I have very little time to learn, but yang and sagat most likely.
Is it just me or do other projectile characters not get counter hit status after they throw projectiles? I swear I’ve been reading Ryu and hitting him still in his animation and not getting the counter hit thing. Maybe I’m just not noticing it. Anyways guile gets stunned a ton easier because of the projectile counter hit. Tons of times I was shocked when I got stunned and was not expecting it. Usually when I get stunned it’s because I get combo twice real bad but now I’ve gotten stunned by random shoryukens and single punches.
Since my secondary character, el fuerte also got nerfed, I think I will move on to my third guy, hakan. It’s funny people say he is worse than guile in this game. he is actually a ton better now. Oil stacking and the faster animation for putting on oil makes him build meter super fast so he can shoot ex oil slides amazingly fast against projectiles and lets him use more ex oil rockets for a ton of damage. Also unlike Guile he has usuable ultra’s now. By far Hakan is better than Guile now.
Dee Jay does but that’s all I know. His booms also build more meter than Guile.
Losing with Hakan is more fun than winning with anyone.
Warahk, I suggest trying out Gouken. Guile experience transitions very well to him. Keep Guile for Yun though, the match is surprisingly not that bad at all.
I actually enjoy Guile in this game more than Super. Or I guess I enjoy the changes to the engine. The style I was playing near the end of Super transitions pretty well to AE. That being a more aggressive zoning footsies game, frame traps, etc. It appears to be so much harder for people to escape out of pressure in this game. And since most Super players almost never blocked, that is fine for me. It seems a lot easier to push people into the corner, and it seems a whole of a lot harder for them to get out. I never thought walk back sonic boom was a great way to play Guile in SFIV. Thanks goodness I focused more on my footsies and frame traps instead of just relying on sonic booms.
And Yun doesn’t seem that bad to me. At least he his dive kicks seem easy to anti-air. But this could just be from playing against so much Rufus for 3 years. The Akuma matchup seems much more maintainable and the Sim matchup is pretty much the same. He does less damage, but he didn’t do a shitload of damage in vanilla. To me, it seems I’m going to have an easier time in this game until people learn how to block instead of mash and jump away.
Branh you think the Sim match is the same? I feel the meter nerf in this match the most.
For Sim, I just try to play footsies. Sticking out cr.mp when I’m in range of his limpbs or st. mk. I make a lot of guesses in this matchup, because I feel if I don’t geet in on him early then he controls the match. I try to really push him into the corner, so I sort of play an aggressive turtle against him. I come up to him, making him flinch, and then make him give up real estate. I also keep it down back in case he tries to teleport. CH FKs eat him up bad. I also like to cross him up when in range. I get most of my meter from just making him block or counter poking him. Then when he pushes me out I have a few meters to burn based on a bad fireball here or there. I sometimes purposely lose the first round to get meter from him beating me up so I have a little meter to work with the second round. I generally use his hit stun/blockstun recovery to slightly close the distance. But this matchup is REALLY fun for me, a lot of mind games going on. And I’ve never pissed when I lose to a good Sim, because I’m not losing to random bullshit.
The matchup that irritates me will always and forever be Akuma. Even these days El Furete doesn’t bother me. Since I just know I’m going to have to guess, and depend on guessing right. And I’m just ultra scrubby and lame versus Furete. Against Viper I just stay at mid range and try to see if can read her thunder knuckle, burn kick. I always felt these matches were all or nothing. You just have to grin and bare it, so I can’t complain about them too much anymore.
Akuma annoys me because he’s hard as hell to hit. Has superior screen control, awesome recovery, awesome zoning, and you really can’t footsies him. For me Akuma can get really fucking random against Guile and get rewarded. As a Guile player the whole concept of trying to in/trying to keep him out change too much in this match. And to me there is just no metagame. Its just wait and react, if Akuma chose to react. I feel anytime I beat Akuma is because they made a lot of stupid decisions and I was fortunate enough to respond accordingly every time. Akuma has a solid ground game and solid zoning. With Viper and Furete they have their gimmicks but you know the shit isn’t really that solid.
I can manage Yun better than Yang but I’m not sure if it’s the way they are played by the particular player. Yang seems more aggressive and most of the Yuns play really slow and cautious and can be kept out with Guile’s normals. It helps to get some of your flash kick guesses right too
I still have serious problems with Viper (don’t see much of them and when I do it’s not pretty), Blanka and Akuma. I used to have lots of problems with Guy but not so much now. For some reason the Cody match up is harder than Super for me. I had NO problems with Cody unless the player was way better than me, but now I hardly beat ANY of them
You’re just feeling the damage nerf. Cody takes big guesses and make huge risk. His damage output is high. He can pretty much eat all your punishes and still make up for it. So the matchup may be slightly worse, but on paper Guile probably still wins. Not sure what about Cody has changed, but I heard he got some buffs.
Blanka is actually not too hard once you get use to him. I think every Guile player has a problem with him first starting out. He’s the prototype of the character you has to alter your style to fight.
Yes, I did much better against one [Blanka] today, barely lost or won; can’t remember now. It was a long session. A session that also confirmed Yang is tougher than Yun and I don’t think it’s the player. Also, in the hands of a good player Evil Ryu can deal some serious damage. His combos are ridiculous. I enjoy this match-up, along with Oni, but one mistake and you could be gone against E. Ryu.
AE is making me learn new characters. Yang and Sagat. Looks like Warahk had the same thoughts.
still, its good for me, being proficient with multiple characters is valuable, right now I pretty much can just use Abel and Guile, with a smidge of chun-li and ibuki. adding a couple more characters to that list is hardly a bad thing.
I think I will have to learn someone else too Guile just doesn’t have the variety in terms of offensive options and I think you need that in AE. I’ll still “main” him since I’m only play for fun; but so I don’t get too frustrated I’m going to start using Akuma again in between.
Im hoping this is a data error, anyone feel it in game or verify it in training mode?
EDIT: Vanilla frame data has -1 on hit, so its prob just a mess up in that Super data.
I’ve been switching between Guile, Ken and Sagat for these few months and I find that playing Ken and Sagat is actually much more fun and balanced than they were in Vanilla. Ken got a lot more options now and you really have to play better than your opponent to get a win with Sagat which is what I look for when choosing a character. And I think Sagat replaces Guile’s playstyle quite well too.
But when I keep losing/get frustrated, I still pick Guile at the character select screen cos I’m more confident and he’s still my best character. I still do better with Guile for all matchups except for Rufus.
I just can’t play non-fb characters well. They don’t have that SF-character feel to me. But I am able to get 15 wins with Yun and 22 with Fei.
Guile has offensive punishes. Sure he can’t just swing away like some mad man and just dash up and beat the shit out of someone, but when he has proper spacing there isn’t a lot an opponent to do to get out of it. Guile can destroy a lot of characters at mid range, even aggressive characters. You just can’t be careless when you have an advantage that’s all. Guile is a defensive character, something I’ve been preaching for years. But you can mix offense into your defense like offensive characters can mix defense in their offense.
Let's say for example I get a character like Makoto a mid range. Well we know at that point Guile wins the footsies war. So what can she acutally do? Well she can jump, but at that point you should be read with an anti air. She can try to walk forward, but you can keep her out with cr.mk. If she tries an instant axe kick just flash kick her. Guile can boss characters around espcially when they're trying to fight for real estate on the screen. Characters really want to be a point blank with Guile, not midrange. Anyone trying to get into his space, he can knock the shit out them and make them stop trying to move in. You need footsies. i was trying to do this in super at the very end, but surprisingly this works incredibly well in AE. You can't play scared in this game, you have to let other characters know whose boss.
Damn, Guile vs Sim is Hell. Manage to just get 50% of a decent Sim on Arcade edtion when in super it was pretty even. I feel the nerf on airthrow really bad, also sobat kick seems to wiff on things it used to hit.
I wish I wouldn’t have to say this but…R.I.P Guile.
After Inkblot’s “inspirational” dialogue, anyone that is playing competitively that wants to WIN and gain success in SSF4 AE should quit Guile and I mean NOW. This is coming from a very successful tournament player.
If you have been winning with AE Guile you just aren’t playing good people.
come on man, you too? effin A I like watching you guile pro’s in tourney. I want to be optimistic but this shit is pissing me off everyone good is leaving. Didnt you tourney guys play him back in Vanilla? Is it THAT bad that you would give up all your specific player skill?
Guile is too weak a character to play as in SSF4 AE.
When SSF4 released a little more than a year ago, I played Sanford’s Sagat. At first I was going back and forth with him and then I started to gain 3 to 1 streaks against him as time went by.
Today I lost 8-0 to Sanford’s Sagat. It was so bad that he paused the game around his 5th win and asked me what exactly happened to Guile that he’s beating be so bad. I wish we’d recorded the set so I could post it by now. Trust me I wish I could be optimistic but today that optimism was like a mirror shattered right in front of me so to speak. I’ve traveled the world a great deal this year already and proved that I am if not one of the best Guile players in the world.
Think about it. If SSF4 AE is supposed to be the closest rendition to balance in the series, and Guile received more than 15 nerfs to C.Viper’s 0 nerfs, how in the hell is it easier to fight Viper? It was already a 6-4 close to 7-3 match in SSF4. How is Guile fighting Akuma better when his damage is lowered across the board? Dealing less damage on Akuma only means more chances for him to gain a knockdown on you and mix you up until it’s over. Thought about it?
As far as I’m concerned if you are not playing ‘Yun, Yang, FeiLong, C.Viper, Sagat, Akuma, Ken or M.Bison’ then you are not playing to win. Inkblot is basically saying do whatever it takes to win. He is one of the leaders of the SRK community so his words should mean a lot right? I want to play who I want to win with but Capcom outright nerfed Guile where he can’t keep up with the cast. He is one of the worst characters in the game. Having the best Guile in this game is like having one of best Hakan’s in SSF4. You can be great but you’re not getting results and in this case my definition of “getting results” is beating TOP players on a consistent basis and/or consistently winning tournaments.
There is a lot more I want to get off of my chest and I feel very frustrated and demoralized and I actually don’t want to waste my time with these endlessly fluctuating games anymore. EVO may be my last appearance in a tournament.