After I got over the shock and awe, I took another harder look at the trailer and I noticed that they showed off a new system mechanic that wasn’t really that obvious unless you looked at it a few times. And no, it’s not those moves that look like the new 5D. Someone’s already probably posted about this somewhere (Dustloop maybe?), but I figured I’d share what I noticed here anyway.
It’s that series of clashes that Sol and Ky were trading. If you paid close attention to that fight where all the clashes were happening, you’d notice that either Ky or Sol would be reeling back during some of the clashes. It seems that if the moves are of equal “strength”, both players either seem to not suffer any recoil at all.
That said, the strength of the move doesn’t seem to be tied to the button it’s assigned to (assuming this new GG game uses the same PKSHD layout we’re all used to). You can see at 1:45 in the trailer that Sol’s 5S clashes with Ky’s 6P, and neither seems to be at disadvantage. On top of this, you can see Sol cancel 5S into 5S, S and Ky cancel into what I think is 5H (I don’t know Ky as well, sorry). I can only guess that if a clash happens to two moves of the same strength, it acts just like the clash in previous GG games or in the BB series where you can freely cancel that clashed move into any other move.
Assuming that the “strength” of these moves hasn’t changed, it seems like clashes now give frame advantage to players who clash using a stronger move than their opponent. You can see this in the very following exchange at 1:46 where Ky’s 5H clashes with Sol’s 5S, S chain. Sol is suffering from recoil which gives enough time for Ky to dash up and try for a 2H. Here, you can see that backdashes also still retain some invulnerability as Sol just dodges the 2H.
And finally, it seems as if this mechanic covers ground move vs. aerial move clashes as seen at 1:48, albeit in a different way from a ground clash of even strengths. Here, Sol does 2H and Ky does j.H. In this clash, the moves seemed to be of equal strength but neither Sol nor Ky seemed to be able to cancel into another move and both are forced away from another. They didn’t show off any air-to-air clashes, but I can only assume they’ve got something in place for those as well.
Besides that, it looks like they have a completely new knockdown animation where the character will just topple and roll along the ground. Although this seems to be a replacement for the ground slide animation, my gut tells me that this is a new knockdown state and that ground slide is still in the game.