Guile in Super Street Fighter IV (arcade version)

Been using Guile in AE for about 4 hours straight. He’s still a beast and if you were great with him in super, you’ll be fine with him in AE. But half of the matches I’ve lost have solely been down to his nerfs (if it was super, they’d be dead like 4 moves ago…). The other half are down to me :p.

In some weird masochistic way, I’m kinda glad he got nerfed - now I’m truly forced to up my game, make sure all my anti airs are on point etc (didn’t realise how sick his st.mk was!). But at the same time it’s incredibly frustrating sometimes when you know for a fact the only reason you lost is simply because your attacks didn’t do enough damage - no matter how well you played.

I just need to get used to his nerfs: less meter and counter hit on SB means I should be playing a lot safer. Less damage means I NEED to perfect my anti-airs. In super, you could make a mistake every now and again - it was ok cus you had stocks of meter, an ultra etc to fall back on. In AE, you have to play perfectly and really pick your moments - you don’t have any safety nets.

It’s hard to make a case for sticking with Guile beyond stubborn loyalty, or possibly proving yourself low-tier style. It hurts me to say that if it weren’t for Alt 3 color 8 he wouldn’t even be on my radar anymore. Super was one of his all-time best incarnations and he still had glaring weaknesses; now we (and by “we” I clearly mean you all, cause I quit) are supposed to take a step behind even the Vanilla version? Hell with that.

Psh he’s nowhere as bad as Vanilla Guile and I still mained him then. His nerfs aren’t so bad he’s unplayable or anything. If anything I’m glad that I won’t get annoying hate mail for using a “cheap” character (despite how dumb that concept is, especially since Super Guile is probably the worst #1 char. in SF history lol)

BTW gaiz hit me up on XBL now, I dropped that crappy PSN after the Sony fiasco… gamertag is StrizzMatik and I need better competition :smiley:

Good to hear some positive comments on the new AE Guile, I am coming from Vanilla(pc) where everyone does more dmg.

i honestly don’t feel like a single game that i’ve lost was becauase of his nerfs…just me not playing good enough.

you have to play more aggressively in order to build that meter from blocked normals and shit. that’s just how it is. get used to it.

yun and yang would have given him the same problems regardless of the meter nerf imo. i think the ultra nerf is a big deal in these matches though.

can’t wait to play against a good oni and evil ryu. get the feeling that both of them beat guile. oni could be better than the current tiers suggest imo.

Yea Oni is way too new for the tiers to hold any weight IMO. The nerfs are discouraging but I think the main thing in style of play will be to take a bit more caution when tossing booms out to not get counter hit(20 frames more to get CH for a jab boom). Also to find ways to mount offense/gain meter use it wisely. Coming from Vanilla I never counted on his ultra so I think that is a bonus for me. SH will be a gift to have at all, I might just stick with U1 in some matchups 4 heavy dmg punish/aa.

this is the way to look at it.

you know the ryu match you still play? the one where you’re trading fireballs, and if you jump he can hit you with super on reaction while he still has a hadouken on the screen? the one where you corner him after working your ass off, only for him to tatsu out of there?

this match will feel like a walk in the park in comparison, as will the sagat and akuma matches (even if guile still loses them on paper).

This is what I’m saying - all about adjusting. Tonight I went a 10 game series vs. my friend’s Juri and utterly dominated him much as I would have in Super (and used U1), but then again I’ve always played semi-offensively with Guile, using pokes/frame traps to gain adv. and throwing a lot so the meter nerf isn’t as bad for me compared to most Guiles who play it lame as fuck. Being that I’m typically more rushdown with Guile than some I find it a lot easier to try for the uber-damage U1 in esp. if I have a full Super to blow on a c.Short, c.Jab, c.Strong XX Short Super, U1 combo. With U2’s slowdown and huge damage nerf it’s kinda useless IMO when Guile can BnB for the same damage.

Thanks Wikum - Sagat, Akuma and Fuerte are kind of a pain for me in Vanilla. I think they did their best to try and balance the game in a way that the specific bad matchups arent so bad in AE - but by doing this could have made some new bad matchups from overcompensating. I see Ken, Gat(not as bad as vanilla) and Gen causing problems for Guile in AE…as well as Viper(I think she is right up there with the twins and fei for top tier AE), Sim and Abel(not as bad) and I am guessing Yang/Yun to an extent. Either way they will be winnable and I look forward to the challenge rather than ditching him totally. Still might be a good idea to pick up one or more alt picks for some of those matchups tho.

I’m not seeing that in my tests. In both SSF4 and AE the far FK stun is 100, close FK stun is 200.

Here’s a list of Guile changes I found from the frame data numbers. I went through every character and did this…

Guile

BUFFS
F+HP
hit adv +4 <-- probably a SSF4 mook error. It was probably +4 in SSF4
B or F+HK(close)
leaves ground in 1f

NERFS
F+HP
damage 90
B or F+MK
hit adv -1
B or F+HK(close)
damage 100
F+LP+LK(air)
throw range 1.07
startup 4
B+LP+LK(air)
throw range 1.07
startup 4
sonic boom LP
super meter gain 10/20
block adv +4 <-- block adv. nerf is as bad as super meter gain nerf IMHO
counter hit
sonic boom MP
super meter gain 10/20
block adv +2
counter hit
sonic boom HP
super meter gain 10/20
block adv +0
counter hit
sonic boom EX
counter hit
somersault LK
damage 100[80]
somersault MK
damage 120[80]
somersault HK
damage 130[80]
ultra2
damage 15015x490
startup 0+10

@gilley - you’re right, dunno why i thought it was 200.

I didn’t even see this, are you fuckin’ kidding me? This actually explains a lot because I couldn’t get any work done using sobat. They just keep adding more and more to the list of stuff that pisses me off. Why nerf sobat??? Who the hell was complaining about that, Rose players?

Overall the only things that have really gotten on my nerves in AE is the slower & weaker Ultra 2 and getting counter hit after I threw a Sonic Boom 10 years ago. Shitty SB meter gain (Dee Jay’s and Chun’s fireballs still gain good meter), reduced Flash kick damage and reduced Backfist damage are right behind those in terms of pissivity. However Air Throw reduction and less frames on blocked Booms I’ve been able to cope with, in fact I’m still rockin’ Air Throw pretty good. It’s not as awful as I thought.

I tried using U1 in a lot of matches and it just sucks, still as bad as it was in Vanilla (minus improved damage distribution). I might still use it against Blanka and Bison but that’s it. U2, as bad as it is now, is still more flexible and is a good utility to have especially when your opponent is low on life. Haven’t had much success punishing fireballs with it though.

Lastly I’m enjoying the new Air Sick Kick (close b/f+HK) hit/whiff-into-throw gimmicks while they last. Fun to use against Blanka and Bison but once they start throwing you on start-up the fun ends.

i hate Yun command grab reset.

lol i just started to get good with yun today. it’s quite funny watching your opponent cower in fear of doing anything…then hit them with a command grab.

right now i’m playing yun/guile/adon/bison as my a.e characters. i think they pretty much deal with everyone.

basically if yun does a safe dive kick, cr.mp…if it hits he can finish with another** mp** into up kicks for around 250 damage. if you block,** command grab** reset. if you are put in this situation, what’s the best thing for guile to do? mash jab? backdash?

Is it just me or is Vega a lot harder to beat than he used to be? Also Sagat and Blanka.

Do not fucking play guile in this game. Guile is a straight troll character in AE. Like bringing a knife to a gunfight. He just doesnt have the tools to fight against all the bullshit. He gets out fireballed by everyone because he never builds ex booms, he has no offense, and very limited wake up. If you care about winning, at all, switch or quit.

I really hope there is something after AE. I half want to fly to Japan and go Jack Bauer on the team that did AE until I find out who decided on these nerfs. People spend so much time learning a character like Guile who is very specialized, makes no sense for them to just randomly make him terrible. It just seems like the nerfing with Guile was done with the casual player in mind almost.

But seriously I hope Ono gets booed off the stage at Evo.

IIANM, Svenn used to talk about Guile before…and now saying that the balance is what it suppose to be and surprising that he never comment at all about guile.

I don’t get this.

That’s what I said, but the general response equated to something like how I just needed to play better. As if we all just goofed around and accidentally bodied everyone with Super Guile. I was tired of seeing Guile players win majors, myself.

So Warahk, who will you be using now?

I’m a very casual player and these Guile changes are proving too much for me. I still get a lot of success with the air throws but he takes way too long to build meter and is even more free on cross ups now. I’m going to be loyal/stubborn and stick with the family man though.