Guilty Gear XX Accent Core PLUS R: New update for GGXX! coming to Arcade, PSN, XBLA and now Vita!

my bad. but also the online for those games isnt very good.

im not talking about combos…im talking about just simple movement from a neutral position, blocking on reaction…there are no buffers for those things. ttt2 feels like offline or virtually like offline in those regards. ggxx doesnt. it isnt about buffer or no buffer, its straight up differences in the time it takes for you to input something and the time it happens. also imo bb and p4a and ah3 dont have good online, at least compared to ttt2. sf4 doesnt either. never tried sc5 but i heard it got worse after one of the patches.

What are you talking about, ASW netcode is easily one of the best out there right now. Is the best not rollback netcode hands down.

How did MvC2 get away with being so great online then?

because they actually tried for that game

Just reusing HDR’s netcode is considered trying now, then again it’s MvC2 every thing is held by rubberbands and duct tape.

idk i played persona with some local people but i didnt think it was that great, most of the time to me it felt like there was close to 3f of extra delay. ah3 i only ever tried on ps3 but that seemed significantly worse. like its playable but not good enough to make me wanna hop on and just play random people.

That’s very weird…I seriously feel 0-1 frames of delay. P4U is probably the best netcode I’ve ever played outside of GGPO, better than Blazblue.

Greatest troll ever?

I dunno, he made me quote him. Seems like a legit troll to me.

Rubber-bands and duct tape? That’s being too fucking nice when it comes to Marvel Vs. Capcom 2.

It’s more like “strings and glue” (as Backbone Entertainment put it when porting MvC2 to XBLA/PSN).

You’ll be surprised how much bad math you can get away with.

i’d hate to quote myself here but…

^pretty much this.

everyone and i mean everyone needs to switch to as fast of an internet speed as possible.
if everyone did that, netcode wouldn’t be an issue and there’d be no lag.
for anyone.
ever.
stop being cheap lazy bastards and upgrade already.

when i was using verizon as my provider for phone+net…i was paying 40 for net, and get 3 measly mbps DL. now i switched from outdated copper wire bullshit to optimum online fiber optic cable and getting 50mbps for 15 bucks more.
also, if possible the best net service for net online gaming is one where the DL and the UL speed are the same numbers.
so having 35mbps DL with 25mbps UL > 50mbps with 5mbps UL

if every FG gamer switched to something like 35mbps DL 25mbps UL…there’d be no lag.
hell, we could play people on the other side of the world any time we wanted to.
we’d never haveta kick anyone from a session due to connection.
we’d all get better gamer games in.

I dunno why everyone is still talking about lag. It’s never going to go away, and AT LEAST it’s not like how it was in the #reload days. Unplayable every time no matter what.

holds tongue

Maybe to someone with extremely poor ability to read between the lines.

My post basically said my matches typically feel like there’s 0-1 frames of delay in P4U…I don’t feel any delay there, but there could be one frame since it’s hard to notice one frame of delay.

And if you actually read the post I had quoted and the second part of the post (that you didn’t quote), the context would have been even clearer.

It’s really not that simple…

Sorry, but you’re not entirely correct there.

And I’ll modify a post I made earlier this month regarding the subject.

If someone’s already on cable or dsl, I highly doubt it getting a speed boost will show any improvement.

Why? Ping. Ping is the time it takes for a connection to be made between two points, in this case from you to your opponent. Most people attribute gameplay quality to speed. This is incorrect. The best indicator of gameplay quality will be your ping rate to the server or player, where the lower the number, the better. Several factors affect ping.

Skip this section if you don’t want an explanation of how all this works:

[spoiler=]

For starters, you have wireless connections vs wired ones. Wireless connections have inherent signal loss. Signal loss affects ping rates. Even wireless connections with a stable ping still suck, because (again) it has inherent signal loss. Think of it like a water spray bottle, with the water being the data you’re dealing with. Even a straight stream has stray water being sprayed around. Same with a wireless connection, except that water bottle is set to mist with the target generally wafting it towards it. It’s not perfect. The easy solution is to use a wired connection, but there are still some people too ignorant of what makes a good connection to realize this (or some physically unable to use wired, like some I know of in here).

So let’s say both players are using wired. Well, you still have to make sure your routers are set up correctly. A router routes traffic to devices. Think of a traffic cop on a eight-lane four-way stop. He’s got to make sure that each car gets to the proper lane without any kind of direction, and cars kind of drive around aimlessly until they realize where they’re headed. Setting up port forwarding lets that cop say “Hey, you go to this lane” so the cars get to where they should be faster and no cars get lost. Lost cars equal (you guessed it) signal loss, and signal loss means a higher ping.

Okay, so you’ve got your router set up and you’re using wired, but you’re still not good to go, and unfortunately that’s about all you can control at that point. The information you’re getting and receiving still has to travel several miles, possibly hundreds or thousands of miles, traveling through relay stations, ISP hubs, and all sorts of other complicated stuff before it gets to where it needs to go… and each section of this has to be working immaculately. We’re talking miles of cable that must be undamaged, equipment that must be properly spaced (because signals are electricity, and that degrades over a set distance unless it’s refreshed by passing through a relay), and all kinds of other crap that has to be just right so it can reach your ISP and go to wherever it needs to go where, finally making a connection to the server or your opponent. Once that connection is made, then you start transferring information.

Now what does all this mean to you? It means that even if your internet speed is fast, it’s still going to have to jump through those hoops before it can even get or receive what it needs. It doesn’t mean squat if you have a fast car but you’re stuck at red lights all the time, and the ping rate indicates how long it has to wait at the stop light before you can get to transferring the information at those higher speeds.[/spoiler]

Don’t get me wrong… it WILL have some effect on your matches. You’ll probably find matches with better ping rates, but connecting to a person with a crappy ping is going to be just the same as it was, regardless of your speed. Look at it this way: I used to play on a 10up, 1.5 down connection that had lag-free matches with a good ping (usually 60 or below).

The real important equation to learn with regards to connection speed is this:
bandwidth != latency

A truck full of hard disks driving to a drop-off an hour away has extraordinary bandwidth: we’re talking hundreds of terabytes an hour, which you could average to being some dozen terabytes a minute. How much bandwidth is that? Let’s say you got Verizon’s most expensive FIOS plan, which advertises 300 Mbps down. That translates to about 37.5 megabytes per second down at best, which is a little over 2 gigabytes a minute. The truck full of hard drives is literally 10,000 to 100,000 times “faster” in terms of bandwidth. Too bad that it literally takes one hour before any signal/data that the truck is carrying reaches its destination. The truck’s latency is awful compared to the FIOS.

Ping is a measure of round trip time for a message from one source to one destination; ping is a measure of latency.

Back on topic:
I hope that the vita version allows for network play with the home console release.

that crazy to me, i mean i didnt play it a lot and i didnt play local people, just people in nearby states, etc. and it was never that good for me.

Well, that is the problem with online gaming, there are many factors that can make your experience shitty despite if the netcode is good or bad
To give you an idea, on UMVC3 for example, playing with a friend from a different city was smooth almost like offline, but with a friend that lived on the same city, it was like if i was trying to play with someone in europe.

GG is finally available in the third world country that is apparently Canada.
GGs, GG.

I think this is some kind of marketing ploy.

Maybe they’re fucking this up on purpose so that when +R is announced, it’ll be like, “LOL, everyone will actually get it!! And… Online will actually have a good HUD and won’t be broken!! And balance changes!!! BETTER STUFF!!” and then, $10 price tag.