Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

Managed to get the Xrd on Steam Video from Tataki onto the official Blazblue FB Page. I fucking WANT THIS.

The ‘official’ BB page is run by Zen United, so even if they did port to Steam, you’d see them in about 2030

Tekken doesnt have supers, or specials. Theres never a break in a match.

So you’re comparing that to a mechanic that freezes the screen for several seconds…

http://www.dustloop.com/forums/showthread.php?16395-Xrd-News-(Theoretical)-Gameplay-Discussion&p=1600722&viewfull=1#post1600722
*“I also only got danger time 3 times in 60 matches so it isn’t that common.”
*That should make some of you feel better.

At a location test?

Thats like saying nobody used xfactor at the Marvel 3 fight clubs. Who knows how prevalent danger time will be once the game fully gets broken in?

Some of my worries are being cleared but I still agree with Elven Shadow that Danger Time is not needed as a mechanic even if it rarely happens All the mor reason to get rid of it if it doesn’t happen that often and damage looks a bit to high right now with things barely being optimized.

Apparently it grants some buffed counter hit state, so yeah, that might be an issue.

Just make it flash on screen, really. But the whole frozen screen thing is not gonna work.

You should have seen the lounge when I mentioned liking 3rd strike lol.

Actually Tag Assaults slow the game down and pop the opposing player really high up into the air so you can see them and react to them so they do throw you a few bones here and there.

Still got a few hundred people on board. Every bit helps, The Kiss page has blown up a bit, too. I’m literally going full Online Jehovah witness with this shit.

How is that even a comparison? Xfactor is activated; danger time happens at random…

Leave it to someone to be overtly literal in interpretation.

Kind sir, my point was nothing actually stops the pace of the match in tekken, a Tag Assult just slows down the ground bounce to give you visual cue of a character change, again, not even close to a super animation screen freeze.

Not directly related to the gameplay…but still cool.

http://www.tomopop.com/ul/33585-/millia%20rage-noscale.jpg

I hope Bandai’s D-Art’s line get some GGXrd figures, Sol and Hakumen are on their way, Noel is already out.

Who compared Xfactor and Danger Time? My point was you cant use a location tests as some sort of proof that there is a rarity of occurrence. NOBODY used xfactor at the fight clubs and the logic used here was Danger Time “barely happened”, of course its going to barely happen people dont know how to play the game yet.

And Danger Time isnt random, its a heavy attack clash mechanic.

You compared the use of x-factor to a clash mechanic. He was pointing out they aren’t comparable because X-factor is completely in control of the player whereas Danger Time requires your opponent to press a specific button in a small window when you press yours. I agree Location Tests aren’t shit for learning how a game WILL be, but scrubby play is likely the one you’ll see the most hard slash mashed so if it doesn’t happen a lot there I can’t imagine it being more common. Other then the weird freeze not really a big deal, but i’m more worried about how some of that damage looks at this stage and what the character situation will be on console … hell even a console release date would be nice … Also console exclusive characters. As a whole i don’t see too much to hate and anything without having your hands on it yourself is likely unfounded bullshit.

Honestly I don’t like the Danger Time slow down or the RC float / freeze that happens. I’ve only seen like one vid of a guy who didn’t drop shit because after the RC the character just kinda floated away and causing the guy to fuckup his followup. We’ll have real combo’s eventually so no big deal but it looks awkward.

Bedman is looking kinda interesting with his boomerang projectile ball.

They should include this in an Xrd Limited edition version.

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/t1/1891030_10203195119655915_957416991_n.jpg

It still happens at random; clashing with heavies doesn’t guarantee it’ll happen, it’s still a rare occurrence.

From ElvenShadow: “Also, out of 187 matches, Danger Time only happened 12 times. Keep in mind this is 187 MATCHES not individual rounds, so you can see that it is quite rare.”

Danger Time was changed like 2 local tests ago to happen at random, even when is a rare sight, that only makes a shittier mechanic even shittier.
You have this random event that pops up and disrupts the flow of the game for like 3 fucking seconds, it seems like they are really sttuborn on keeping that shit on the game while not knowing what to do with it.

In the Ky vs. May video, it starts when they both clashed heavy attacks. Also while rewatching that video, the screen flash isn’t nearly long enough to warrant all this hate, especially since the action starts as soon as it says DANGER.

Let me put more clear since it seems you didn’t understand
It happens randomly after a clash, not every clash will trigger, are you happy now?

And it doesn’t matter if is 1 second or 3, it disrupts the flow, GG is a game with a great pace, all this crap of slowdowns, BS and danger time will only ruin it in the long run.