OH my GOD i think i can do it!
YEAH!!!
j.HK (buffer down/away) -> c.LP -> down/toward -> up/away -> jab -> super
Tricky timing though. Hhahahaah…
OH my GOD i think i can do it!
YEAH!!!
j.HK (buffer down/away) -> c.LP -> down/toward -> up/away -> jab -> super
Tricky timing though. Hhahahaah…
Sorry it was kurahashi.
[media=youtube]42xG2V4ZPZI[/media]
LOL dude, wtf??? Wrong kurahashi man!!! Goddamn nearly lost my job
LOL… You caught me! + rep!!! LOL… I knew something was up with the age check! :looney:
Yes, I want to play against that Kurahashi. I’d have to perform the Shin - Shoryuken! -
Can someone please remind me of the name of the “best” guile player ever (he was from northern cali and I can’t remember his name). He still plays occasionally but isn’t as good as he was in his prime. This is driving me nuts.
The best US guile player ever was Tomo Ohira.
Thanks, I was actually thinking of Thomas Osaki; but your name led me to it! I’m trying to find some good old VHS match vids from back in the day, online.
not too many vids back then, just a bunch of guys playing in the back of a comic book store.
OK. I have been playing around wth some of these things. I say it right up font. I suck with Guile. However, I can pull the cross up combo out fairly consitantly now. I been doing if over the last week or so since this topic came up. I have pulled it out in a couple of very casual matches.
c/u. lk> cr.lkx2> super (or FK).
It is a 8 hit combo. 77% of the life bar (9+9+9+10+10+10+10+10)
For the life of me, I can not get a 9 hit combo. Not all of the Super’s hits connect.
I use the follow motion.
Facing right:
u/f (jump for C/U)~ d/f*, C/U. LK, d/b+cr.lk x 2, d/f ~u/b + lk +mk+ hk ( utrla fast piano and depress)
*note, the d/f switches to b/d upon the C/U and landing.
Here is a little naritive on what has helped me learn to do the combo:
First, I started on turbo 2 (instead of 3). I learned that I did not have to mash the cr.shorts out as fast as possible. You can renda cancel the shorts rather slowly (compared to mashing). When renda kara canceling into the super, I finsh the rest of the motions as fast as posible after the second cr.lk connects.
This might help: If you where counting in measured time where the down beats counts as hits of the combo preformed as slow as possible while still combo’ing, and the time was 4/4 (1- - - -2 - - - - 3 - - - - 4 - - - - ) it timing would be: c/u. lk - - - - cr.lk - - - - cr.lk- Finish - - 4
Again, I am not sure if this is going to help many of you, but this is how I have learned to do it.
Hella fast tempo, but I follow you. I’ll have to see if it works for me tomorrow.
Wow never thought of pianoing (thats right, i dont have a joy stick yet) the super. Heheheh…
The 2 crouch jabs make it all the more harder for me.
I practiced with the j.RH, c.LP -> super
as i mentioned earlier.
j.HK (buffer down/away) -> c.LP -> down/toward -> up/away -> jab -> super
I think for the pad, the super motion, d/b, d/f, u/b makes it much easier than the other one mentioned.
As for the timing, the hardest part is probably the cancel from jab to super. The timing is so precise. Reminds me of the Roll Cancel Transitions in CVS2. But it’s probably nothing that we Guile players can’t get used to.
Btw, just recently jumping on to the Guile bandwagon, the “corner j.RH, c.MP, Sonic boom into toward s.HP” damage just blows me away. This guys getting better with more stuff that i finally get to know. Hahaha…
The OLD school BnB combo in the courner was “corner J.HP, Back + HP, HP Sonic boom > toward S.HP”
AKA… Gamepro HF strategy guige, " 4 Fierce Killer/Expert Combo."
Game pro and SF… Those old SF Gamepro covers bring back a lot of memories. I didn’t care about combos when i was a kid. hahaha…
Thanks, i’ll try it asap.
So I’ve been practicing the crossup, low short x2 hit confirm flashkick combo lately.
I’ve discovered the following surprising thing I hadnt been aware of:
The flashkick does not combo (see caveat below) against: Standing Chun Li, Standing Claw, or Crouching Dictator.
That sucks because those are three of the most important characters you’d want to use this on.
I think this largely explains why you don’t see this combo in match vids much. Against DJ and Boxer they can escape the crossup pretty easily with fierce headbutt/rh flashkick unless you time the crossup perfectly on wake up, and against boxer at least you have better wakeup options. You’d be mostly insane to risk trying this on Honda, T Hawk or Zangief. As above the combo basically doesnt work on Chun or Claw, and if your opponent decides to duck for some reason it won’t work on Dictator. No one plays Fei Long or Cammy. Blanka can Vertical Ball the crossup. This leaves shotos, Guile and sim as good candidates for this… Not exactly something you’re going to use super often.
Caveat: I was * very rarely* able to pull the combo off on standing Chun. This suggests to me that the combo is not technically impossible, but that the timing is much much stricter than what it is for other characters.
In training mode I can land low short low short flashkick quite consistently against most characters, against standing Chun, I can get it maybe 1 time in 15 or something. I’m not exactly sure what the requirement is for connecting the flashkick on standing Chun, but its definitely different than for other characters, and I think more or less impossible to do with consistency.
Cool info, very in-depth, thanks. :tup:
Why? They’re very easy to cross up, so just don’t fuck up your timing and you’re fine
You need to use the short flash kick against Chun
same with Guile’s j.rh > cr.strong > flash kick, it needs to be the short one
His four fierce doesn’t work on her either
I thought this might be it, but how are you supposed to kara cancel a short into the short flash kick?
negative edge?
Yeah I tried that but I can’t pull it off…
PS: It has always annoyed me how most of the discussion in these threads is about combos, and very little about strategy. Someone ask some strategy questions and I’ll see if I can answer!
You’re correct that you need to use the short FK after the cr.strong combo but short FK doesn’t work in the combo brian was talking about.
I think common belief says you have to perform the combo as: short, short then perform the FK with short~forward. The third short is a standing short and this is quickly kara cancelled into a forward FK. Theoretically, if u wanted to kara cancel with a short FK u would have to do short, short, standing short (whiff), short flash kick. You’d have to press the fourth short very, very quickly after the third press of short (practically impossible) which is why we use forward instead.
Again, that’s the theory however, in practice this is not the case and short, short, short FK is very easy.
I noticed that whenever I did the combo as short, short, short~forward FK the short FK almost always came out. I then realised what was actually happening was that the positive edge of the third short performs the standing short and the negative edge performs the flash kick. Thus, with the correct timing in performing the flash kick, you only need to press short 3 times to perform the combo. (Try the combo holding the third short and it won’t work which proves it’s not a link)
Going back to the combo on Chun-Li, I did some quick testing on Kawaks. You are definitely correct that short, short, short FK doesn’t work (I think I got it to connect once in about 30 times but I think she was in the corner). However, when I did short, short, short~RH FK so that the RH flash kick came out it hit her with much greater success (about 80%). However, I find this combo so much harder to do as 90% of the time short FK comes out.
If you observe what FK comes out when u do the combo I’d be interested to see whether it’s the forward FK (assuming you press short~forward) or it’s actually the short FK. I think you’ll find it’s the short that comes out.
(Note that I didn’t test whether short, short, forward FK works on her.)
I totally agree. I can’t frequent the board much at the moment as I have an exam in a couple weeks but once that’s done I’ll be asking u for some strategies. I’d be especially interested in exchanging some strategies for fighting against Ryu.