What I’m afraid of is the PS3 being a relatively unplayable port compared to the ps4 version. As much as I want to support the game, I don’t want to get into the PS3 vs ps4 crossfire that will inevitably happen. Is there any proper guarantee that the only difference will be the 720p vs 1080p?
Seems like I’ll have to wait for tech talk on this one.
The proof is in actually playing (thus waiting for) the PS3 port. The thing is, both PS3 and PS4 versions will cross-play online. So if the PS3 version would really be a shit port, how will that affect cross play with the PS4 port if the PS4 port is the ideal version? That is to say, if the PS3 port is shit at all. I’d make the presumption, if unfounded, that the PS3 port should be fine if Arcsys is making both PS3 and PS4 ports be able to cross play. But hey, we don’t know until it happens.
I think when Pertho says “shitty”, he’s referring to the PS3 version of the game, and how it’d potentially come up short in comparison to the PS4/Arcade version. Not Xrd itself. I could be wrong, though.
That’s…kinda where I’m at. I really want to play Xrd, but I don’t have a PS4 yet. Based on the reviews I’ve read from TGS, the only difference between the two is that the PS3 version runs at 720p, while the PS4 version is 1080p. If that’s all, it wouldn’t be enough to dissuade me from playing the PS3 version. I just want to make sure everything else is intact.
There was game play footage, taken by Elven Shadow, of the PS3 version at TGS. According to him he couldn’t tell the difference between the two and commented that it ran at a consistent 60fps from what he saw. Honestly, I don’t think we’ll be able to properly answer that question until we’re closer to the game’s release.
I’m also interested in what the tournament standard version will be. If the PS4 version is the standard it’s going to incur extra costs for TOs to acquire PS4s and PS4 copies of the game. Then we’re also going to have to deal with the stick situation between the two consoles.
I asked Jebailey on twitter what version he would most likely use for GGXrd at CEO, just to get an idea of what TOs are considering. He’s hoping that the PS3 version is the same as the PS4 version since it would cause less headaches for the stick situation. Personally, I’m not terribly worried about this until there’s frame rate differences that impacts timing. There’s cross play between the platforms and the new Mad Catz sticks will be compatible with both systems.
That video is hilarious. I love how it proclaims magic has solved the energy crisis in the world, and the RIGHT after goes on to say that the energy crisis hasn’t been solved. Silly video. I must have watched it like 200 times lol.
I cant get my friends sold on the game yet, but theyre so stuck into SF4 and TVC. Im getting the PS3 copy so my SF4 friend can have a copy on his hard drive, and were trying to get the tvc friend to abandon his wii and branch off to another console.
I really REALLY hate how easy SF4 is an makes people who play it not want to play other fighting games cause they dont hold their hand.
Sorry for popping up out of nowhere, but I don’t think its the games fault, but the fault of the player’s learning process and preference of games. You just have to show the stuff that is possible at their level and configure a way for them to feel more easy about the game(throw some combo vids or pro player montages at him and see what happens). Often times players would play a game for so long that they feel that they are ready to branch off into something new and apply what they’ve learned into the new game
Not to get too off topic but as much as I dislike SF4 I have to agree that it’s not really SF4’s fault for what you’re saying. I believe it’s more to do with how so many things nowadays are developed towards instant gratification. It’s developed a generation of people that want to be rewarded immediately rather than putting in the time and effort. There are players in my community that’s tried other fgs but as soon as they realize they can’t win as much in the other games they fall back to their comfort zone of SF4.
Some people you can bombard them with media to get them interested in the game but you have to gauge the type of person you’re dealing with. There are people who will look at a match of the game and if they don’t understand what’s going on they’ll immediately shy away from it saying it’s too complicated. For those type of people you’ll have to explain the gist of the game supplemented by game mechanic details so they understand what’s going on and feel less over whelmed. You’ll most likely have to wait until the game drops and they can get their hands on the game to see whether they’ll like it or not.