Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

ffs people. Faust. Easy, top tier, an actually good Dhalsim type so you can make people hate you.

This thread was hype as f*ck when it was first revealed that a new GG is coming. What happened? Hopefully the traffic picks up again near launch (Which i’m expecting)

BTW, will there be a Guilty Gear Xrd section on the SRK forums?

I think I found my main.

It was hype when it was announced because it was the first 100% brand new game in over 7 years. People are still hype, but it’s more because we’re finally getting a chance to play it in the West, which I’d argue is a tamer level of excitement than the former. We have tons of footage of the game were getting, minus Sin and El, but it’s all good. I’m still really excited!

SRK doesn’t need its own section, we have Dustloop.

Those guys seem like hardcore anime fans though. A person who hasn’t played a GG game since X2 might not fit in as well. Lol jk.

You got a mixed crowd. You got people into the lore, music, etc. And those into serious combos/strats/etc and at times both mix. So hardcore anime crowd isn’t exactly correct. There is just a lot of anime based/influenced games that they play.

Is there a break down, or more in depth look at the RC mechanics for this game? I want to read the nitty gritty stuff cuz some things about the RCs don’t make sense. I don’t really understand why I can yellow RC nothing, or why a red RC comes out before hit, stuff like that, I’d like to read a good break down of the system if anyone knows where some articles on the subject are, or are willing to do a break down of it in the thread here themselves.

Thanks in advance.

Roman Cancels are all just RC’s man. RC’s are used for the standard cancels that have a red cancel effect when you do them.

The rules are essentially, if the opponent is in hit or block stun, you can RC anything at any time and it will be a normal Roman Cancel.
If they are not in in form of stun, you can RC anything, not counting specific moves like DP’s, and get a YRC.

YRC is not an official term, it’s just what we used to to refer to a RC that has the yellow cancel effect and is done without anything hitting. You can’t RC DP’s because that would give people a very safe reversal that forces a form of advantage due to the slow down. It’s best used for canceling projectiles, or mimicking FRC usage by canceling other moves early on (Fafnir/STBT YRC for movement or mixup purposes, Gunflame/VCL for oki.)

When you cancel a move that would normally be a PRC, meaning still without the opponent in any stun, too late, you get a Purple cancel effect. This is probably to prevent instances where you do a move and wait for an outcome and THEN try to YRC it, i.e doing a Gunflame and trying to YRC when someone attempts to jump over it. Timing would probably be too late and it would require 50% tension instead.

All RC’s cause a period of time slow which is essentially a super freeze, meaning the opponents inputs are pretty much eaten, anything they are doing is massively slower, and any stun that is occurring during that time frame is essentially extended. This is good for combos (Faust doing a max range f.S>RC>dash into full combo, Millia getting her shit going from far hits too.), for Oki (I-no doesn’t care because you can’t reversal and have to deal with her high/low oki.) and just general bullshit (Chipp YRCing Teleport and punishing your pokes, Potemkin YRCing Hammerfall and seeing if you are jumping or on the ground and doing either Heatknuckle or Pot Buster.) Additionally, the time freeze is longest for normal RC’s, and shortest for the PRC, with YRC naturally being in the middle.

Also YRC and PRC have startup, which is why you can sometimes see instances of a YRC occuring after someone has been hit. YRC is like 4f? I think. PRC is longer, and IIRC normal RC has no startup. And Meter wise YRC is 25%, RC and PRC are 50%.

Uhmm…anything else… Bursts don’t count as being in stun, so if you can YRC a move that happens during the opponents burst startup. There is a pretty strong OS from it.

Hilarious. I forgot that you cannot RC DPs unless they hit. I guess ASW paid attention to why people dated wake up SRKs in SFIV.


give your thanks to novril and the people that helped.

Yeah, pretty sure you can RC uppercuts on hit or block. You just cant PRC them during recovery, or YRC them on whiff. You can RC them on hit/block in +R and I’ve seen it done in XRD

She is? I always thought she was the ā€œknock 'em down, activate oki flowchartā€ character. Then again, my only knowledge of her comes from toying with her for a few minutes in +R (despised her) and seeing that one guy wreck shit with that 100+ win streak during the loketests, so I can’t claim to be an expert on the character.

I feel Faust’s stock is going to drop once people get the home version. He’s good at surprising people who don’t know how to deal with his items, but he becomes more tame when you know your ways of dealing with them.

A random knockdown isn’t enough to start good oki, you need a solid confirm into air combo knockdown or a throw. And since Millia has poor tools at neutral, getting these clean openings isn’t easy at low or mid level play.

See here for a post I made on why people pick Millia and lose more often than not:

Faust isn’t getting to people because of his items. He’s getting to people because his execution is relatively simple and is a good fundamentals character that covers a lot of space while also being able to pressure opponents pretty consistently up front. He has one of the best pokes in the game with Far S and with 5K/2K/6P and etc. to supplement with anti-airs. His combos are pretty easy for the most part so conversions are pretty consistent. He has a really great 2P, and I think someone else can confirm that it may be one of the best 2Ps in the game that also hit low. With j.2K FD Kara he can halt his momentum and get low to the ground j.K as if it was like a KOF hop and convert or treat the j.2K FD Kara as a neutral hop and check approaches with j.HS.

He can out range characters and convert decently from the spaces he controls. He has straight forward offense in regards to high/low and hit/throw. He doesn’t have a great reversal to get out of situations but has stuff like 5D YRC to get out of certain sticky situations.

I don’t think he’ll be a character that will be going away. If anything, people that play him a lot may be able to lab up and learn new characters to expand their repertoire, but Faust is a really reliable character that is simple to understand and that’s why I think he flourished at the beginning and still sticks around and wins. Players with generally strong fundamentals should get a lot of mileage out of the character, not because of ā€œitems.ā€

He’s also not entirely without dirt. You can do hilarious things with the trampoline.

Also YRC Door Teleport is almost Chipp’s YRC Teleport status in terms of getting right behind someone with no recovery as they whiff something.

So have any of you guys pre-ordered the game yet? Did you get Limited or standard? GameStop or Amazon?

Not yet. Due to money juggling games, I’m waiting for a US announcement of a Madcatz Xrd TE2 stick then gauge if I want to get it along with a PS4 and Xrd.

I want the fightpad, guess I’ll go with the japanese limited edition

I have my preorder since it was made available
I preorder a limited edition on PS4 and 2 regular editions on PS3