That’s Communication from Guilty Gear 2 Overture playing in the Sin vs. Ky footage from the 4Gamer interview. Appropriate, since that was their rival theme in GG2O - wonder if they’ll keep that for the actual release. They kept around Holy Orders III from the same game as Ky’s low-health theme in the arcade release, so who knows.
That Man stated back in Overture that there were Valentine clones, but we’ve only known about Ramlethal up till now. Elphelt doesn’t really look or act anything like Ramlethal or Valentine, which is weird, though. Ramlethal doesn’t look anything like Valentine either, so there’s that, I guess.
Man, I wonder what 5 years will have done to Bridget. I’m almost afraid to imagine what he’d look like.
If El is not a boss, I’d be surprised. Because in the world of ASW and Ishiwatari, women are the source of all evil and Extreme Masculine Embodied aka Sol Badguy is the only cure.
Except smart players shouldn’t be putting themselves in a position where they run out of food gauge or use a special that leaves them in hunger animation for a punish. It’s day 1 footage so you’re going to see people experiment and make mistakes. If you’ve watched the Arksys demo walk through of Sin his game play design is actually well thought out. A lot of his moves causes knock downs allowing him to eat for free. His fireball super has a good hit box on it and is slow travelling so he can eat in safety or go for pressure. He hits like a truck with food gauge so there has to be some balancing factors. You’re probably going to see a mix of Robo-Ky and ABA within Sin. Players will have to make a conscious choice of depleting food gauge to create openings/higher damage combos or do a short combo into a knock down, sacrificing damage and oki, in order to eat safely. In this manner, he’s similar to ABA while retaining a bit of #R Robo-Ky needing to do knock downs into 2D for meter. His normals look decent enough and that jumping normal that hits in a cricular fashion looks annoying to deal with.
Elphet seems like a mix bag at the moment. I really enjoy her game play design but not sure how it’ll pan out in the meta. Really looking forward to see what other players discover with the character. Her sniper rifle seems so risky to use for such little reward. It feels like you can’t really use it in set ups or oki but in the neutral game there are so many movement options that I can’t really see how you can effectively zone the opponent out. She also puts away her rifle after one shot so you can’t maintain zoning with it. I think you’ll need to cook her grenades and toss them high so they explode in the air ala Cable so you have some sort of shield before using Sniper Stance. You might need to YRC Pineberry toss or Sniper Shots in neutral but not sure what that’ll lead into. I kind of wanted the grenade explosion to have longer active frames similar to AC Ky’s Star Mines.
Here’s a round up of all the game play footage of her so far and my observations from them.
-Once pineberry is out, the explosion will not hurt Elphet at all. It seems like it would be good for pressure, oki, and neutral game when backed by her sniper rifle.
-She can only do high pineberry toss in the air. Not confirmed from the videos but this is what I’ve been told.
-Pineberry has a hit box until it lands on the ground but doesn’t explode until the timer turns to 0. Should be really interesting how people utilize this move in set ups and neutral by ‘cooking’ the grenade.
-Has a normal where she shoots a pistol. If you keep mashing on the button she continues to fire for up to 5 hits. It’s special and super cancel-able on block/hit and looks like you can stagger the shots. The hitbox is a set distance away from Elphet so it’ll whiff at close ranges and on crouching.
-Forward throw causes a stagger state like Slayers command grab. Might have interesting follow ups if you can RC it.
-2D xx 236236P does not trigger the full animation.
-She can’t jump while in Shotgun Stance if I heard the developers correctly during the walk through demo.
-Her Shotgun Stance actions can be used multiple times until you shoot, then it automatically takes her out of the stance.
-Looks like you can chain her Shotgun Stance actions together.
-Her roll looks like it has strike invincibility on it and it will go through opponents so she can do left/right mix ups.
-What I’m assuming is Kusuzu from shotgun stance causes a stagger on hit.
-Looks like Shoot from Shotgun Stance is on button release not on button press. If you hold down HS she’ll get into an aiming stance and on release will fire the Shotgun. On hit it’ll cause a wall stick if you’re close to the corner. The charged version might be a level 5 or 6 attack based on the sound effect of it on block so might be at massive frame advantage after wards.
-Non-charged Shoot from Shotgun Stance causes a knockdown and you can combo off of it.
-Shove from Shotgun Stance causes a wall stick on hit if you’re close to the corner.
-Has a second super where she fires a shot from her Rocket Launcher that hits 6 times and causes brief untechable time. Not sure if you can combo off of it without an RC or if you can YRC it.
-Bridal Express causes a knockdown on hit and you can combo off of it.
-I’m wondering if her 5K hits low and any practical YRC uses with Pineberry toss, and Sniper shots.
At around 1:40 into the TGS trailer, they have his face along with the ‘portraits’ that Ram, Sin, and Elphelt are in. After that, all the other playable characters are shown in a similar manner.
Beyond that, he has text on his chest. Hes probably going to be post launch DLC, maybe with Dr. Paradigm. GG doesn’t put text on a niggas chest for no reason. Probably. Leo.
Man, I was reaaallllyyyy hoping that Johnny would be announced at TGS, I’m so sad that he’s not included :(. At least I can still have fun with Chipp and Elphelt while hoping that he becomes DLC at some point.
How did Kokonoe become playable? Arc thought of a style for an existing character. Paradigm would be even easier to design than her, since he had a fleshed out moveset within the GG2 system.