I say Christina Vee as May, sheâs a cutie. And just for the hell of it Kyle Hebert as Venom. And Steve Blum the god of voice acting as everybody else.
I wonder if making Sol buffer is an attempt to make him look more distinctive and move away from the anime ânoodle peopleâ look. Not that I think he needs it.
As I am wont to point out, SF4 actually does alot of small morphs/transforms for each character, the simplest being enlarging limbs for certain normals to match the proportions of the old sprites.
Well, as I said, I didnât really care for SF4 (for reasons I wonât bother to go into), but I can certainly respect the work that they did. Dhalsimâs model is just the one that really sticks out the most to me, from what Iâve seen of that game.
Okay I seriously sent that Sol image to ASWâs twitter on two accounts and if I can figure out how to send an email or something to them Iâm doing that too. The right Sol looks so much better itâs ridiculous. The Ky model is fine, the Millia model looks great, itâs just Sol that got the XII Ralf treatment and itâs silly. It could be early enough into development that if we expressed our want for a slimmer Sol model they might be able to do something about it.
If the game came out today, everyone would be saying âMan this game is awesome! Iâve always respected the GG series for so long!â Then two weeks later theyâll quit the game and go back to playing SFIV and UMVC3 because HERP DERP CAPCOM MAEKS TEH BES GAYMZ.
Actually, it probably wonât be too different in two or three years when Xrd comes out, except the only difference theyâll be playing whatever shit Capcom scooped out of their assholes and served to the incredibly gullible US FGC.
IN ANY CASE, I wasnât that thrilled with how the game looked when I first saw it, but it has grown on me a bit. I think it looks great when itâs â2Dâ and theyâre fighting on a 2D plane. When the camera zooms and makes it apparent theyâre 3D models, I think it looks a bit off. Not terrible, but just something Iâm not used to.
On the subject of dumbing things down, Daisuke Ishiwatari has said before that he does not plan on dumbing the series down. They might not, considering heâs the director, but money talks a lot louder than words. That said, I think people, GG OGs like myself, need to go into this expecting it may be dumbed down, even just a little bit, and accept it beforehand; we donât need a bunch of unreasonably bitter old men like with what happened with BlazBlue (i.e. expecting nothing but HD Guilty Gear).
Hopefully weâll hear more about the game soonish!
EDIT: I hope the game is not on the Unreal Engine 3⌠because that engine is dated as hell and has trouble with texture popping. Itâd be pretty awful to see characters loading in and looking like mud people or randomly looking like mud people from time to time.
Guilty gear isnât a game that needs to be dumbed down. It is easy to jump into, and you always feel like you are doing something somewhat impressive even as a beginner.
The only thing I can really see them âdumbing downâ is FRC timing windows. I could see them making those a bit wider because that is the main execution barrier to get âcompetitiveâ for a new player imo. I donât really feel like most BNBs/strings are all that hard otherwise. Iâm interested to see if a deliberate effort is made to preserve things like 1 frame jumps, all types of JI, and ID type stuff though.
I was wondering because the only other fighting games are from NRS but I donât remember any texture popping with their games except during their cinematics. I think fighting games could handle the pop in problem better than other genres. In FPS and TPS games, since you are approaching objects they try to redraw the texture depending on distance (if you a far away itâll use a shitty texture because you canât tell the difference), but since FGs really donât move the camera around as much, it shouldnât be too much of a problem. Thereâs only 2 characters so maybe itâll also help with the loading issue, even with helpers like Little Eddie and Zappaâs friends.
I could also seem them bringing in the super jump system from BB, where you can still double jump after a super jump, eliminating the whole âjump installâ thing.