FGs are a club if you didn’t play the super original version and memorize all the frame data, lore, and character specific combos then you don’t get the right to play them.
Game looks really good, but I also hope there is at least a handful of new characters. I also hope there is some new moves for the old cast. About Millia Rage I wonder how useful her floating orb special will be in this game?
All the characters look absolutely amazing, but the stages are equally as impressive.
Now hopefully GGxrd will release in 2014 also for consoles…not just Japan but everywhere else also.
This is another thing I’m wondering about. It sounds like this is a game you could easily just cop on PS3 and not spend the 400 bucks. I wonder which version will get tourney preference.
DevilJin01 I assume FGC stays poverty and ps3 is preferred. Especially with Stick install base. But maybe they wont really have any differences. Unless they change how inputs are read on the ps4 or something like that.
You think having new hardware will make the same game run, uhh, better? I really don’t know how the innards of these systems work, but maybe PS4 wouldn’t have lag and framerate drops in the same place a PS3 would. If that were the case I could see PS4 being a mainstay for tournies, although I kinda hope not because I won’t be able to buy into next gen for a long time, lol.
It’s run on Unreal, something the current gen systems have proven they can’t handle for dick. Not saying it’s gonna happen but i would not be surprised AT ALL to see frame rate issues, screen tearing, and tons and tons of texture load. Current console hardware doesn’t have the memory pool to make Unreal run in anything resembling a quality fashion.
Maybe ASW will pull a miracle and it will run flawless on PS3, but i doubt it.
Ok, so went to the Nagoya location test yesterday (monday). Other people know far more about this game than I do (I’m just starting out) and have found plenty of differences. So I’ve decided to go for a different angle based on my observations…
My first time to that Sega arcade in Kanayama. Very popular, very vanilla but has a pretty good line up of games. That said, Kanayama is a tripped out place. The sleaze of bygone years hasn’t really faded, so even as some of the old school shops have packed up and quick, that element remains.
Lots of your standard FGC dudes and a truck load of old school game otaku (gamers) and new school (anime, loli/AKB fans). More on that later. Overall, mostly young. even a gothed out butch okama/new half with black lace and more hair extensions than… Hey, this is an Arcsys event after all.
The game
**TL;DR - Arcsys are calling out all other FG makers with the first game of the next gen console era.
**
Still feels essentially like GG but smoother. My impression is that along with subtle (and not so subtle) balance tweaks, they’ve really worked hard on mapping the animations on screen to the commands required to execute them. It feels fluid and smooth.
The cut scenes are amazing in terms of integration. Due to the way they’ve built the game up around an animated polygon environment… well, the cut scenes aren’t really cut scenes any more, they extend directly out of (and return to) what is happening on screen. The “which influence” is stronger: anime on CG or CG on anime(?) question is hard to answer but this is new school anime fully realised in a video game. (that said there is sometimes a few frames between action where you can see the “mode” switch, though this doesn’t take away from the feel).
Prediction/Theory
GG is Arcsys’ baby. I think most people would agree that it was/is an amazing game that never got the exposure and popularity it was deserved. The system was way ahead of its time, marketing wasn’t the best etc.
What Arc are doing is restarting the GG franchise/brand for a new generation of (post smart phone, post arcade) gamers. The game remains largely unchanged and faithful to the series which is why there are not large changes (so far) in the roster. Think about it, older folk in the FGC have always had a soft spot or curiosity for GG and the game has been around forever. It’s a seminal, yet under-appreciated game.
Now with the next gen consoles being released Arcsys are with GG (IMO) poised to launch not only a new iteration of their flagship game in a timely way but also to release one of the first prestige brand FG on a new platform (and bridging to it by releasing on the PS3). They’re sending a message to FG makers/rivals - “If you want to make a viable next gen FG you need to equal or exceed this”.
Back in reality
I used Sol, won one, lost one. It was one credit/person and loser goes to the end of the line. And lines were long. Place was packed. All up probably about half of the people there were arcsys fans wanting to get stuff signed, not really gamers. There was even a mother with her little daughter who was a fan and a player.
I dunno about processing power and how they compare… etc, however, pulled from the wiki… Xrd runs on the Ring Edge 2 (bottom of post) which the specs aren’t currently known. It would be interesting to know however what kind of muscle this machine is pushing…
RingEdge
The RingEdge is the main console of the Ring Series. It has better graphics and larger storage than the RingWide. It sports a better graphics card than the Lindbergh system, allowing for a higher performance graphically, all while costing less to produce. The use of an Intel Pentium Dual-Core (1.8 GHz per core) processor delivers better performance than Lindbergh’s Pentium 4 (3.0 GHz) processor. A solid-state drive greatly reduces wear-and-tear due to a lack of moving parts, and also has much higher transfer rates than a hard disc drive, leading to better performance and loading times. The Ringedge also supports 3D game capability.
RingEdge specifications
CPU: Intel Pentium Dual-Core E2160 (1.8 GHz)
RAM: 1 GB DDR2 SDRAM (PC-6400)
GPU: Nvidia GeForce 8800GS with 384 MB GDDR3 SDRAM (Shader Model 4.0)
Output: 2 DVI ports
Storage: 32 GB SSD
Networking: Gigabit Ethernet (1000BASE-T)
OS: Microsoft Windows Embedded Standard 2009
Sound: 5.1 channel HD Audio
Other: 3 USB ports, Sega ALL.NET online support
RingWide
The RingWide is more basic than the RingEdge, and only has 8 GB (CompactFlash) of storage, while RingEdge has a four times larger storage (because of the use of the RAM Drive and SSD). The RingWide will be used to run games that are less graphics-intensive and that require less high-end specifications in order to cut down costs. Sega also appears to be poised to be designing a streaming hybrid for use with household TVs similar to OnLive from the system’s hardware as shows this patent that was issued by them on November 17, 2009.[37]
RingWide specifications
CPU: Intel Celeron 440 (2.0 GHz)
RAM: 1 GB DDR2 SDRAM (PC-5300)
GPU: ATI Radeon HD 2xxx with 128 MB GDDR3 SDRAM (Shader Model 4.0)
Output: 1 DVI port
Storage: 8 GB CF
Networking: Gigabit Ethernet (1000BASE-T)
OS: Microsoft Windows Embedded Standard 2009
Other: 2 USB ports, 5.1 channel HD Audio, Sega ALL.NET online
RingEdge 2
The successor to RingEdge, the technical specifications are not yet known. The first games to run on the system will be Guilty Gear XX Accent Core Plus R (2012)[38] and the 2D fighting game Under Night In-Birth (2012) from French Bread (developer of Melty Blood).
It’s hard to tell what the RingEdge 2 is truly capable of since the first game on it was an update of an older 2D game. I believe the first 3D current gen game on it will be DOA5U Arcade.