You don’t need 60 FPS to see that their keyframes are fucked. They don’t even look like they’re using in between frames like they’re trying to stay true to the sprites.
True story, Deadfrog’s mother only spoke to him in gang signs. They put him in special education because he only used sign and c-walked all his answers when asked to participate in class.
“Yo dawg! I heard that you like waiting for new GG, so we develop brand new GG while releasing another GG, so you can wait for new GG while you wait for new GG.”
Both of you have to be fucking dumb to not see the comeback factor of the burst, the key difference here is that is a well designed mechanic that its use is not relegated only to comebacks
I still can’t believe my eyes that those are actual 3D models, they really look like high res 2D sprites. Its just so unreal!
ArcSys really created a new Era of Fighting Game graphics.
I hope SNK is watching the trailer over and over. They were saying they wanted to make a new Samurai Showdown and KOF with 3D models and ArcSys just showed everyone how its done.
I’m sure they will. That’s probably another reason why they went for the 3D Character Model route so it can be easier to create characters. If they went the BlazBlue route of high res 2D sprites there will be no way in hell they could fit all the characters in one release. They explained the hard work horrors of just making one BB character.
I expect a lot of Alternative Skins/Costumes instead of just colors.