, Gunflame FRC -> Bandit Bringer, etc.) but the basic gist is that Sol keeps on juggling the opponent mid-air using his jump dust… eventually capping it off with Volcanic Viper (his dp).
Non-Sol players disliked the combo because it gave a outlet for Sol to do ~250 damage without using any tension (the super bar) in XX. They made the combo slightly more difficult in #R by adding knock-back to the jump dust, but it didn’t prevent most people from doing dust loops. Thus they increased the knock-back even more in Slash, making the combo impossible.
EDIT:
Baiken has a dust loop also, but her air dust gives her more knockback than Sol’s. And Baiken’s loop involved FRC (canceling using tension) of jump dust and other commands, while Sol was able to connect one jump dust after another repeatedly in many cases. Baiken’s loop still exists in Slash.
Hope that sort of explains, ParryAll.
NC’s getting one…wish they had one in B’ham…
Faust is beefy as hell. RF won the first A-cho tournament for Slash with him.