Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

Can we just flag the people talking about comeback mechanics? I’m including my posts too. I would rather not have this glorious hype for GG turn into a flame war on what a comeback mechanic is or is not…

Back on topic. This trailer brought me to near orgasm. I can’t wait to see what Baiken (the worlds sexiest amputee) Chipp, Jam and the rest look like with this engine. I can’t wait.

After watching the Nico version I am even more hype. The combo speed looks nearly equal to AC from what I can tell at 60fps so not worried about slowing it down anymore.

Agree, if these people can’t stop, then one of us might have to step in and clean the thread up.

Awesome 2.5D-ish type stuff o.O

After I got over the shock and awe, I took another harder look at the trailer and I noticed that they showed off a new system mechanic that wasn’t really that obvious unless you looked at it a few times. And no, it’s not those moves that look like the new 5D. Someone’s already probably posted about this somewhere (Dustloop maybe?), but I figured I’d share what I noticed here anyway.

It’s that series of clashes that Sol and Ky were trading. If you paid close attention to that fight where all the clashes were happening, you’d notice that either Ky or Sol would be reeling back during some of the clashes. It seems that if the moves are of equal “strength”, both players either seem to not suffer any recoil at all.

That said, the strength of the move doesn’t seem to be tied to the button it’s assigned to (assuming this new GG game uses the same PKSHD layout we’re all used to). You can see at 1:45 in the trailer that Sol’s 5S clashes with Ky’s 6P, and neither seems to be at disadvantage. On top of this, you can see Sol cancel 5S into 5S, S and Ky cancel into what I think is 5H (I don’t know Ky as well, sorry). I can only guess that if a clash happens to two moves of the same strength, it acts just like the clash in previous GG games or in the BB series where you can freely cancel that clashed move into any other move.

Assuming that the “strength” of these moves hasn’t changed, it seems like clashes now give frame advantage to players who clash using a stronger move than their opponent. You can see this in the very following exchange at 1:46 where Ky’s 5H clashes with Sol’s 5S, S chain. Sol is suffering from recoil which gives enough time for Ky to dash up and try for a 2H. Here, you can see that backdashes also still retain some invulnerability as Sol just dodges the 2H.

And finally, it seems as if this mechanic covers ground move vs. aerial move clashes as seen at 1:48, albeit in a different way from a ground clash of even strengths. Here, Sol does 2H and Ky does j.H. In this clash, the moves seemed to be of equal strength but neither Sol nor Ky seemed to be able to cancel into another move and both are forced away from another. They didn’t show off any air-to-air clashes, but I can only assume they’ve got something in place for those as well.

Besides that, it looks like they have a completely new knockdown animation where the character will just topple and roll along the ground. Although this seems to be a replacement for the ground slide animation, my gut tells me that this is a new knockdown state and that ground slide is still in the game.

I actually saw the clashes pretty quickly myself. It’s something that could be make or break, but I’m interested to see how it works.

Plz my dood…

Space Karate isn’t even sweating you.

I’d bet that the clashes work with the “level” of the given move. Just incase you don’t know every move has a “level” to it, 1-6, higher the stronger. I’d think that the higher the level of the move the more frame advantage you’d get for clashing (which isn’t even really a problem since clashes are so rare). it’d be a nifty mechanic if it worked like in GGXX but overall nothing too gamebreaking anyway that I could foresee.

p.s. <3 guilty gear <3

also I gotta complain about ky’s face in the new version. compared to his old face or even new sol’s there’s no detail. it’s like a plain peach face with a generic mouth on it. old ky had texture and enough detail to tell he was a young kid anime as fuck, new ky’s face is… like a bad drawing D: /hate. I love this game <_<

You’re right, someone mentioned it on Dustloop. I called them dumb, though. Now SRK can join in on the fun!

The only instance of clashes pushing the opponent back in GG (or in any 2D fighting game to my recollection) would be in Sol and Ky’s special intro with each other. Coincidentally it rather strongly resembles that sequence in the trailer… there’s probably something to that. Not saying you’re definitely wrong, you’re just very probably wrong.

The new “Dust” mechanic, though. That’s interesting. The startup is more obvious, with that glowing charge indicator, and the launch is certainly more dramatic. Certainly better than Sol awkwardly bopping you on the head and sending you sky-high. Not sure how I feel about that resulting launch camera angle, though. It’s cut very quickly in the trailer, if it’s the same in gameplay… At any rate, they’re the only new animations in the fight scenes.

Anyway, a few other things.

As AtTheGates showed, the animations are lifted wholesale from existing sprites. Tweened frames aren’t used. There are a few tweaks, but mostly they’re identical to existing animations. On top of that, the combos and attacks (Sol’s Dustloop and Grand Viper especially) are lifted straight from XX/#Reload.

They could be using those animations as placeholders. They might end up making new animations for Xrd down the line (they’re actively hiring animators and 3D modelers). These animations might even use tweened frames, though I personally hope not. A higher “framerate” for the animations might be nice, though! Some of GGs animations were certainly jerky, this would be a great opportunity to solve that.

But most importantly, I think this is an engine demonstration above all else. They’re just using old animations to show how the new style holds up against familiar visuals. This is my guess, of course. Would’ve liked to see (F)RCs, but I’m still blown away.

His face could simply be that way because he’s older. In fact, it seems to go with the artstyle in the animated cutscenes as well.

EDIT: Before we make comments on the animation, let’s not forget that this is on YouTube and therefore capped at 30fps.

If what you’re saying is true I wonder if they’re gonna include Dr. Paradigm, Sin, and Izuna as playable characters. Although I’m not as fond of those characters from that game compared to those the previous GGs I guess it would be interesting to see how they would be implemented in the game.

Why does this dood have a whole video in his sig lol. I was hoping for that vid of that chick getting her head cut off but I forgot that this is the new kid friendly srk.

Send a PM to me or Preppy with the users name and we’ll handle it.

I actually like the new look. I’m so hyped for this

this is the single most hip-hop thing that has ever happened in a fighting game

http://img267.imageshack.us/img267/160/ggxrdtrailer.png

guys what are you doooiiiiing

Aaanndd I just realized how disappointed I am for waiting so many years and still not getting a game called Guilty Gear XXX.

I hope they manage to fit the whole cast in there. Well, most of it. If they decided to leave Kliff n’ Justice out I’d be okay with it.

I just want to see the likes of Anji, Chipp, Baiken and Johnny in glorious HD!

there’s plenty of Guilty Gear XXX stuff just google it. I have seen some of the unspeakable things they have done that involve Baiken…You’ve been warned.

I’d almost agree, except the image shows a couple of white men jumping.

Sexy looking game.