Guile Moveset and Attributes

I find that trying using the D-pad is easier to do guiles ultra. I always launch the ultra by trying to make a sideway v-shaped motion. I perform it quite well a bunch of times.

guiles ultra

next time, try doing his ultra by charging back down for 2 secs, then quickly out analob in neautral, and perform a backwards 6 motion. Let me be clearer…After the charge…go down foward, down,downback, and quickly to up foward… (like a backwards 6) It works like a charm

how do you guys set up guile’s target combo?

I usually do it after the following as an alternative to J HK > C MP > sonic boom (blocked)

  • a meaty J HK > C MK > F MP
  • in the corner a meaty F MK (Sabot) then a C MK > F MP
  • a meaty C MK on opponents wakeup > F MP. be aware of those wake up DP, TU, TK etc.
  • sonic boom in corner, then a meaty J HK > C MK > F MP.
  • J HP or HK > C LP > LP Sonic boom > Target combo

Overall I try to mix it up with other normals but these are some of the few that i use

For me, I’m not putting 100% on winning matches, as much as I am using that concentration to gain a better overall feel for the family man.

That disclaimer out of the way, the only times I use the target combo, is to end matches or gain some damage I feel I need.

-SB FADC Target Combo.

That usually ends matches for me… I’m the type of player who never uses EX moves unless I know 104,031,281,254 hours in advance it will hit. (Also, I’m generally just fighting with normals for the reason above). Therefore, I’m always stocked with EX bar, and I generally use it to FADC.

Conclusion? We are probably different types of players, so my words shouldn’t be held with much authority. It is my two cents though.

Just realized Target combo can be FA if they see it coming =(
-a meaty F MK leaves u at such a frame disadvantage (-4 or higher cause its meaty), did u really not get punished for it?
-same thing as above for meaty C MK.

I’m just saying that anyone with a DP like move will spam it which is why I have such a hard time being aggressive with my pokes.
I’m getting punished for jab.SB > back HK now too :sad:
Maybe i’m doing it wrong with my spacing.

Thats true (about the frame disadvantage), sometimes you have to see what your opponent does. If they block the meaty F MK, I can reasonably expect that they will not have enough time to throw out a DP , so it will give me enough time to throw out a target combo or even a C LP > C MP > Sonic boom to apply some pressure.

From my experience in G2, opponents who try and counter you after a meaty F MK with pokes or DP’s etc will take damage. However, it would be a good idea to mix up you pokes and try various things and see what your opponent does.

More often than not, most people are unlikely to focus attack the target combo (even though it is possible and provided that you do not get predictable with it).

Sometimes i throw in a B HP after the meaty F MK. On championship mode, most of my opponents got tagged with the B HP on counter hit then I EX sonic boom them…at times I catch the opponent if they try and poke back.

Guile’s Super and Ultra…I have such a hard time pulling it off from the Player 1 side!

I have no problem doing it on Player 2 side, and I do the same motion on Player 1 side but can’t pull it off!

I tried doing it the way Gilley said on the video but still can’t pull it off consistantly. It’s a rare gem when I pull one off in a match from Player 1 side.

So damn frustrating.

The only sure fire way I know of for you to fix your problem, is to go to training mode.

Turn on input display, and do the super/ultra motion from player 2. Study the inputs you generated well.

Do the same on player 1 and point out the biggest differences. This should give you insight on your hand motions.

Good luck

About the :r:+Mk, I say don’t do it or the target combo until you learn more about your opponent. Those two maneuvers have their benefits and situations, but otherwise can lag in frames and end with you being beaten out.

To me, Guiles game is a war of attrition. Letting them beat you out of something will end up hurting Guile more than it would end up hurting, say Ryu for instance. Thats how I feel about it. So, I say learn more about your opponent first… You can passively bait out things (with spacing and the like, empty jump-ins and approaches) to see what kind of player the opp. is, and go from there. Don’t do those moves if you’re fighting a “panic-button” Ryu/Ken like you guys are mentioning lol.

Probably old news, but in a tournament, a Sagat TU’ed me in between the target combo (blocked the first hit).

That was news to me.

ya, I’ve been uppered there and between slowboom and a stepkick. If they hit at the same time I don’t think you can sneak a reversal, but any space and whammo, damage. Also been uppered of course during blocked links, that’s always fun.

Fighting Sagat in the arcade today was TU exc into that spinkick to ultra. He must’ve known Guile’s Target Combo… :tdown:

Or he was just fishing… mashing df, d, df, and punch hoping for a space to reversal. If you are any character playing against a shoto, this is something you will simply have to learn to deal with. Scrub-mashing a reversal shoryu during an op’s poking string is not only viable, but damn crazy effective due to absolute guard and easy reversal timing.

I have been somewhat experimenting with the tactic that involving the use of the FA and trying different things but not sure if this has been mentioned yet but here it goes:

  • Meaty LP sonic boom on opponents wake up then cancel into the Lvl2 focus attack. This is aimed at setting up your ultra. in this situation the opponent should be in a block stun due to the SB. I havent had many windows of opportunity to test this at high level, so not sure how effective this set up will be. Against mashers, it may not work

  • S HP > cancel in lvl1 FA > dash forward. you can dash back but see no purpose in wasting two bars by dashing backwards plus dash cancelling normals is a waste. but i rarely dash cancel other than on the flash kick.

This one sounds good on paper, although it looks like strict timing is involved releasing the FA and it means that you have to be real close to your opponent. It is also very situational, if your opponent has ultra they could do a wakeup, or if the meaty SB is not correctly timed they will be able to EX and armor break you while charging the FA. Also, if the timing isnt correct they can FA your SB and then punish.

Dash forward to throw, although there is a window for punishment and again you have to be pretty close. I usually only FADC Flash Kicks also, either to throw or to bait the opponent into a special, which I can block and punish. I usually FADC cr.rh (I dont cr.rh too much) if it is blocked and try and get out of there before they can punish me, although I usually like saving meter for EX moves.

So, I was at the arcade yesterday and I was fooling around with Abel. Between matches I had AI Guile and was in the corner. As it was AI, I did a wakeup normal and AI Guile did:

b.dash > super

Anyone been fooling around with this? I was shocked as shit to see the AI pull it off.

I tried this late last night on training mode and after half an hour I gave up. Not saying it can’t be done but I’ll have to give it a crack again. having got a new mad katz stick as a belated birthday present, I’ll give it another try when I get time. I can do the FADC (forward then super/ultra 90% of the time though.

Haven’t had time to have games at the arcade as of late due to housemoving and being snowed under at work.:tdown:

I feel you with the reversal mashing, but no. I was sitting right next to him and there was no mashing to be heard :sad:.

AWESOME! I can’t test it at home since I smashed my xbox, but this sounds really good.

FA bait on op wakeup, DC back > super?

I’ve had the cpu dhalsim backdash out of the entire super FK before, both kicks, in the corner.

Isn’t that… impossible?